Fall of the Goblin Kind (Round 2)

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Lurkwood_GM

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Feb 15, 2016, 7:56:52 PM2/15/16
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[Gm Notes]

Goblin Fear (1 Free Use)

Chaos (Situational Aspect)

Feathil:  Blind in One Eye

Ungar:  Thick as a plank.

 

[Narrative]


Giznat hurls her cane at the wizard, which spins end over end before embedding itself into his eye.  Blood splatters, and the Wizard grabs at the wound, crying out in anger and agony. 

 

The Goblin King allows herself a brief smile before another wave of fire erupts from the Wizard’s hand.  The arcane power of the mage is too much, and she crumbles to the ground.  Nymh moves back against thicket, to keep anyone from coming up behind him, but doesn’t need to worry. The sight of the fallen king, causes all of them to move back, wary of the Wizard. 

 

A loud roar is heard, and emerging from a tunnel as the widest goblin, either of you have ever seen.  Two of his arms wield clubs, and the third is clenched in anger.  At the sight of him, the crowd starts to chant “Ungar!, Ungar!, Ungar!”’

 

He turns, and appears to look at the goblin crowd curiously, as if he recognizes the name they chant.  He then turns to the two strangers, his third hand reaching up to wipe a large collection of snot that seems to have collected under his nose.  “UNGAR!” he shouts, one of the clubs striking his head.

 

[OOC]

 

Greg – she rolled real well.  In terms of game you needed to take a “severe” consequence to stay up, which I did.  You can also take a ‘moderate’ and use your +2 stress box.  The benefit of the latter is that the moderate consequence goes away faster.  The risk is that you won’t have any more stress boxes, so will need to take additional consequences, where if you get future hits of 1 or 2, you can use the stress box to take them away.  This is safer, in general.  You can change it, though.  Let me know.

 

You have “Blind in one Eye” as an aspect now.  Giznat will have one free invocation against it.  Anyone else would need to used a FP.  

 

It has no game affect other than being an aspect, so no negatives to any stats.

 

Note2:  Remember in FATE there's no movement rate, but zones.  Here, the opening is a zone, and each of the tunnels is a zone.  

 

Note3:  Ungar has an aspect you can use a FP to invoke.  It’s obvious he is strong but not very smart.

 

[Rolls]

 

Giznat [Shoot]  +3 +2 +3 vs 0 + (Physique) +2 = 6

Feathil [Evocation]:  4+2+2 vs  = +8  vs 2 -2  = 8

 

[OOC]

 

[Notes]

 

Nymh FP : 4

Feathil  FP 4

Giznat : Dead.

Feathil. 8 of 14 (no -).

Giznat invoked “Ruler of the Goblins”

 

Henry

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Feb 15, 2016, 8:14:54 PM2/15/16
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I meant to note you both go first next round.

Henry
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Ed Boyle

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Feb 15, 2016, 8:38:26 PM2/15/16
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Nymh will go for using a FP to try to outwit the Behemoth.  He will dodge any, and all attacks this round, perhaps giving the wizard a moment to catch his breath.

"Ungar is strong, Ungar could kill many humans, and live a life of glory.  Giznat kept you here in a cage, a virtual slave.  You could be a mighty goblin warrior, a descendant of Grimlak the Slayer, Somfowa of the Four Hells, Bohica the Turd Burglar! (Ed note: all great goblin warriors, I assure you) They will all tremble in the Afterworld when they hear your name!"

"You have but to follow our advice, and we can take you to that."



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Greg Rushton

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Feb 16, 2016, 7:00:36 AM2/16/16
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Feathil is not pleased about the eye, but more practical concerns are
before him.

"Nymh is right Ungar. Now, with Giznat out of the way, you shall take
your rightful place as general in our army!"

OOC:
Feathil will minor-magic himself to look more impressive than he
really is, going back to using transmutation this time ... something
like enlarge person and prestidigitation to make himself look a little
Gruumsh-like to fit with the eye.

Going for turning Ungar into an ally and letting him be all the bully he can be.
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Henry Lewis

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Feb 22, 2016, 11:02:19 AM2/22/16
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[Gm Notes]

Powerful presence (1 Free Use)

Feathil:  Blind in One Eye

Ungar:  Thick as a plank.

 

[Narrative]

The three-armed goblin slows as the words of the two strangers inexplicably manage to worm past the strong skull-plate.  It bounces around a bit before embedding themselves in whatever fleshy material resides within.  The clubs fall to the ground, and Ungar tilts his head to the extent his thick neck allows.  “Ungar kill?  Ungar lead goblins?”

 

Finn and Feathil step back to look upon their works, the three-armed blank slate before them.  The other goblins, seeing their champion fall in line, do likewise.

 

[OOC]

 

 

[Rolls]

Finn [Rapport] 1+2+2 vs -3 = +8

Feathil [Deceive]: 1 +0 +1 (situational) vs 0 = 2.

[OOC]

 

[Notes]

 

Nymh FP : 4

Feathil  FP 4

Giznat : Dead.

Feathil. 10 of 14 (no -).

 


Lurkwood_GM

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Feb 22, 2016, 11:25:12 AM2/22/16
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[OOC]

Ed, I meant to point out that your +8 results in Ungar having a 'Finn smart!" aspect.    This is semi-permanent.

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Ed Boyle

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Feb 22, 2016, 9:48:05 PM2/22/16
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Finn (or Nymh, I rarely find it worth while to debate such points with three armed, murderous goblins, so minor point) IS smart... ish.

Nymh

With a sidelong glance at Faethil

"Well then, lets get your troops all lined up then, shall we?  Once we find out what your tribe's capabilities are, we can see about getting some real loot from these townsfolk."



[OOC]


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Henry Lewis

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Feb 23, 2016, 12:10:55 AM2/23/16
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[IC]

It takes some time, but eventually all of the goblins, roughly 5 dozen of varied sexes and ages, are lined up and ready, their meager belongings collected into packs and bundles. Ungar is at the front of the line.  "Nymh smart!"  He bellows to the masses, striking the club on his head.  "Nymh smart!"

[OOC]

The way to look at the Goblins is as a single NPC/ Asset.   I will draft up a sheet for them, but they will have a collective set of skills and a stronger than normal set of Stress boxes (ability to burn damage).  They will also have aspects.  You guys can split the mob up, but it will mean allocating skills and stress boxes among the group.

As you improve, so will they. 

As a general rule, they are good for chaos and distractions, and against the general populace.  Send them against a few trained warriors (or the watch, for example) and they will get beaten up.

Be warned, using them too frequently (nice unclear rule) will likely result in a group of heroes being sent to dispatch them.

 

Ungar will also be an NPC you can use, but once he’s dead, he’s gone.


I'll put both up into the files.


Greg Rushton

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Feb 23, 2016, 6:37:22 AM2/23/16
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Feathil will smile pleasantly at the newly arranged troops and pat
those on the head that first decided to join him. "You are our
personal guard. I will lavish great rewards upon those who please the
Most Smartish of the Smartiest, Pantsiest of all, Master Nymh as well
as myself."

To Ungar, "You have shown great smart-ish-ness yourself great Ungar.
To see the smarts in others is to be smart-ish yourself. We shall
entrust to you the status of Mascot for our army. Our ranks will swell
as others learn of your heroics and leadership."

Whispering to Nymh, "Holy, cow, it worked. I usually have a plan but
this one sort of just came about."

OOC:
Will spend some time learning what the goblins know of the area.
Specifically, looking for info on local sheriff/ranger, dangers in the
forest, other goblin tribes, known caravan routes, etc. so that we can
go about the business of terror, intimidation, and chaos. I think we
need an acronym, but TIC just doesn't have the oomph I'm looking for.
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Henry

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Feb 23, 2016, 10:36:13 AM2/23/16
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Ooc

I need time to write up...error research this. Assume they give you the information and plan how to get the new recruits home and I'll
Post later about the neighbors and what-not.

Henry
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Greg Rushton

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Feb 23, 2016, 11:30:30 AM2/23/16
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No worries. I'm assuming we don't know anything about this area ...
because I don't :-)
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Henry Lewis

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Feb 23, 2016, 10:20:18 PM2/23/16
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As the group makes its way from the goblin home to the hideout, Feathil asks a few questions, and pieces together the following:


The nearest goblin tribe is the pointy teeth tribe, so called because of their pointy teeth.  Their primary area is north east.


There is a druid who frequents the nearby forest.  Goblins have only had minor contact with her, but she mostly left them alone.  One goblin reports that she turned into a wolf at some time.


There is a tribe of orcs in the mountains to the north, called the BoneAxe tribe.  They don’t come into the forest frequently, but do occasionally.  They bully the goblins at points, but mostly just pass through.


The goblins report that they have a long history of being sold into servitude, so there’s not much breadth of knowledge.


Other than being sold, occasionally adventuring groups attacked the tribe for their few items the tribe accumulated.  There are several bands of thieves that frequent the lurkwoods, but none bother to goblins.


One goblin reports seeing a dragon flyby to the north west.


The goblins report various animals in the forest as well, though few every bothered the tribe.


Henry

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Feb 25, 2016, 11:01:29 PM2/25/16
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The next post is going to FF a few months, and assume the HQ is set up and operational.

Let me know if there's anything specific you want in terms of the HQ.

The first real adventure will be starting.

Henry
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Greg Rushton

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Feb 26, 2016, 7:33:11 AM2/26/16
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I haven't looked too closely at the hideout, but will try to think of
some improvements :-)

Here's my folder for the docs so far - not sure if you want to use
that going forward or your own shared folder. Feel free either way.

https://drive.google.com/folderview?id=0ByQQ9vHqm-efZVd1WEZES2s3aWM&usp=sharing
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Henry

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Feb 26, 2016, 9:41:54 AM2/26/16
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You don't have to do anything unless you want to. There's no penalty in leaving it as is.


Henry
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Ed Boyle

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Feb 26, 2016, 10:45:44 AM2/26/16
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At a minimum, I want one or two secret storage places (one that only Nymh knows about), and would like to see about an escape route.  Maybe a small hole bored out of the wall with a potion of gaseous form.

I'll have to look at the map again, but I'd like to set the goblins down the other end, with us and a loot room on the other, for when the inevitable goblin insurrection goes down.

Henry Lewis

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Feb 26, 2016, 11:03:31 AM2/26/16
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All that's fine.  You can pick it where on the map and let me know.  There is an open space for the goblins, which si further away from where I would imagine you guys are staying.  There also may be a surprise or two in this place.  Just saying.  :)



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