I know the Vulkan backend can have problems with some drivers, but does anyone have tips to begin using Vulkan Skia, for example how to modify the GLFW test to use Vulkan (1.0)? My only alternative is OpenGL 3.0.
P.S. samplecode/SampleApp.cpp and tools/viewer look to me to use their own window abstractions. Are they comparable in robustness and abstracted features to something like GLFW?
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