I hava try use gl backend. code like that:
GrContext* context = GrContext::Create(
kOpenGL_GrBackend, (GrBackendContext)interface);
if (premul_alpha_) {
surface_ = SkSurface::MakeRenderTarget(context,
SkBudgeted::kNo, SkImageInfo::Make(size_.width_,
size_.height_, kN32_SkColorType, kPremul_SkAlphaType));
} else {
surface_ = SkSurface::MakeRenderTarget(context,
SkBudgeted::kNo, SkImageInfo::Make(size_.width_,
size_.height_, kN32_SkColorType, kUnpremul_SkAlphaType));
}
but it crash at "GrContext::Create", I was build on Mac OS. If I shoud link some opengl lib?