Thank you for the interest to the Lua Alchemy project!
It should work.
Please paste diagnostics here.
Alexander.
I can't help you here, unfortunately, because I never used Flash Builder.
But if you will describe your problem in more details, maybe someone
on the list will help you.
As an alternative, consider posting a question on StackOverflow.com
(post here a link then).
> Thanks for the reply.
You're welcome!
> Do you integrate lua-alchemy on your projects?
Well, I'm one of authors :)
> I just like the idea because one of my favorite game its using it
> (wow)
WoW uses Lua, not Lua Alchemy (I wish!).
> and want to experiment with it on some of my as3 games (just
> casual games) but i like the idea of use something new and maybe in
> the future it will be really usefull
You may find this Lua Alchemy + Flixel demo interesting then:
https://github.com/lua-alchemy/lua-alchemy/tree/master/demo/EZPlatformer
Alexander.
Open your project properties and go to Flex Build Path. Click on the
"Library Path" path, and then click "Add SWC Folder", then navigate to
your new libs folder and add it to the list. The link type should be
"merged into code".
Once you've done that, apply your changes, then try importing lua into
a component by using: import luaAlchemy.LuaAlchemy; and if all went
well then you should be ready to work with it.
Bobby
--
Bobby Parker
sh0r...@gmail.com
http://www.stormwind-studios.com
Alexander.
There are 3 script files in src/runtime_assets/Scripts/. libLUA.lua
contains a set of global functions and vars created to support
yielding/resuming across the lua->as3 boundary and back, support for
an argument collector (see the "promptSample.lua" file...copy that
into the text window of the main.mxml file), and support for sleep,
asking yes or no, and alert prompts.
Thank you for your help!
Do you mind if I put this file on a project Wiki?
Alexander.