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TITLE: 🐉 vs 🐒: A kaijū introduction to Peeragogy
Abstract
Our workshop will introduce attendees to peeragogy: an interconnected collection of techniques for peer learning and peer production. The learning mind-set and strategies we are uncovering can be applied by students and teachers, groups of friends, communities of practice, hackerspaces, organizations, wikis, and networked collaborations across an entire society! In this workshop we put peeragogy into action as we break into small groups and play "Flaws of the Smart City", a futures studies game that imagines scenarios for the evolution of urban environments. After playing, each group will do a Project Action Review to reflect on lessons learned. Subsequently, the groups will present their PARs to the wider audience so everyone can learn from their experience and extract patterns. Finally, all attendees will "hive edit" a 500 to 1,000 word writeup of the workshop that will be included in the upcoming fourth edition of the Peeragogy Handbook.
🐉 vs 🐒: A kaijū introduction to Peeragogy
WORKSHOP TIMELINE
2′30″ - Video Intro to Peeragogy
7′30″ - Presentation of the workshop timeline and succinct description of the methods we will experiment with today — Project Action Review, Causal Layered Analysis, Design Patterns — as well as the rules of Flaws of the Smart City, allowing time for Q&A
21′35″ - Play Flaws of the Smart City Soundtrack: Fela Kuti - Shuffering and Shmiling
5′ – Each team does a Project Action Review
5′ - Each group presents their PAR about how their game went, we take notes into the CLA template
10′ - Hive-edit the CLA into a 500 to 1,000 word writeup of the experience to be included in the Peeragogy Handbook, including any design patterns that you noticed
DESCRIPTION
The term kaijū translates literally as "strange beast". — Wikipedia
Since we started working together in the Peeragogy in 2012, we have used many methods to pursue our shared goal of learning more about peer learning and peer production by practicing them together! We modified the US Army’s After Action Review (2002) to create the Project Action Review, as a way to cultivate shared mindfulness. We’ve fed our reflections into futurologist Sohail Inayatullah’s Causal Layered Analysis (1998) to create varied answers to the question ‘What is our vision for change and how is progress measurable?’. Along the way, we’ve practiced with patterns, poetry, and play. In this one-hour workshop we will demonstrate the magic of these and other peeragogical methods with audience volunteers. To begin with, we make the ‘audience’ disappear and replace it with a ‘concerned public’!
After a brief introduction to the methods mentioned above we will dive into playing a game called Flaws of the Smart City developed by the Design Friction collective. We are now no longer watching a talk: we are residents of a city that has begun to take on a mind of its own, mediated by a Guardian Angel or an Evil Genius — or perhaps a giant lizard with psychic powers, if you so choose.
We, as the concerned public, begin to relax into what we are doing enough to not be distracted by other things. We don’t have any ulterior motives outside of the game. For example, when we’re playing Flaws of the Smart City, we’re not particularly worried about paying rent or publishing papers. We’re not particularly worried about what our tablemates think about us: it’s a fun game but it’s not that serious. More or less we’re embracing the phenomenon of being alive, here and now. To bring these ideas home through another sensory channel, we recommend that participants listen to the song “Shuffering and Shmiling” by Fela Kuti while we play.
When we wrap up the game, each group will do a Project Action Review, addressing these questions:
1. Review the intention: what do we expect to learn or make together?
2. Establish what is happening: what and how are we learning?
3. What are some different perspectives on what’s happening?
4. What did we learn or change?
5. What else should we change going forward?
We will then report back and take notes into a shared outline, following the template provided by Inayatullah (op. cit., p. 820):
The first level is the ‘litany’—quantitative trends, problems, often exaggerated, often used for political purposes—(overpopulation, eg) usually presented by the news media.
The second level is concerned with social causes, including economic, cultural, political and historical factors (rising birthrates, lack of family planning, eg).
The third deeper level is concerned with structure and the discourse/worldview that supports and legitimates it (population growth and civilizational perspectives of family; lack of women’s power; lack of social security; the population/consumption debate, eg.).
The fourth layer of analysis is at the level of metaphor or myth. These are the deep stories, the collective archetypes, the unconscious dimensions of the problem or the paradox (seeing population as non-statistical, as community, or seeing people as creative resources, e.g.).
Lastly, we will co-edit this outline into a mixed media product — perhaps including narrative, poetry and images — reflecting on the process we have just experienced through the lens of a concept borrowed from religious studies (Batchelor, 2015): asking how does Peeragogy differ from other approaches? As regards the mixed medium presentation and experience as a whole, we take inspiration from the poet and visual artist Marcel Broodthaers (quoted by Wyma, 2016):
“I am now able to express myself on the edge of things, where the world of visual arts and the world of poetry might eventually, I wouldn’t say meet, but at the very frontier where they part.”
Works cited
Batchelor, Stephen. (2015) After Buddhism: Rethinking the dharma for a secular age. Yale University Press.
Design Friction. (2016) Flaws of the Smart City. URL: http://www.flawsofthesmartcity.com/
Inayatullah, Sohail. (1998) “Causal layered analysis: Poststructuralism as method”. Futures, Volume 30, Issue 8, October 1998, pp. 815-829.
Kuti, Fela. (1978) “Shuffering and Shmiling”. Coconut PMLP 1005 distributed by Phonogram Inc.
US Army. (2002). “Training the Force”. FM 7-0.
Wyma, Chloe. (2016) “Breaking Down Broodthaers: Three Keys to Understanding His Essential MoMA Retrospective” Artspace. URL: https://www.artspace.com/magazine/news_events/exhibitions/marcel-broodthaers-at-moma-53532