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SoLoud audio engine
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1–22 of 22
Welcome to SoLoud mailing list. Any discussion related to use, problems, bugs, feature requests and the related discussion is welcome here.
Development lives on github at
https://github.com/
jarikomppa/soloud
Documentation lives on
http://soloud-audio.com
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Tamas Solymos
2
4/29/23
Integration into a C++ project in Qt
To anyone reading this with the same problem: I found it impossible to include and link soloud
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Integration into a C++ project in Qt
To anyone reading this with the same problem: I found it impossible to include and link soloud
4/29/23
Max Denning
,
bo samson
4
5/31/21
Backend Question
This looks like a missing winmm.lib in the linker's input. However, you may be having a deeper
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Backend Question
This looks like a missing winmm.lib in the linker's input. However, you may be having a deeper
5/31/21
bo samson
2/2/21
My attempt at a dynamic music system
Hi all, I've started a small hobby game project and am using SoLoud for audio. I've made a
unread,
My attempt at a dynamic music system
Hi all, I've started a small hobby game project and am using SoLoud for audio. I've made a
2/2/21
Atul Saswat
3/31/20
Integration of SoLoud with Panda3D
I am a student currently applying to work under Panda3D. In one of the ideas, there is a suggestion
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Integration of SoLoud with Panda3D
I am a student currently applying to work under Panda3D. In one of the ideas, there is a suggestion
3/31/20
Daniel Davies
3/23/20
#include <dlfcn.h> no such file or directory
Hello again, I am now trying to configure soloud to work with VSCode on my windows 10 machine and I
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#include <dlfcn.h> no such file or directory
Hello again, I am now trying to configure soloud to work with VSCode on my windows 10 machine and I
3/23/20
Daniel Davies
,
Jari Komppa
9
3/20/20
difficulty configuring for xcode
Ahh, this was the problem it's finally working. Thank you, you've been really helpful! I also
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difficulty configuring for xcode
Ahh, this was the problem it's finally working. Thank you, you've been really helpful! I also
3/20/20
Jari Komppa
,
Javier Flores
2
2/8/20
SoLoud 20200207
This is such a great library, I need to get back to making games to use it again (hopefully this year
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SoLoud 20200207
This is such a great library, I need to get back to making games to use it again (hopefully this year
2/8/20
Daniel Lagula
, …
Jari Komppa
10
11/19/19
Linking library with Visual Studio
The audio is always sent to the backends in chunks, and the chunk size depends on the backend. So yes
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Linking library with Visual Studio
The audio is always sent to the backends in chunks, and the chunk size depends on the backend. So yes
11/19/19
Ludovic Lemarinel
,
Jari Komppa
2
11/21/18
Using Libsndfile to load samples ?
libsndfile is lgpl, which is way, way too restrictive license for SoLoud. Nothing stops you from
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Using Libsndfile to load samples ?
libsndfile is lgpl, which is way, way too restrictive license for SoLoud. Nothing stops you from
11/21/18
Jari Komppa
11/21/18
SoLoud 20181119 release
Available on http://soloud-audio.com First release after 2 year burnout hiatus Hilights: FLAC, MP3
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SoLoud 20181119 release
Available on http://soloud-audio.com First release after 2 year burnout hiatus Hilights: FLAC, MP3
11/21/18
Jari Komppa
5/12/15
SoLoud VLF release
http://soloud-audio.com - SoLoud "VLF" release - Hilights: - Virtual voices - play 1000
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SoLoud VLF release
http://soloud-audio.com - SoLoud "VLF" release - Hilights: - Virtual voices - play 1000
5/12/15
Jari Komppa
4/27/15
New release 20150427
Hilights: More demos moved to new framework, features added Switched FFT implementations '
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New release 20150427
Hilights: More demos moved to new framework, features added Switched FFT implementations '
4/27/15
Jari Komppa
,
Javier Flores
3
4/20/15
Refresher release
It's been in the git version for some time. On Mon, Apr 20, 2015 at 6:59 PM, Javier Flores <
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Refresher release
It's been in the git version for some time. On Mon, Apr 20, 2015 at 6:59 PM, Javier Flores <
4/20/15
Kyle Gretchev
10/5/14
Callback function after as sound finishes playing
There are circumstances where it would be beneficial to trigger an event when a sound finishes
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Callback function after as sound finishes playing
There are circumstances where it would be beneficial to trigger an event when a sound finishes
10/5/14
Jari Komppa
8/22/14
SoLoud Audio Engine ULF Release
Hilights: 3d (positional) audio interfaces Including positions, doppler, etc New demo: 3dtest, a
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SoLoud Audio Engine ULF Release
Hilights: 3d (positional) audio interfaces Including positions, doppler, etc New demo: 3dtest, a
8/22/14
Michael Taboada
,
Jari Komppa
2
7/30/14
3d audio
Hi, The website is updated along with the rest of the documentation. There's no release out with
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3d audio
Hi, The website is updated along with the rest of the documentation. There's no release out with
7/30/14
Jari Komppa
6/22/14
SoLoud Audio Engine SLF Release
- Hilights: - New demo: "space", demonstrating visualization data from different parts of
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SoLoud Audio Engine SLF Release
- Hilights: - New demo: "space", demonstrating visualization data from different parts of
6/22/14
Michael Taboada
,
Jari Komppa
2
6/16/14
feature request/question
Hi, 3d audio is in the roadmap, but I haven't hammered any details out yet. It's likely it
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feature request/question
Hi, 3d audio is in the roadmap, but I haven't hammered any details out yet. It's likely it
6/16/14
Jari Komppa
5/21/14
Soloud Audio Engine "ELF" Milestone Release
http://soloud-audio.com - SoLoud “ELF” release - Critical bug fix: process was sometimes left hanging
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Soloud Audio Engine "ELF" Milestone Release
http://soloud-audio.com - SoLoud “ELF” release - Critical bug fix: process was sometimes left hanging
5/21/14
Jari Komppa
11/11/13
SoLoud "TLF" release
Changes include: PortAudio, winmm, oss, wasapi, xaudio2 and openal back-ends Simplified cleanup - no
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SoLoud "TLF" release
Changes include: PortAudio, winmm, oss, wasapi, xaudio2 and openal back-ends Simplified cleanup - no
11/11/13
Jari Komppa
9/16/13
Coding convention
I generally try to follow the following coding convention. (Sometimes I slip from it, being lazy). I
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Coding convention
I generally try to follow the following coding convention. (Sometimes I slip from it, being lazy). I
9/16/13
Jari Komppa
9/16/13
Soloud initial annoucement
I'm somewhat happy to announce the first release of SoLoud audio engine. SoLoud is a simple, easy
unread,
Soloud initial annoucement
I'm somewhat happy to announce the first release of SoLoud audio engine. SoLoud is a simple, easy
9/16/13