On Thursday, January 8, 2015 at 12:07 PM, Ryan Carlyle wrote:
Looping the belts ensures drive force is applied evenly to all the X and Y carriages and the effector. If you terminate the belts at the effector without the loop-back, you've either reinvented CoreXY, or have extremely unbalanced racking forces (depending on which orientation you use for the belt paths).
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On Tuesday, January 13, 2015 at 3:21 PM, Ryan Carlyle wrote:
Are you describing the "CoreXE" concept some peeps came up with a while back? See:
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I drew the rhombus tesselation "grid" a bit skewed. The mm/step resolution should be srt(2) times larger on the blue axis so you get a proper rectilinear grid at the intersection points.
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On Friday, January 16, 2015 at 1:19 PM, Ryan Carlyle wrote:
Hmm, interesting. Would the pixels be square or 1:sqrt(2) ratio if you did that?
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On Friday, January 16, 2015 at 4:52 PM, Ryan Carlyle wrote:
Sounds like it's rapidly getting more complicated than the benefits merit... But it would be fun to build :-)
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Which, BTW, also means that it gets the sqrt(2) resolution increase from CoreXY.On Saturday, April 11, 2015 at 12:42, whosawhatsis wrote:
I did some checking, and this will be easy to implement with Smoothie, though it won't get the step-adding behavior I really want...On Friday, January 16, 2015 at 17:59, whosawhatsis wrote:
Yeah, beginning to sound like something that Nicholas Seaward would build :PI still like the idea of doing the compensation at "step time" though. It has the advantage that none of the other kinematics are playing tricks there, so there shouldn't be as much weird code to dig through to find where to add my one or two lines in an ifdef.On Friday, January 16, 2015 at 4:52 PM, Ryan Carlyle wrote:
Sounds like it's rapidly getting more complicated than the benefits merit... But it would be fun to build :-)--You received this message because you are subscribed to a topic in the Google Groups "3DP Ideas" group.To unsubscribe from this topic, visit https://groups.google.com/d/topic/3dp-ideas/FE9b4t0d_tQ/unsubscribe.
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