So I wondered how difficult it was to print a skin for slow sloping surfaces with a dynamical Z and X axis, and the Y ax behaving as "staged slices". It turned out surprisingly simple, even printing ok at first try.
Jonathan, 5-axis head is not big problem at least not mechanically, post processing and collision detecting is bigger one. Conclusions derived from working with multiaxis CAM for milling.
Great find Bart, will be keeping my eye into this one.
Dne 27. jul. 2014 02:13 je oseba "lonesock (Jonathan)" <lone...@gmail.com> napisala:
>
> Awesome!
>
> I was just talking about a this concept with a friend about 2 hours ago! There would be angle limitations, of course, unless somebody makes a 5-axis 3D printer head?
>
> Jonathan
>
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BTW: for that skin I simply ofsetted the shape in Z direction. That's not resulting in a slab of 0.5mm thick everywhere. (only on the flat parts).
My modeler isn't capable to do a offset perpendicular on each part of the surface, that would result in a skin of 0.5mm everywhere. This should be convenient as Kisslicer would generate a more perfect path.Is someone aware of a modeler that can do create a skin, equal thick measured on each perpendicular face?
@ Jonathan: so, lets get this thingy into Kisslicer! You only have to make an option to slice in X or Y direction for specific meshes. How hard can it be? Can I expect that Beta tomorrow?
@ PenskeGuy:
The above sounds complex maybe, but it would have been dead simple when showing the workflow to you live on a monitor...
You don't need an extra axis. When the angle is more, then the steps are less visible with the regular way of slicing. ..
Btw I could use this very well for the names on top of the elephant. (See www.stapvandeolifantaf.nl)
Cheers \ Joris