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Hello,
it's time for a new realXtend Tundra SDK release, version 2.5.2.
The major new feature this time is the inclusion of a server module for
WebSocket clients, originally developed by Adminotech Ltd. To the
server-side application programmer, both native and web client connections
are managed using the exact same UserConnection interface.
Another improvement is the concept of protocol versioning & negotiation,
so that when there are compatibility breaking changes in the wire
protocol, the protocol version can be bumped and old clients/servers will
continue to function as long as the code reading/writing network messages
takes the versioning into account.
We also switch to JSON based configuration files instead of the old XML.
And like before, there are several usability improvements and bugfixes
compared to the previous release.
Google Code does not support new downloads any more, so for the moment the
releases are hosted in Google Drive:
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Haven't heard or seen anything posted on here since January...where is everyone ?
to...@playsign.net
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Jul 2, 2014, 2:48:38 AM7/2/14
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many have been busy working, talk is mostly on irc and in the github issues.
in fact much of the technical discussion has moved from the mailing list to the issue trackers which I think is good as they are more organized and have nice features, are a bit like forum threads.
a few points:
WebTundra WebGL & WebSockets client is up, complete with a manual according to the fi-ware eu effort standards -- I just added the documentation links there yesterday as the docs were finally publishes last week thru the fi-ware system: https://github.com/realXtend/WebTundra/
Oulu 3d city service is in alpha testing with the web client at http://beta.adminotech.com/virtuaalioulu/ -- unfortunately the UI is in Finnish only now, translations are coming in next step. This and other Meshmoon hosted web client accessible worlds use the dev2 branch of WebTundra as the core, that’s in development to become next release and hence the master branch hopefully in autumn
There’s also new Tundra core things made by Lasse at Ludocraft, also supported by fi-ware: proper support for hierarchy in scenes (entities can be parented), and a new CustomComponent system which allows defining new static component types from Javascript (WebTundra Pong demo featured in the manual uses both these) . There’s no new realXtend release about these yet though, might be upcoming 2.6 due to such core changes. Is in the tundra2 branch on github.
I’ve been thinking of a blog post about the web client status but wanted for the manuals come thru the fi-ware reviews first -- now that they are finally there I can do it as soon as get the chance. But apparently here already more points also in native Tundra etc. got at least mentioned quickly so thanks for asking -- please do ask more if something unclear!
Oh and there’s also a plan to work on Unity exporting and a new ‘Mobile Tundra’ / high perf small native client using Urho3d, with realXtend foundation support. That activity also includes some work to improve Web publishing of WebTundra using apps in hosting services like Meshmoon. These works haven’t really begun yet in earnest due to funding delay (additional to what reX foundation is prepared to give) but should happen pretty soon.