--
- Gregory Stuart Pettigrew
There are 124 on the checklist and the marketing blurb says there are
"100 vampires" in the set (boosters). If this is true, the most likely
story is that the 6 new vampires in each starter are starter-only.
If true, then this kind of sucks if you want to build a Vlad
Rustovich-star-deck, since he's only in the starter once. Same for a
White Lilly (there are promos of her, i 'spose) or Harold Zettler deck,
for the same reasons. But most of the new crypt cards in the starters
are doubled-up, so it won't be an issue except for a small handful of
vampires. We can use Tupdog to tighten up the crypt a bit so that we
don't _need_ 5x Rusty or whomever, or we can just buy 5 Tzimmie
starters. I guess i wanted 5 more War Ghouls and Smiling Jack...wait, i
_do_ want those cards!
Merlin
In an effort to better (actually) answer your question, the new vamps
in the starters are:
Tzimisce:
Count Vladimir Rustovich (1x only)
Duality (1x only)
Yuri Kerezenski
Radu Bistri
Lady Zara Slatikov
Laika
!Malk:
Bloodfeud (1x only)
Apache Jones
Harold Zettler, Pentex Director (1x only)
White Lilly (1x only)
Beauregard Krueller
Persephone Tar-Annis
!Brujah:
Hektor
Armin Brenner
Father Juan Carlos
Urraca
Alessandro Garcia (1x only)
Smash (1x only)
!Tremere:
Esoara
Frondator (1x only)
Janine (1x only)
Paul Cordwood
Uta Kovacs
Lucubratio
So if the new vamps are start-only, which the math seems to fit, then
these would be the non-booster vampires.
Merlin
>In an effort to better (actually) answer your question, the new vamps
>in the starters are:
The new vampires in the starters are duplicated in the player's kits.
> On 28 Aug 2006 13:27:04 -0700, "Merlin"
> <hallofha...@sbcglobal.net> wrote:
>
>
> >In an effort to better (actually) answer your question, the new vamps
> >in the starters are:
>
> The new vampires in the starters are duplicated in the player's kits.
Since the Player Kit has been mentioned, any decklists for them?
Fabio "Sooner222" Macedo
Is there a conviniently located list of what comes in the Players Kit?
Thanks,
-Peter
Escaped Mental Patient
Guard Dogs
Harass
Helicopter
Infernal Pact
Kindred Spirits
Recure of the Homeland
Vendetta
War Ghoul
> Escaped Mental Patient
Nope.
> Guard Dogs
Works like a WWEF on a bleed action only. The only requirement is
vampire.
> Harass
No.
> Helicopter
No.
> Infernal Pact
Only requires a vampire, so you can give any discipline to any vampire.
Pretty cool, eh?
> Kindred Spirits
Can play the inferior level with obf.
> Recure of the Homeland
Requires Tzimisce or !Tremere.
> Vendetta
No, still crappy.
> War Ghoul
No, still good.
Matt Morgan
The old demo decks were specifically labeled that they were not legal
for tournament use (not "real" cards).
Does this apply to the new demos in the Player Kit, or has White Wolf
reversed their stance and allowed the new demos to be fully functioning
cards for VEKN purposes?
> Fabio 'Sooner' Macedo wrote:
> > > The new vampires in the starters are duplicated in the player's kits.
> >
> > Since the Player Kit has been mentioned, any decklists for them?
> The old demo decks were specifically labeled that they were not legal
> for tournament use (not "real" cards).
The old demo deck cards are legal for tournament play, as far as I know.
They just say "FREE DEMONSTRATION CARD" and have the Pawn expansion
symbol so they can't easily be resold, I think.
Surely you're not perpetuating that old urban myth, Eric? :-) The old demo
deck cards were labeled that they were not *for sale*. They were ruled to
be perfectly legal for VEKN tournament play.
LSJ 28-Oct-2003:
groups.google.com/group/rec.games.trading-cards.jyhad/msg/00e4a6e9a16782b7
> Does this apply to the new demos in the Player Kit, or has White Wolf
> reversed their stance and allowed the new demos to be fully functioning
> cards for VEKN purposes?
I expect that the new demo decks are also legal in all VEKN tournaments.
And if I recall correctly, they don't have any special text saying anything
about not being for sale, either(obviously they are for sale in the Player
Kit).
Josh
pawned!
Third Edition starters come in two "halves". I heard it containted one
half from each starter, presumably the one with the vampires. I also
heard that the demo decks had special versions of some of the vampires.
Correct.
Though the cards are not legal for sale (or resale), they are legal for
tournament use.
Ankur
Not quite - each of the four comes with 6 vampires only.
One of the vampires in each Player's Kit starter is indeed a 'special
version' - the art for each is replaced with a black-and-white sketch
version of the portrait.
(The vamps in question being Count Rustovich, Harold Zettler, Esoara
and Hektor.)
Unfortunately, I don't have a full contents list of the PK.
> - Gregory Stuart Pettigrew
-John Flournoy
Umm...I guess you're right...all I can say is: Tiberius move over cause
there's a NEW scandalmonger in town! ;-)
Abandoning the Flesh
Abbot
Ablative Skin
Acrobatics (Draft)
Admonitions, The (Nope)
Aid from Bats (Draft)
Anarch Revolt (Nope)
Anarchist Uprising (Nope)
Apportation (Draft)
Archon Investigation (Nope)
Art Scam
Art of Love, The
Art of Pain, The
Assault Rifle
Auto-da-fé (Nope)
Awe
Backstab
Bang Nakh -- Tiger's Claws (Nope)
Banshee Ironwail (Nope)
Bauble
Black Forest Base (Nope)
Black Gloves
Black Metamorphosis
Black Spiral Buddy (Draft)
Blade of Enoch
Blood of the Sabbat
Bloodbath
Blow Torch (Nope)
Blur (Draft)
Body Flare
Bomb (Nope)
Boxed In
Brass Knuckles (Nope)
Burning Wrath
Burst of Sunlight (Draft)
Cardinal Benediction (Nope)
Cardinal Sin: Insubordination (Nope)
Carrion Crows (Draft)
Catatonic Fear (Draft)
Changeling (Draft)
Cheval de Bataille
Chiropteran Marauder (Draft)
Claws of the Dead (Draft)
Codex of the Damned
Coma (Draft)
Combat Shotgun (Nope)
Command of the Beast
Command (Draft)
Communal Haven: Cathedral (Nope)
Confusion (Draft)
Consanguineous Boon (Draft)
Conservative Agitation (Nope)
Corrupt Construction (Nope)
Courier (Draft)
Cracking the Wall (Nope)
Creation Rites (Nope)
Cryptic Rider
Cull the Herd (Nope)
Damned, The (Nope)
Danse Macabre (Nope)
Daring the Dawn
Darkness Within (Nope)
Darksight (Draft)
Dauntain Black Magician (Changeling) (Draft)
Decapitate
Delaying Tactics (Nope)
Demonstration (Draft)
Deploy the Hand (Nope)
Depravity (Nope)
Derange
Direct Intervention
Disarm
Dissolution (Draft)
Dodge (Nope)
Dogs of War (Nope)
Dragon's Breath Rounds
Dreams of the Sphinx
Drum of Xipe Totec (Nope)
Elder Impersonation (Draft)
Elysian Fields
Enchant Kindred
Enhanced Senses (Draft)
Esbat (Nope)
Escaped Mental Patient
Eternal Vigilance (Nope)
Faceless Night
Far Mastery (Draft)
Fiendish Tongue (Nope)
Flamethrower
Flurry of Action
Force of Will (Draft)
Foreshadowing Destruction (Draft)
Forger's Hammer
Forgery (Nope)
Forgotten Labyrinth (Draft)
Form of Mist (Draft)
Freak Drive
Frenzy (Nope)
Frontal Assault
Gang Tactics (Draft)
Gang Territory
Gangrel Conspiracy (Nope)
Garrote (Nope)
Giant's Blood (Nope)
Glancing Blow (Nope)
Grooming the Protégé (Nope)
Guard Dogs (Draft)
Guardian Angel (Nope)
Gurchon Hall
Harass
Harvest Rites (Nope)
Haven Affinity (Nope)
Heart of Nizchetus
Helicopter
Hexaped (Nope)
Hidden Pathways (Nope)
High Ground (Nope)
Honor the Elders (Nope)
Horrid Form (Draft)
Hungry Coyote, The
IR Goggles
Immortal Grapple
Improvised Flamethrower
Inconnu Tutelage
Infernal Familiar
Infernal Pact (Draft)
Information Highway (Nope)
Information Network
Instability
Instinctive Reaction (Draft)
Intimidation
Ivory Bow
J. S. Simmons, Esq. (Nope)
Keep It Simple (Nope)
Kindred Manipulation
Kindred Segregation (Nope)
Kindred Spirits (Draft)
King's Rising (Nope)
Kraken's Kiss (Draft)
Leather Jacket (Nope)
Left for Dead
Legacy of Caine (Nope)
Legwork (Nope)
Living Manse (Nope)
Lobotomy (Nope)
Lost in Crowds (Draft)
Lunatic Eruption (Nope)
Lupine Assault
Magic of the Smith
Major Boon
Marijava Ghoul (Nope)
Marked Path (Draft)
Martial Ritus (Nope)
Martinelli's Ring (Nope)
Media Influence (Draft)
Meld with the Land (Draft)
Minor Irritation (Nope)
Mirror Walk (Draft)
Mob Connections (Nope)
My Enemy's Enemy (Draft)
Mylan Horseed (Goblin)
NRA PAC
Nephandus (Mage)
New Management
Nosferatu Kingdom (Nope)
Obedience (Draft)
On the Qui Vive (Nope)
Oubliette (Draft)
Palla Grande
Parthenon, The (Nope)
Path of Metamorphosis, The
Path of Night, The
Path of the Feral Heart, The (Nope)
Patronage (Draft)
Patterns in the Chaos (Draft)
Peace Treaty (Nope)
Pentex[tm] Loves You!
Pentex[tm] Subversion (Nope)
Perfect Clarity
Perpetual Care (Nope)
Pier 13, Port of Baltimore
Political Antagonist
Political Stranglehold
Political Struggle
Power Structure
Powerbase: Mexico City (Nope)
Powerbase: Montreal (Nope)
Precognition (Draft)
Private Audience (Nope)
Propaganda (Draft)
Protected Resources
Psyche!
Pulse of the Canaille
Pursuit
Pushing the Limit (Draft)
Quick Meld (Draft)
Quickness (Draft)
Rabble Razing (Nope)
Rack, The
Rafastio Ghoul (Nope)
Rapid Change (Draft)
Raptor
Rave (Nope)
Read the Winds
Reality Mirror (Nope)
Recruiting Party
Recure of the Homeland (Draft)
Redirection (Draft)
Regent
Resilience (Draft)
Restoration
Restructure
Revelations
Revenant (Draft)
Rolling with the Punches (Draft)
Rooftop Shadow (Draft)
Rumble (Nope)
Rumor Mill, Tabloid Newspaper, The
Sabbat Inquisitor (Nope)
Sabbat Priest (Nope)
Sacrament of Carnage (Draft)
San Nicolás de los Servitas
Saturday-Night Special (Nope)
Scorpion Sting (Draft)
Scouting Mission
Scrounging
Sermon of Caine (Nope)
Shadow Court Satyr (Changeling)
Shadow Play (Draft)
Shadow Step (Draft)
Shadow Strike (Draft)
Shadow of the Beast (Draft)
Shattered Mirror
Shroud of Night (Draft)
Sibyl's Tongue (Nope)
Sire's Index Finger
Skin Trap (Draft)
Slaughtering the Herd
Slave Auction (Nope)
Song of Serenity (Draft)
Soul Burn (Draft)
Soul Gem of Etrius
Special Report (Nope)
Spirit Summoning Chamber (Nope)
Sport Bike
Spying Mission
Staredown (Draft)
Stealth Ritus (Nope)
Stunt Cycle (Draft)
Succubus
Sunrise Service
Superior Mettle (Draft)
Survivalist (Nope)
Swallowed by the Night (Draft)
Sword of Judgment
Talons of the Dead (Nope)
Telepathic Misdirection (Draft)
Telepathic Tracking (Draft)
Telepathic Vote Counting
Templar (Nope)
Tension in the Ranks (Nope)
Theft of Vitae (Draft)
Thoughts Betrayed (Draft)
Tier of Souls
Tithings
Total Insanity (Draft)
Transfer of Power
Trap (Nope)
Tribute to the Master (Nope)
Uncontrollable Rage
Undead Strength (Draft)
Using the Advantage
Vagabond Mystic (Nope)
Vast Wealth (Nope)
Vendetta
Ventrue Investment
Vial of Garou Blood (Nope)
Visit from the Capuchin (Nope)
Voter Captivation (Draft)
Walk of Flame (Draft)
War Ghoul
War Party (Nope)
Wash
Waste Management Operation (Nope)
Weighted Walking Stick (Nope)
White Phosphorus Grenade
Wooden Stake (Nope)
Yawp Court (Nope)
Young Bloods (Nope)
Zillah's Tears (Nope)
How does one actual use a demo deck in the course of giving a demo? Or
rather, I gather the demo deck is given to the perspective new player
to use but how is he to be instructed to use it? I seem to recall something
about the order of the demo decks being important.
Are there "demo deck instructions" given with the kit?
Fred
> Here's the list of cards in the set with (Draft) representing Added
> Draft Functionality and (Nope) representing no Added Draft
> Functionality. Cards without parentheses are cards I do not have. Can
> anyone enlighten me as to whether they do?
Here's a few. The ones I skip over don't have draft effects.
> Abandoning the Flesh
> Abbot
> Ablative Skin
[pro] as [for]
> Acrobatics (Draft)
> Admonitions, The (Nope)
> Aid from Bats (Draft)
> Anarch Revolt (Nope)
> Anarchist Uprising (Nope)
> Apportation (Draft)
> Archon Investigation (Nope)
> Art Scam
No requirements for a +1 stealth action to burn the edge to gain 2 pool.
> Art of Love, The
Put on a vampire you control and burn it for +1 bleed.
> Art of Pain, The
> Assault Rifle
> Auto-da-fé (Nope)
> Awe
[pot] gain X additional votes.
> Backstab
No requirements additional strike.
> Bang Nakh -- Tiger's Claws (Nope)
> Banshee Ironwail (Nope)
> Bauble
> Black Forest Base (Nope)
> Black Gloves
> Black Metamorphosis
> Black Spiral Buddy (Draft)
> Blade of Enoch
> Blood of the Sabbat
> Bloodbath
> Blow Torch (Nope)
> Blur (Draft)
I got this far. Maybe I'll look up a few more cards later.
Thanks for the help. This set is turning out to be very complicated for
collectors. Currently, I'm leaning towards including an indicator that
these cards have Added Draft Functionality on trade.mahasamatman.com,
but I need to compile a complete list first.
(Disciplineless) Do not replace until after combat. Maneuver.
> > Blur (Draft)
(Disciplineless) Maneuver
> > Body Flare
(Disciplineless) Only usable in combat with an ally or a younger
vampire. Strike: 2 agg
> > Carrion Crows (Draft)
(pro) As (ani) above, but only for this round.
> > Catatonic Fear (Draft)
(obf) S:CE
> > Changeling (Draft)
(ani) As (vic) above.
> > Claws of the Dead (Draft)
(vic) As (ani) above. [s/b (pro) as noted on preview page]
> > Command of the Beast
(obt) +1 stealth
> > Command (Draft)
(Disciplineless) Only usable when the action is announced. Allies
cannot block this action.
> > Confusion (Draft)
(dom) As (dem) above.
> > Consanguineous Boon (Draft)
As above, but choose 2 clans. (I like this one! :)
> > Cryptic Rider
I got one but can't find it at the mo... I think maybe it gave you
until the end of your next turn to call the auto-pass vote?
> > Darksight (Draft)
(dom) Reduce a bleed against you by 1.
> > Dauntain Black Magician (Changeling) (Draft)
(no requirement) As above but with 3 life.
Need to run now. Sadly, the cards aren't organized for me to do this
quickly.
- Pat
Thanks, man. I'm still looking on info on these cards:
Abandoning the Flesh
Abbot
Art of Pain, The
Assault Rifle
Bauble
Black Gloves
Black Metamorphosis
Blade of Enoch
Blood of the Sabbat
Bloodbath
Boxed In
Burning Wrath
Cheval de Bataille
Codex of the Damned
Cryptic Rider
Daring the Dawn
Decapitate
Derange
Direct Intervention
Disarm
Dragon's Breath Rounds
Dreams of the Sphinx
Elysian Fields
Enchant Kindred
Escaped Mental Patient - Booster
Faceless Night
Flamethrower
Flurry of Action
Forger's Hammer
Freak Drive
Frontal Assault
Gang Territory
Gurchon Hall
Harass - Booster
Heart of Nizchetus
Helicopter - Booster
Hungry Coyote, The
IR Goggles
Immortal Grapple
Improvised Flamethrower
Inconnu Tutelage
Infernal Familiar
Information Network
Instability
Intimidation
Ivory Bow
Kindred Manipulation
Left for Dead
Lupine Assault
Magic of the Smith
Major Boon
NRA PAC
New Management
Palla Grande
Path of Metamorphosis, The
Path of Night, The
Pentex[tm] Loves You!
Perfect Clarity
Pier 13, Port of Baltimore
Political Antagonist
Political Stranglehold
Political Struggle
Power Structure
Protected Resources
Psyche!
Pulse of the Canaille
Pursuit
Rack, The
Raptor
Read the Winds
Recruiting Party
Regent
Restoration
Restructure
Revelations
Rumor Mill, Tabloid Newspaper, The
San Nicolás de los Servitas
Scouting Mission
Scrounging
Shattered Mirror
Sire's Index Finger
Slaughtering the Herd
Soul Gem of Etrius
Sport Bike
Spying Mission
Succubus
Sunrise Service
Sword of Judgment
Telepathic Vote Counting
Tier of Souls
Tithings
Transfer of Power
Uncontrollable Rage
Using the Advantage
Vendetta - Booster
Ventrue Investment
War Ghoul - Booster
Wash
White Phosphorus Grenade
> Thanks, man. I'm still looking on info on these cards:
>
> Abandoning the Flesh
> Abbot
> Art of Pain, The
> Assault Rifle
> Bauble
> Black Gloves
> Black Metamorphosis
> Blade of Enoch
> Blood of the Sabbat
> Bloodbath
> Boxed In
No to the above. In general, disciplineless cards do not have draft
effects.
> Burning Wrath
Yes, but I don't know what it is offhand.
> Cheval de Bataille
> Codex of the Damned
> Cryptic Rider
No to the above.
> Daring the Dawn
> Decapitate
> Derange
Not sure about these three.
> Direct Intervention
No.
> Disarm
Not sure.
> Dragon's Breath Rounds
Doubt it.
> Dreams of the Sphinx
> Elysian Fields
No to the above.
> Enchant Kindred
Inferior effect has no requirement.
> Escaped Mental Patient - Booster
No.
> Faceless Night
Yes, but I forget what it does.
> Flamethrower
No.
> Flurry of Action
Yes, but not sure what it does.
> Forger's Hammer
See preview page.
> Freak Drive
Not sure.
> Frontal Assault
> Gang Territory
> Gurchon Hall
> Harass - Booster
> Heart of Nizchetus
> Helicopter - Booster
> Hungry Coyote, The
> IR Goggles
No to all the above.
> Immortal Grapple
Get a press at obf. Funny thing is it's still played at close range
before strikes are chosen.
> Improvised Flamethrower
> Inconnu Tutelage
No to above.
> Infernal Familiar
Don't recall.
> Information Network
> Instability
No to above.
> Intimidation
Probably, but I'm not sure what it is.
> Ivory Bow
No.
> Kindred Manipulation
Probably.
> Left for Dead
> Lupine Assault
No to above.
> Magic of the Smith
Not sure.
> Major Boon
> NRA PAC
No to above.
> New Management
Draft effect duplicates Arson.
> Palla Grande
> Path of Metamorphosis, The
> Path of Night, The
> Pentex[tm] Loves You!
I think no to the above.
> Perfect Clarity
Yes, but don't recall what it is.
> Pier 13, Port of Baltimore
No.
> Political Antagonist
I think it's still just as useless in draft, but I'm not sure.
> Political Stranglehold
No.
> Political Struggle
> Power Structure
> Protected Resources
Not sure.
> Psyche!
> Pulse of the Canaille
> Pursuit
These three probably do have draft effects, but I don't know what they are
offhand.
> Rack, The
No.
> Raptor
> Read the Winds
Not sure about these two.
> Recruiting Party
Either has no requirement or requires a vampire. Still not at stealth. :(
> Regent
No.
> Restoration
I think it's gain 2 blood at dom.
> Restructure
> Revelations
Not sure about these.
> Rumor Mill, Tabloid Newspaper, The
> San Nicolás de los Servitas
No to these.
> Scouting Mission
I think it's bleed for +1 at aus.
> Scrounging
> Shattered Mirror
> Sire's Index Finger
No to those.
> Slaughtering the Herd
Yes. Maybe bleed for +2 at aus?
> Soul Gem of Etrius
> Sport Bike
No.
> Spying Mission
Yes, but not sure what it is.
> Succubus
> Sunrise Service
> Sword of Judgment
No.
> Telepathic Vote Counting
> Tier of Souls
Probably yes to these two, but I'm not sure what the effects are.
> Tithings
> Transfer of Power
No.
> Uncontrollable Rage
Yes, not sure what though.
> Using the Advantage
> Vendetta - Booster
Alas, no.
> Ventrue Investment
No, but at least it's an Investment.
> War Ghoul - Booster
> Wash
> White Phosphorus Grenade
No to these.
Matt Morgan
I'm 90% certain I saw a draftferior on that card while Duffin Drafting
a few weeks ago.
> Matthew T. Morgan wrote:
>>> Sire's Index Finger
>>
>> No to those.
>>
>
> I'm 90% certain I saw a draftferior on that card while Duffin Drafting
> a few weeks ago.
You could be right. I was just going from memory.
Matt Morgan
That sounds right to me too. Doesn't it untap you after you equip with it,
in draft? If so that probably makes it one of the very few no-requirement
cards with a draftferior...
Josh
indexed by the library of congress
Sire's Index Finger has a draftferior of untapping if the action to
equip it is successful, yeah. I don't recall if it's an immediate untap
or at the end of the turn a la Leather Jacket.
I've seen this one.
aus: Untap this vampire.
Hey Greg, it might be worth noting, for the collector, that there are
some cards in 3E which appear both with (in the boosters) and without
(in the starters) a Draftferior Effect.
I definitely noticed Consanguineous Boon, but there are probably
others..
Josh means "draft effect" :-)
--
Damnans
http://www.almadrava.net/damnans
http://www.vtes.net
http://es.groups.yahoo.com/group/vteshispania/
There are quite a few, e.g., Undead Strength, Apportation, Elder
Intervention (I believe).
On another note, it's interesting that a couple of these effects are
draftSUPeriors, i.e., the draft version is actually slightly better. For Con
Boon, you pick 2 clans; for Protected Resources, you can actually bleed for
1 without PR burning.
- Pat
Yup. That's exactly why I'm asking about cards with Draftferiors.
They're different and stuff.
Thanks for your help guys, though I've concluded that
trade.mahasamatman.com/VTES/ will have to be updated with a complete
Draftferior list once I have the whole set in my hands. It's just
easier to be sure that I'm not missing anything that way. In the
meantime, the site is updated with Third Edition and the new promos.