This is great. Does it add recording overhead ?
I have a case where I want to essentially playback my DOM(tree) walk, rendering at high res and a lower res version as well. So figured since you can't record and render in the same pass, I'd record the most optimal SkPicture I could, then play back twice (avoiding the tree walk and the extra computations we do during the walk for culling, etc.).
I'm relatively new to SkPicture...is anything actually being rendered when recording or is most everything short-circuited and pretty much a noop?
-C