[Gm Notes]
Goblin Fear (1 Free Use)
Chaos (Situational Aspect)
Feathil: Blind in One Eye
Ungar: Thick as a plank.
[Narrative]
Giznat hurls her cane at the wizard, which spins end over end before embedding itself into his eye. Blood splatters, and the Wizard grabs at the wound, crying out in anger and agony.
The Goblin King allows herself a brief smile before another wave of fire erupts from the Wizard’s hand. The arcane power of the mage is too much, and she crumbles to the ground. Nymh moves back against thicket, to keep anyone from coming up behind him, but doesn’t need to worry. The sight of the fallen king, causes all of them to move back, wary of the Wizard.
A loud roar is heard, and emerging from a tunnel as the widest goblin, either of you have ever seen. Two of his arms wield clubs, and the third is clenched in anger. At the sight of him, the crowd starts to chant “Ungar!, Ungar!, Ungar!”’
He turns, and appears to look at the goblin crowd curiously, as if he recognizes the name they chant. He then turns to the two strangers, his third hand reaching up to wipe a large collection of snot that seems to have collected under his nose. “UNGAR!” he shouts, one of the clubs striking his head.
[OOC]
Greg – she rolled real well. In terms of game you needed to take a “severe” consequence to stay up, which I did. You can also take a ‘moderate’ and use your +2 stress box. The benefit of the latter is that the moderate consequence goes away faster. The risk is that you won’t have any more stress boxes, so will need to take additional consequences, where if you get future hits of 1 or 2, you can use the stress box to take them away. This is safer, in general. You can change it, though. Let me know.
You have “Blind in one Eye” as an aspect now. Giznat will have one free invocation against it. Anyone else would need to used a FP.
It has no game affect other than being an aspect, so no negatives to any stats.
Note2: Remember in FATE there's no movement rate, but zones. Here, the opening is a zone, and each of the tunnels is a zone.
Note3: Ungar has an aspect you can use a FP to invoke. It’s obvious he is strong but not very smart.
[Rolls]
Giznat [Shoot] +3 +2 +3 vs 0 + (Physique) +2 = 6
Feathil [Evocation]: 4+2+2 vs = +8 vs 2 -2 = 8
[OOC]
[Notes]
Nymh FP : 4
Feathil FP 4
Giznat : Dead.
Feathil. 8 of 14 (no -).
Giznat invoked “Ruler of the Goblins”
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[Gm Notes]
Powerful presence (1 Free Use)
Feathil: Blind in One Eye
Ungar: Thick as a plank.
[Narrative]
The three-armed goblin slows as the words of the two strangers inexplicably manage to worm past the strong skull-plate. It bounces around a bit before embedding themselves in whatever fleshy material resides within. The clubs fall to the ground, and Ungar tilts his head to the extent his thick neck allows. “Ungar kill? Ungar lead goblins?”
Finn and Feathil step back to look upon their works, the three-armed blank slate before them. The other goblins, seeing their champion fall in line, do likewise.
[OOC]
[Rolls]
Finn [Rapport] 1+2+2 vs -3 = +8
Feathil [Deceive]: 1 +0 +1 (situational) vs 0 = 2.
[OOC]
[Notes]
Nymh FP : 4
Feathil FP 4
Giznat : Dead.
Feathil. 10 of 14 (no -).
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The way to look at the Goblins is as a single NPC/ Asset. I will draft up a sheet for them, but they will have a collective set of skills and a stronger than normal set of Stress boxes (ability to burn damage). They will also have aspects. You guys can split the mob up, but it will mean allocating skills and stress boxes among the group.
As you improve, so will they.
As a general rule, they are good for chaos and distractions, and against the general populace. Send them against a few trained warriors (or the watch, for example) and they will get beaten up.
Be warned, using them too frequently (nice unclear rule) will likely result in a group of heroes being sent to dispatch them.
Ungar will also be an NPC you can use, but once he’s dead, he’s gone.
I'll put both up into the files.
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As the group makes its way from the goblin home to the hideout, Feathil asks a few questions, and pieces together the following:
The nearest goblin tribe is the pointy teeth tribe, so called because of their pointy teeth. Their primary area is north east.
There is a druid who frequents the nearby forest. Goblins have only had minor contact with her, but she mostly left them alone. One goblin reports that she turned into a wolf at some time.
There is a tribe of orcs in the mountains to the north, called the BoneAxe tribe. They don’t come into the forest frequently, but do occasionally. They bully the goblins at points, but mostly just pass through.
The goblins report that they have a long history of being sold into servitude, so there’s not much breadth of knowledge.
Other than being sold, occasionally adventuring groups attacked the tribe for their few items the tribe accumulated. There are several bands of thieves that frequent the lurkwoods, but none bother to goblins.
One goblin reports seeing a dragon flyby to the north west.
The goblins report various animals in the forest as well, though few every bothered the tribe.
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