How is the cost of equipment, locations, retainers and allies
calculated with regard to cards played later which "look at" the cost
of that card? Do cards "remember" cost-reducing effects?
In other words, if a player plays an equiment, location, retainer or
ally at reduced cost (due to some effect), does that reduced cost
still apply to later effects which look at the cost of a card?
Example: player has Therbold Realty in play, plays Hunting Ground
(paying 1 pool). Player has Dominique(adv), special "During your untap
phase, you may burn a location you control to gain X pool, where X is
the cost of that location.". If the player later wants to use
Dominique's ability on the Hunting Ground, does he gain 1 or 2 pool?
Is the situation different for minion cards on (or not on) a minion
with a cost-reducing special (Marie Faucigny, Black Cat, Sébastian
Goulet, etc)?
-Petri
No.
> In other words, if a player plays an equiment, location, retainer or
> ally at reduced cost (due to some effect), does that reduced cost
> still apply to later effects which look at the cost of a card?
No.
Things that reduce costs continue to do so, however.
> Example: player has Therbold Realty in play, plays Hunting Ground
> (paying 1 pool). Player has Dominique(adv), special "During your untap
> phase, you may burn a location you control to gain X pool, where X is
> the cost of that location.". If the player later wants to use
> Dominique's ability on the Hunting Ground, does he gain 1 or 2 pool?
1. But this is just a function of the player having both Therbold and the
Hunting Ground at the moment. Therbold's in-play effect is in effect, so the
cost of the Hunting Ground is less.
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/84ce72854eb753cf
(Goggle: "Therbold author:LSJ")
> Is the situation different for minion cards on (or not on) a minion
> with a cost-reducing special (Marie Faucigny, Black Cat, S�bastian
> Goulet, etc)?
It's the same deal: if the cost-reducing effect is on, then the cost is reduced.
Google: "Black Cat cost author:LSJ", etc.
How about cost-reducers that don't automatically apply to everything,
but are instead optional ("tap to reduce cost", "once per turn" or
some such). For example, Powerbase: Tshwane?
If you have Powerbase: Tshwane in play, are all of your pool-costing
locations etc assumed to have been paid with that lowered cost? Or
none of them?
In my earlier example, if you replace Therbold with Powerbase:Tshwane,
would Dominique now gain 2 pool, even if the Hunting Ground had been
bought with the aid of Tshwane (for 1 pool)?
As an additional clarification: cost-reducing transient cards (action
cards etc) don't figure in later cost in any way, right? For example,
a True Brujah equips with an Assault Rifle using Kiss of Lachesis,
paying 2 pool. If no other cost-reducing effects are in play, that
Assault Rifle is still considered to have a cost of 5 for other card
effects (Peace Treaty, etc), right?
-Petri
Not exactly. The cost is what it is from the effects that are currently in
effect on it. No wondering about "would be".
> How about cost-reducers that don't automatically apply to everything,
> but are instead optional ("tap to reduce cost", "once per turn" or
> some such). For example, Powerbase: Tshwane?
No. They're not in effect, so there's no effect operating on the cost.
> If you have Powerbase: Tshwane in play, are all of your pool-costing
> locations etc assumed to have been paid with that lowered cost? Or
> none of them?
None.
> In my earlier example, if you replace Therbold with Powerbase:Tshwane,
> would Dominique now gain 2 pool, even if the Hunting Ground had been
> bought with the aid of Tshwane (for 1 pool)?
Correct, as per the response to that earlier example.
> As an additional clarification: cost-reducing transient cards (action
> cards etc) don't figure in later cost in any way, right? For example,
> a True Brujah equips with an Assault Rifle using Kiss of Lachesis,
> paying 2 pool. If no other cost-reducing effects are in play, that
> Assault Rifle is still considered to have a cost of 5 for other card
> effects (Peace Treaty, etc), right?
Correct.
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/8026682d65b42c71