DarkA
"Allakazot" <alla...@aol.comcorbo> wrote in message
news:20040810070737...@mb-m02.aol.com...
> Anything that prevents damage that doesn't say prevents non-aggravated
> damage will prevent aggravated damage.
> DarkA
Nitpick:
Note that even if you "treat aggravated damage as normal",
damage prevention effects still only work as if the damage is agg.
(for example, Skin of Night + Soak does not work to prevent aggpoke)
I don't know Soak, but this paragraph does not make a lot of sense to me.
A card that says 'treat aggro as if it's normal' would make the next card
that can do stuff to normal damage (but not aggro) be useful, I'd say.
What else is the point of such a conversion card?
//Doc.
Avoiding torpor is a good point for the card.
Soak cannot be used to prevent aggravated damage, even if the vampire
would eventually treat the unprevented aggravated damage as normal
damage (and just heal it by burning a blood).
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
V:TES homepage: http://www.white-wolf.com/vtes/
Though effective, appear to be ineffective -- Sun Tzu
Soak says:
for: prevent 2 non-aggravated damage
FOR: prevent 4-non aggravated damage.
The reason you can't Skin of Night and then Soak the now normal damage
is because of the same mechanics that prevent you from being
invulnerable with Flesh of Marble and a Flak Jacket.
Skin of Night does not say it turns aggravated damage into normal
damage; it says the vampire treats aggravated damage as normal.
> What else is the point of such a conversion card?
Not going to torpor?
--Colin McGuigan
i completely agree, e.g. think weather control-dawn operation-skin of night.
Don't know exactly what you mean by this, but Dawn Ops - Weather
Control - Skin of Night works just fine.Your opponent hits torpor, you
take one regular damage.
Please do explain then, since I don't know about them :)
//Doc.
>On 16 Aug 2004 01:06:52 GMT, The Doctor <D...@freemail.nl> wrote:
>Please do explain then, since I don't know about them :)
Until you have taken 1 point of damage, Flesh of Marble does nothing.
Flesh of Marble has no effect until all other damage prevention
effects have been applied to the damage currently needing to be
resolved.
You have Flesh of Marble in play, and if you would take 5 points of
damage, you can play damage prevention, but you will always take one
point of damage before the Flesh of Marble does anything.
If you play Skin of Rock to prevent two of those five damage, you will
still have 3 waiting to be resolved. Flesh of Marble will prevent two
after you take a point of that 3 damage.
Articles on Flesh of Marble you might consider reading:
LSJ 2003-11-25
http://groups.google.com/groups?selm=3FC3504B.8030700%40white-wolf.com
LSJ 2003-11-16
http://groups.google.com/groups?selm=3FB78C4B.1040302%40white-wolf.com
LSJ 2003-09-25
http://groups.google.com/groups?selm=3F788974.2000304%40white-wolf.com
LSJ 2003-05-23
http://groups.google.com/groups?selm=3ECE0C2F.2000800%40white-wolf.com
James Coupe 2003-05-10
http://groups.google.com/groups?selm=pDYvs1U6zNv%2BEwNK%40gratiano.zephyr.org.uk
The Lasombra 2003-05-09
http://groups.google.com/groups?selm=3ebbc5c0.57756265%40text.giganews.com
LSJ 2002-10-01
http://groups.google.com/groups?selm=3D998C8B.3A71100C%40white-wolf.com
LSJ 2002-09-26
http://groups.google.com/groups?selm=3D931D18.E6BE3452%40white-wolf.com
Also see the current, clarified card text:
http://www.white-wolf.com/vtes/Cardlist.html
Flesh of Marble [Jyhad:R2, VTES:R, Anarchs:C/PG]
Cardtype: Combat
Discipline: Protean
Only usable before range is chosen.
[pro] For the duration of the combat, when this vampire suffers a
point of damage (<that he or she does not prevent>) in a given round,
any additional damage inflicted on this vampire in the same round is
automatically prevented. Aggravated damage cannot be prevented in this
way.
[PRO] As above, but aggravated damage is prevented in this way as
well.
Carpe noctem.
Lasombra