I need to get to a point where the new save data structures are
finalized before I can start having people test it out.
I have now created a twitter account where I will post my progress:
Also, the point of the screenshot wasn't the solution per se (I
grabbed that from the wiki). It was the fact that you could see it all
on one screen. I have made the game resizable. :)
Quick question. Current order for the new play menu is play, pause,
step, stop, fast, turbo. Fast = 2x speed, turbo = 8x speed. I'm not
completely happy with that arrangement, but not sure how to improve
it. Any ideas would be welcome.
This is hard with my current implementation. And given the resizable
flash window, it won't be as necessary since you will be able to go
full-screen. The 'step backwards' has also been suggested before and
that is another hard one. It is only really possible if I keep history
which is complicated. Neebat did it for his game, but I'm not sure
that I'm that ambitious. :) I will more likely want to spend my time
improving other aspects.
> Also, there are cases when the solution is very long, and while
> working on it, the first half is complete and you are working in the
> later half. Having to wait for the first part to complete each time
> you test the machine is very time-consuming. I think this have been
> proposed: some way to say 'skip to this turn' that is remembered
> between tests. Maybe a 'bookmark' button?
This will be implemented with a 'breakpoint' part which you can use
for debugging. When it gets power, it pauses the simulation.
> P.S.: don't forget keyboard shortcuts!