One future plan is to have another form of the annotate, where it will
do the searching "silently" and produce only a score/PV when the move
actually made is worse than the move the search said was best. This will
give a *very* short output, with only significant things noted, rather than
the barrage of info you get right now.
--
Robert Hyatt Computer and Information Sciences
hy...@cis.uab.edu University of Alabama at Birmingham
(205) 934-2213 115A Campbell Hall, UAB Station
(205) 934-5473 FAX Birmingham, AL 35294-1170
"ponder off" was the last bug that Bob fixed for me - I don't know if
it's still necessary.
600 (st=600) is the amount of time crafty spends on each move (in seconds).
The command "move" gets an analysis of the final position.
Hope this helps.
-Ken Sloan
In article <4d3i1s$b...@hpbab.wv>,
Truman Collins <tcol...@wv.mentorg.com> wrote:
> I have been playing around with the DOS 8.23 version of Crafty. I
>wanted to use its annotate feature to analyze a game. The problem I
>ran into was that the log file that is generated with the annotation
>information doesn't contain the actual moves. Also, depending on the
>verbosity level, it either writes out data for each additional ply as
>it searches, or it doesn't write out any useful information. Ideally,
>it would be nice to just have the analysis for the deepest ply
>reached.
>
> Of course I could write a script that would merge the original
>game file and the log file to give me what I want, but I thought maybe
>I was missing some of the capabilities of Crafty's annotation feature.
>What I would like is for it to write, for each annotated move, the
>actual move that was made, the line it would choose, and the score it
>would give itself if it made the move recommended.
>
> Any suggestions?
>
>-Truman
>
--
Kenneth Sloan sl...@cis.uab.edu
Computer and Information Sciences (205) 934-2213
University of Alabama at Birmingham FAX (205) 934-5473
Birmingham, AL 35294-1170 http://www.cis.uab.edu/info/faculty/sloan/