From:
"School for Hackers: The do-it-yourself movement revives learning by doing."
by Mark Frauenfelder (Editor-in-chief of Make Magazine)
http://www.theatlantic.com/magazine/archive/2010/10/school-for-hackers/8218
"""
Imagine a school where kids could do the following: clone jellyfish DNA; 
build gadgets to measure the electrical impulses of cockroach neurons; make 
robotic blackjack dealers; design machines that can distinguish between 
glass, plastic, and aluminum beverage containers and sort them into separate 
bins; and convert gasoline-burning cars to run on electric power.
   No such school exists, but in August I went to Detroit and met the kids 
who did all these things, and more. They�along with 22,000 other people�had 
come from all over the United States and Canada to demo their creations at 
Maker Faire, a two-day festival of do-it-yourselfers, crafters, musicians, 
urban homesteaders, kit makers, scientists, engineers, and curious visitors 
who congregated to present projects, give performances, and swap ideas. 
Having attended eight Maker Faire events since 2006 (they�re put on by the 
same company that owns the magazine I edit), I�ve become convinced of two 
things about children and education: (1) making things is a terrific way to 
learn, and (2) schools are failing to teach kids to learn with their hands.
   The ideal educational environment for kids, observes Peter Gray, a 
professor of psychology at Boston College who studies the way children 
learn, is one that includes �the opportunity to mess around with objects of 
all sorts, and to try to build things.� Countless experiments have shown 
that young children are far more interested in objects they can control than 
in those they cannot control�a behavioral tendency that persists. In her 
review of research on project-based learning (a hands-on, experience-based 
approach to education), Diane McGrath, former editor of the Journal of 
Computer Science Education, reports that project-based students do as well 
as (and sometimes better than) traditionally educated students on 
standardized tests, and that they �learn research skills, understand the 
subject matter at a deeper level than do their traditional counterparts, and 
are more deeply engaged in their work.� In The Upside of Irrationality, Dan 
Ariely, a behavioral psychologist at Duke University, recounts his 
experiments with students about DIY�s effect on well-being and concludes 
that creating more of the things we use in daily life measurably increases 
our �feelings of pride and ownership.� In the long run, it also changes for 
the better our patterns of thinking and learning.
   Unfortunately, says Gray, our schools don�t teach kids how to make 
things, but instead train them to become scholars, �in the narrowest sense 
of the word, meaning someone who spends their time reading and writing. Of 
course, most people are not scholars. We survive by doing things.�
   So it makes sense that members of the DIY movement see education itself 
as a field that�s ripe for hands-on improvement. Instead of taking on the 
dull job of petitioning schools to change their obstinate ways, DIYers are 
building their own versions of schools, in the form of summer camps, 
workshops, clubs, and Web sites. Tinkering School in Northern California 
helps kids build go-karts, watchtowers, and hang gliders (that the kids fly 
in). Competitions like FIRST Robotics (founded by Segway inventor Dean 
Kamen) bring children and engineers together to design and build 
sophisticated robotics. �Unschooler� parents are letting their kids design 
their own curricula. Hacker spaces like NYC Resistor in Brooklyn and Crash 
Space in Los Angeles offer shop tools and workshops for making anything from 
iPad cases to jet packs. Kids in the Young Makers Program (just launched by 
Maker Media, Disney-Pixar, the Exploratorium, and TechShop) have built a 
seven-foot animatronic fire-breathing dragon, a stop-motion camera rig, a 
tool to lift roofing supplies, and new skateboard hardware.
   When a kid builds a model rocket, or a kite, or a birdhouse, she not only 
picks up math, physics, and chemistry along the way, she also develops her 
creativity, resourcefulness, planning abilities, curiosity, and engagement 
with the world around her. But since these things can�t be measured on a 
standardized test, schools no longer focus on them. As our public 
educational institutions continue down this grim road, they�ll lose value as 
places of learning. That may seem like a shame, but to the members of the 
growing DIY schooling movement, it�s an irresistible opportunity to roll up 
their sleeves.
"""
Also, related to that, is a five minute video about Mark Frauenfelder's 
journey into making more of his own stuff, including how when you make 
things yourself they have stories, and linking this to a change in our 
culture after WWII and losing an important part of human existence as tool 
makers and tool users as a human need:
   "Boing Boing Co-Founder Mark Frauenfelder on Maker Education"
 
http://www.theatlantic.com/technology/archive/2010/09/boing-boing-co-founder-mark-frauenfelder-on-maker-education/63017/
As Mark Frauenfelder suggests, from the fossil record, we've had opposable 
thumbs useful to make things longer than we've been labeled "human". So, 
making stuff (and using it), is, as he suggests, an important fundamental 
human need.
Here is a related suggestion by me, although it is not DIY except in the 
sense of crafting an idea for a proposal to the government: :-)
   "Build 21000 flexible fabrication facilities across the USA"
   http://pcast.ideascale.com/a/dtd/44897-8319
Anyway, that, IMHO, is what is probably going to happen, eventually -- 
widespread government support for the equivalent of TechShops and FabLabs. 
But it may not happen until there are hundreds of examples everywhere that 
people have built up as a labor of love, to address a common "failure of the 
imagination" when confronted with new ideas (or, sometimes, very old ones. :-)
And people might rightly question to what degree government involvement will 
ruin things, even though, in defense of government involvement in some 
things, nobody says much about local and federal support of book-based 
libraries at this point (except generally good stuff, and even if it took 
Andrew Carnegie's philanthropy to actually get a bunch of book libraries 
built across the USA, to extend an idea Benjamin Franklin popularized around 
Philadelphia). If we are going to bother taxing communities at all, is not 
supporting a local common library of tools and skills a good idea? 
(Obviously, I'm mostly preaching to the choir, here. :-)
Anyway, for people looking for support for creating DIY communities, 
promoting the STEM (Science, Technology, Engineering, Math) aspects is one 
obvious way (although it kind of buys into the school ideology to phrase it 
that way). Still, I can wonder if the point Mark makes, to connect that 
proposal to the fundamental human experience and a fundamental need to make 
stuff, may be even more important than "STEM" in terms of truly gathering 
lots of support within a community? So, why not be up front about it (in 
whatever way presents that idea effectively in our respective cultures and 
organizations)?
For example, how would one apply that idea of the human need to make things 
in a historical society? That's not just a theoretical question for me, as 
last night I was formally voted on to the board of a non-profit local 
historical society we have been involved with for about eight years.  I 
would expect the point that Mark makes about the change in culture after 
WWII would resonate with anyone interested in preserving (in an active way) 
the better parts of US history. So, within the context of our local 
historical society, I am going to see, over time, how Mark's very clearly 
put message can fit into its educational mission, maybe to promote more 
"making" related activities (and there are some aspects of that already 
within the organization to build on). Obviously, I'm not very good at 
clearly and succinctly crafted messages, so I'll have to work on that. :-) 
But I think Mark has outlined in his video essentially an emotional strategy 
to connect the active past to our ongoing future, one that can apply in a 
lot of contexts, whether backward-looking historical societies, 
present-oriented alternative schools, or forward-facing FabLabs.
And I've been learning that to be whole and happy people, we need all three 
perspectives -- past, present, and future -- as suggested here by Philip 
Zimbardo and John Boyd:
   http://www.thetimeparadox.com/
(I'll have more to say on that in a next post.)
Anyway, so I'd suggest that this emotion stuff is important in that sense. I 
forget where I read it (possibly G. William Domhoff) but someone made 
essentially the point that when you appeal to a person's economic interests, 
they may invest a bit of money, but when you appeal to a person's emotional 
interests, they may invest their entire life.
It's probably easy for, especially in a frequently "macho" making culture in 
the USA (ignoring all the stuff many women make every day, like food or 
social relationships), to overlook the soft-seeming emotional resonance of 
making things and actively using things you've made. I mean, we make stuff 
because it's important for bringing home the spinach, not because it wimpily 
"resonates emotionally", right? :-)
   http://en.wiktionary.org/wiki/wimp (For the Popeye reference)
So, it's easy to dismiss those genuine feeling as irrational or unimportant 
(or unmanly). Especially when constantly inundated with commercial messages 
to buy, buy, buy premade things and save time (as in time for what? making 
stuff, ironically? :-) But, as Mark points out, making stuff (and using 
stuff we've made) is a deep part of what makes us human (and that probably 
goes for tools, food, knowledge, or relationships).
And, for example, that's probably, for example, also why I keep chugging 
along on the Pointrel System and so on, even long after RDF and so on are 
standards. :-)
   http://www.twirlip.net/
And becoming ever more backward looking as far as time perspective? We'll 
see. :-)
So, in that sense, would it be fair to say that a closed proprietary world 
(whether of music, videos, software, stuff, machinery, news, or even 
carefully regulated planned communities) is making us all less "human" as 
compared with open equivalents?
A related term, "Homo Faber" as Latin for "Man, the Maker":
   http://en.wikipedia.org/wiki/Homo_faber
(I'm not intending to be sexist there... So, "Humanity, the Makers"? :-)
It says at that Wikipedia article though, sadly, "In anthropology, Homo 
faber (as �the working man�) is confronted with �Homo ludens� (the �playing 
man,� who is concerned with amusements, humor and leisure)."
But, personally, I do no think work and fun can be separated, or should be. 
To see why I think that, consider:
   "The Abolition of Work" by Bob Black, 1985
     http://www.whywork.org/rethinking/whywork/abolition.html
   "The Skills of Xanadu online at Google Books?"
     http://groups.google.com/group/openmanufacturing/msg/ea1ada27f0302602
For example, even as there is a lot of stuff to do that is not especially 
fun, it might be at least more fun if we looked at it just right and from a 
creative open manufacturing perspective -- like making a toilet scrubbing 
robot or collaborating to create a self-cleaning toilet material instead of 
endlessly scrubbing toilets. Examples:
   http://www.youtube.com/watch?v=S9vaqsd1iP4
   http://www.youtube.com/watch?v=WcpZgp23nzM
   http://en.wikipedia.org/wiki/Self-cleaning_glass
It seems that, at least for the DIY/Maker/OpenManufacturing movements, that 
it is the combination of fun and making that drives a lot of progress, in 
the "hard fun" kind of way Seymour Papert talks about. From:
   http://www.papert.org/articles/HardFun.html
"I have had a lot of flack from people who read this column (and other 
things I have written) as advocating taking the hard work and discipline out 
of learning. I don't blame them. I am a critic of the ways in which 
traditional school forces kids to learn and most attempts to introduce a 
more engaging, less coercive curriculum do indeed end up taking the guts out 
of the learning. But it is not fair to hold me guilty by association. My 
whole career in education has been devoted to finding kinds of work that 
will harness the passion of the learner to the hard work needed to master 
difficult material and acquire habits of self-discipline. But it is not easy 
to find the right language to explain how I think I am different from the 
"touchy feely ... make it fun make it easy" approaches to education.
   Way back in the mid-eighties a first grader gave me a nugget of language 
that helps. The Gardner Academy (an elementary school in an under-privileged 
neighborhood of San Jose, California) was one of the first schools to own 
enough computers for students to spend significant time with them every day. 
Their introduction, for all grades, was learning to program, in the computer 
language Logo, at an appropriate level. A teacher heard one child using 
these words to describe the computer work: "It's fun. It's hard. It's Logo." 
I have no doubt that this kid called the work fun because it was hard rather 
than in spite of being hard.
   Once I was alerted to the concept of "hard fun" I began listening for it 
and heard it over and over. It is expressed in many different ways, all of 
which all boil down to the conclusion that everyone likes hard challenging 
things to do. But they have to be the right things matched to the individual 
and to the culture of the times. These rapidly changing times challenge 
educators to find areas of work that are hard in the right way: they must 
connect with the kids and also with the areas of knowledge, skills and 
(don't let us forget) ethic adults will need for the future world. ..."
Anyway, just stuff to think about as far as growing the OM community...
--Paul Fernhout
http://www.pdfernhout.net/
====
The biggest challenge of the 21st century is the irony of technologies of 
abundance in the hands of those thinking in terms of scarcity.
Here is a related suggestion by me, although it is not DIY except in the sense of crafting an idea for a proposal to the government: :-)
"Build 21000 flexible fabrication facilities across the USA"
http://pcast.ideascale.com/a/dtd/44897-8319
Anyway, that, IMHO, is what is probably going to happen, eventually -- widespread government support for the equivalent of TechShops and FabLabs. But it may not happen until there are hundreds of examples everywhere that people have built up as a labor of love, to address a common "failure of the imagination" when confronted with new ideas (or, sometimes, very old ones. :-)
I looked up the current wording of HR6003 at thomas.loc.gov by searching for fab lab:
(a) Establishment- The National Fab Lab Network incorporated by this Act (hereinafter in this section referred to as the `NFLN') 
is hereby authorized and empowered to receive either real or personal property and to hold the same absolutely or in trust, and to 
invest, reinvest, and manage the same in accordance with the provisions of its constitution and to apply said property and the 
income arising therefrom to the objects of its creation and according to the instructions of its donors.
(b) In General- The National Fab Lab Network (NFLN) shall exist as a nonprofit entity whose purpose is to facilitate the piece by 
piece construction of an actual network of connected labs. The NFLN itself shall not represent an overseeing, regulating, or 
coordinating body of this distributed network, but will merely exist to facilitate its construction.
<snip>
(d) Functions-
(1) To serve as the coordinating body...
   (2) To serve as the first point of contact for organizations interested in constructing and operating a Fab Lab and to maintain 
a first-come first-serve wait list of those organizations.
(3) To work out to the satisfaction of NFLN staff and board members the ability of interested organizations to successfully host a 
Fab Lab.  ...
(4) To match those organizations who meet with the NFLN's approval...
(5) To advertise or perform other outreach activities to those organizations that might have interest ...
<snip>
     Purposes- In carrying out its functions, the NFLN's purposes and goals shall be--
             (1) to facilitate the construction of a new type of information and digital fabrication infrastructure; specifically, 
in all its actions to facilitate and encourage the construction of a decentralized network of connected Fab Labs;
             (2) to promote the goals of greater science, technology, engineering, and math education, workforce development in 
the areas of manufacturing and product design, increased innovation and invention in the private sector, as well as scientific and 
academic discovery through the use of distributed digital fabrication tools; and
             (3) to seek to establish at least one Fab Lab per every 700,000 individuals in the United States in the first ten 
years of its operation.
(f) Funding- The NFLN may accept donations from private individuals, corporations, government agencies, or other organizations.
-----------
The key details that give this a flavor are 1 fab lab per 700K people, and goals are set out by donors of equipment,
who can be corps or individuals or govt.  and first come first served as far as creating a list of interested
fab lab groups...
John Griessen
Thanks for the interesting news:
   "H.R.6003 -- National Fab Lab Network Act of 2010 (Introduced in House - 
IH) by Rep. Bill Foster [D-IL14]"
   http://thomas.loc.gov/cgi-bin/query/z?c111:h6003:
"(3) to seek to establish at least one Fab Lab per every 700,000 individuals 
in the United States in the first ten years of its operation."
One per 700,000 people in the USA works out to about 430 of them. So, about 
3% of what I was hoping for, but you have to start somewhere. :-) Still, I 
can wonder, if that's all we have ten years from now, well, it might be kind 
of too late to help a lot with an economic transition... But, it's progress, 
so maybe everyone would get so excited about those once they saw even a few 
more public FabLabs in action that support for expansion would snowball...
Anyway, I just sent a note to my representative asking him to cosponsor it.
Growing after it gets some traction is about all we can hope for from the current political situation.
A congressman in the district adjacent to mine holds neighborhood meetings to talk one on one with
10-20 constituents at a go.  He did one at a grocery store the other day and was drowned out by
non-physically-violent protesters saying "just say no" to any kind of spending for healthcare...
So, his constituents didn't get to talk with him and he went to his next appt.
John
Hard to accept, but possible, that the USA is on such a course that it won't 
recover anytime soon (especially when the party of "No" gets back into power 
in a few weeks).
Still, the rest of the world is doing exciting things. And there certainly 
are a lot of grass roots stuff. Like Bryan just linked to the Open Hardware 
Summit ongoing in NYC right now, and there is the Maker Faire at the same 
place this weekend. I wish I could go, but beyond it being a several hour 
drive, this Saturday I plan to be showing off old tools at my local 
historical society harvest festival -- so, our own little local "Maker 
Faire" to some extent. :-)
I was involved with the organic agriculture movement in the 1980s (I even 
gave a talk to the NJ Department of Agriculture about how to run a 
certification program), and it seemed back then like such an uphill slog 
(and that was even after years of hard work by others). But a quarter 
century later, now we have national standards (such as they are) and 
widespread easy access to organic food in many grocery stores. Some of the 
spirit of the organic movement got left behind, sadly, like the local 
aspects, and the know your farmer aspects, but even with that, there are 
some encouraging trends. And overall, it's great to have so much certified 
organic food everywhere.
Open manufacturing may well go the same way -- it's small now, and it may 
seem like an impossible hope for widespread change, but in twenty years or 
so, open manufacturing may be huge. Especially once 3D printers really 
proliferate.
GNU/Linux had the same long path too -- twenty-five years or so.
   http://en.wikipedia.org/wiki/Linux