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We have 2 limits today around raster and dimensions:1. maximum raster size is 32K2. maximum antialias raster size is 8KBoth of these stem (mostly) from our using 16.16 in our edge structs.I think we can extend these in a couple of ways:1. Use 32.32 or some other 64bit fixed-point for our structs (makes them twice as big in ram)2. Internally we can tile (probably on 8K or smaller boundaries)Either of these would (I think) fix both of the limitations.For now, I think you'll have to tile yourself (sorry).
On Wed, Jan 24, 2018 at 10:32 AM, Corey Lucier <corey....@gmail.com> wrote:
We are using raster Skia to render a large array of vector shapes to an image and encode to PNG.When the size of the image/canvas exceeds say 8K or so on a dimension, we lose antialiasing but just for the rendered content beyond the 8K size.Before I file something any idea if this is a known issue or if there is a workaround? We're using M62 FWIW.The content above is rendered at around y = 9000 - no antialiasing:The content below is rendered at y = 7000 - aa is just fine:
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