Adobe alchemy required to use lua-alchemy?

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Feb 10, 2012, 4:49:12 AM2/10/12
to lua-alchemy-dev

I'm new to lua-alchemy and sadly I have problems using it.
In the past I used lua within C++ applications and for a future
project I have to use ist for an Air application.

I tried your demo application and it worked very well.

To use lua with my Flex Builder3 I added lua-alchemy-0.3.swc to my
librarys (option: "Merged into code").
The I importet the main class LuaAlchemy from the package luaAlchemy;

Now when I try to set a var for a new LuaAlchemy Object the compilers
throws the error: " ... unknown constant 'CLibInit'", which I found in
the source of lua-alchemy.

Searching on google showed that CLibInit is a class of Adobe alchemy
that I don't use.

So my question: Do I need to have Adobe alchemy installed to use lua-

Here a little Programm that already crashs on compilation:

<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication xmlns:mx=""
layout="absolute" applicationComplete="initApp()">
import luaAlchemy.LuaAlchemy;

public function initApp():void {
var lua:LuaAlchemy;// = new LuaAlchemy();



Thanks for your help.

Regards Chriss

Alexander Gladysh

Feb 10, 2012, 6:43:22 AM2/10/12
Hi, Chriss,

Thank you for your interest with Lua Alchemy.

Everything is compiled into the swc, you do not need Adobe Alchemy.
This little demo may be helpful to you:

Please check it out. If it does not help and/or you have further
questions, please do not hesitate to ask here, I will try to help.


P.S. Still have to put it somewhere more visible — if someone (Bobby?)
does that for me (i.e. on GitHub or on Wiki), I will appreciate...
Shame on me for not doing that to this day, but I still have too much
on my hands. :-(

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