Hello!
I am having an odd issue with Artnet and my Wifi devices in my house. I have an leDMX4 Pro connected to my network to power my 1600-1650 WS2812B RGB LEDs.
I switched to a TP-LINK Deco x20 Wifi 6 Mesh network many months back but didnt notice I was having the issue until I was working on my DMX DJ Lights in the same project file and the leDMX4Pro was turned off. Its possible this issue was happening on my previous non-mesh router as well.
My Wifi mesh network seems to get flooded or just stops talking to me where all my wifi devices won't communicate. Note: All hardwired ethernet connections experience no issues, its just my Wifi.
This issue only happens when the following align: Lightjams is open with my project loaded and the leDMX4 Pro is OFF. The Lightjams project is sending ARTNET from Universe 0 to Universe 11. It is the only Artnet device I have. The other device is a USB to DMX adapter.
If I turn on the leDMX4 Pro while the project is open the Wifi issue goes away immediately and all my Wifi devices are happy. I think this is why I never noticed the issue before because I've typically always had my leDMX4 Pro on when this project was open.
I opened older versions of my project to see if there was something weird I programmed in one of the grids and the same result happened every time until I opened a project before I upgraded my LEDs to 1600+. So my amount of ARTNET universes dropped from 12 to 3. The issue does not happen with this really old project with 3 universes.
1. I dont think its the leDMX4 Pro because the issue only occurs when its off and LightJams automatically detects the nodes when its on, they are not manually programmed into the project.
2. It seems like when my leDMX4 Pro isnt on, LightJams is attempting to send the Artnet signals over my network but the packets are getting jammed up and my mesh network devices are getting overloaded with how many universes I have.
3. Everything works flawlessly when I have everything turned on, its only when LJ's can't talk to my leDMX4 Pro so the artnet universes are sending packets to nowhere maybe?
4. Its possible its just my project that has the issue, however I've done so much work on it I would hate to start over. =(
Thanks for any tips and advice =)