Oh I have no problem with pinching from any source. I've been GMing for years and any GM worth their salt is a good thief. ;-)
I do prefer to start with something pregenerated as it provides me focus. Going from scratch I tend to sweat the details too much and get caught in a perpetual loop of revise, revise, revise...oh look, I got tired of it, set it aside and never finished. I have no problem with the concept that I took Adventure A by Bob, rewrote it to the point that it is no longer recognizable but is now mine.
The main thing I like to pinch are maps. I am a lazy map maker. Now that I am working with Maptools, I am actually rekindling my love of making maps. In high school, I would draw map after map, some became attached to adventures, most did not. I know I can simply scan in map x from another source and go, but I'm having fun tinkering with Maptools and making maps. I'm not necessarily good at it, but I am having a good go at it.
It has flipped my adventure making process on its head. When playing in a face to face group, I start with a story idea, either mine or pinched, do a quick search for any necessary maps, add salt and voila! Done. Now, while I have the germ of an idea to start, I find myself map fiddling for hours, which while it generates new ideas, I loose focus and don't finish.
Consequently, in a face to face group, as a GM I do well with starting the session with no more than a basic idea and sand boxing it, letting the players tell most of the story for me; however, I don't think that would work well for me in a VTT environment. Especially because I am trying to design scenarios that can be completed in one three to four hour session. With my face to face group, it is no big deal if my players take things in a direction I don't expect, because I can find a good stopping point then simply pick things up the following week. If I had a dedicated VTT group I could do the same, but I enjoy the spirit of OWL's "no obligation" play style and wish to honor it.
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