Hey all!
Google says v0.1.2 is released... only 1/3 of my devices can see it so far... so it is out 'for some'. But it's compatible with v0.1.1 so it won't slow you down. Here is what its fixes.
v0.1.2: Fixes, Fixes, Fixes, and a few bugs we don't know about yet.
-Fixed team scoring (maybe all of them.)
-Fixed Survival Solo game mode crash.
-Fixed the intermittent blood splatters rendering in wrong places (this could have been around for a long while, we just never figured out why till now.)
-Fixed more server crashes. so many crashes.
-Added CTF back to v0.1.x client's reach now that team scoring is fixed.
-Fixed numerous server issues responsible for many disconnects and crashes.
Apple users, we had to kill the previous submissions, sadly a multi hour waste of our time, I think we learned a lesson, we need to wait till it is stable. I think this release illustrates why rapid iteration is not an Apple Testflight thing. Our best closed testing turn around was three days. But we're going to hit some stable weeks here, so we are going to submit and see what they say this time. I got a good feeling they can't complain about 'security' issues that third party libs raised (I think we fixed em all.) They have yet to approve any release we've had. So there is that doggin' us too. An Apple release is likely to a solo affair if the next release comes out and is not compatible... there is going to be a lot more of those coming up. The extra cost to bear isn't too bad, just make it worth our time in the end alright. ;) I'll keep championing for you.
The next update will not be focused on the core functionality (like scores, loadouts, profiles.) We will do some house cleaning, surface interface tweaks, and quality of life stuff that has nothing to do with the core changes we made. We need to lets these phase 1 tests simmer and produce data.
testingfeedback{AT}
appsomniacs.com is always open (once you figure out how to turn that into an email.) But you can reply to this email too and it will be scraped (we are still not open to posting here. this is a one way public channel.) You can also use the Google Play feedback. We read those and reply when we can and if we need more info. We will often send you tot he testingfeedback{AT}
appsomniacs.com email for more info.
Thank you all for testing! I really hope to not slam your email boxes more this week. But I think it is important to let you know that we have another release with fixes.
Thanks for helping us test. I am calling out King (Manzoor) really sent in a lot of great reports and solid info gathering in the last 48 hours. Keeping us busy fixing all kinds of odd stuff. Gamanzo was really helpful too (he was noob in that last email shoutout. ;D) All the people who left feedback and emailed us, THANK YOU!!! Your reports really helped. Our families are pitching in where they can. We had countless late nights of work (ok, several weeks worth,) and they stepped up handling email, support, and tasks we could delegate, to allow us to keep burning the midnight oil. This was a scary release for us. We had to grow a bit in how we deal with this much change in one release. As you can see even though we tested and tweaked for over a week prior. we missed stuff. and every fix can cause more problems (thats what knocked out survival solo...) We didn't do a full regression test after some tweaks, and those things slip through the cracks. but we fixed em now! Pretty sure... ;)
Ok I will do my darnedest to put out an updated Roadmap and do some outreach to people who have asked for more info to be shared. I'll make some public links to that information. Stay tuned to this group list for a Roadmap email... Next week... right now I am going go sleep for a weekend...
Sincerely,
Hunter (and Chad)
Appsomniacs