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Hi Michael
Thank you for your replyHowever MFnMesh require polygonConnects, which i don't know how to retrieve. The cloud points are totally random.
On Tue, Jan 9, 2018 at 10:17 AM, Michael Boon <boon...@gmail.com> wrote:
It can be done, and actually isn't too hard. Use the MFnMesh.create() function.Give it a try, and if you get stuck, get back to us and someone here will be able to help you with specifics.
On Tuesday, 9 January 2018 02:54:50 UTC+11, illunara wrote:HiI want to build an low-res mesh base on an array of meshs. Anyone has experience with this?Thank a lots
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In that case you'll need to figure how you want connect your points. I guess you want to construct a bounding hull around them. I've never done that, and it's far more complex that building the mesh in Maya will be after you figure it out. However I expect there are algorithms on the web, and possibly even something already written in Python that you can adapt.
On 9 Jan. 2018 3:29 pm, "Tuan Nguyen" <cb.il...@gmail.com> wrote:
Hi Michael
Thank you for your replyHowever MFnMesh require polygonConnects, which i don't know how to retrieve. The cloud points are totally random.--On Tue, Jan 9, 2018 at 10:17 AM, Michael Boon <boon...@gmail.com> wrote:It can be done, and actually isn't too hard. Use the MFnMesh.create() function.--Give it a try, and if you get stuck, get back to us and someone here will be able to help you with specifics.
On Tuesday, 9 January 2018 02:54:50 UTC+11, illunara wrote:HiI want to build an low-res mesh base on an array of meshs. Anyone has experience with this?Thank a lots
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Also found "convex hull" might be another good fit for the problem. Looks like it can also operate on randomly scattered points.
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I thought there will be an algorithm out there to solve this problem, but its sound much more complicated than that. I guess i will sit down and look at all references you have told me.Thank you everybody for your suggestions
On Tue, Jan 9, 2018 at 5:43 PM, Marcus Ottosson <konstr...@gmail.com> wrote:
Also found "convex hull" might be another good fit for the problem. Looks like it can also operate on randomly scattered points.
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On 9 Jan 2018 7:25 am, "Tuan Nguyen" <cb.il...@gmail.com> wrote:
You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group.--I thought there will be an algorithm out there to solve this problem, but its sound much more complicated than that. I guess i will sit down and look at all references you have told me.Thank you everybody for your suggestionsOn Tue, Jan 9, 2018 at 5:43 PM, Marcus Ottosson <konstr...@gmail.com> wrote:Also found "convex hull" might be another good fit for the problem. Looks like it can also operate on randomly scattered points.--
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