Hi, everybody!As you know, I have been offline due to some life-craziness for an extended period. The craziness is slowly receding, and I want to just say a huge 'Thank You!' to everyone here for your care and concern, and for helping each other out while I was away. I also apologize for my lack of response to emails and such.I do not have a great deal of time yet, so my plan for the short-term is to link to this forum from the KISSlicer website. I am spending what time I do have on continued KISSlicer development, and the current result is attached to this post:KISSlicer 1.4.x is the pre-release of the upcoming 1.5 version, and features:
- Multiple-material objects
- KISSlicer now supports 4 extruders
- If you have a multi-extruder machine (and a PRO key), you can now (hopefully) print a single object with multiple materials!
- Selecting multiple files in the [Open] dialog will import them all as a single model
- sub-meshes in a single STL file will also be recognized
- clicking on the model tile will bring up the Extruder Mapping Window (do this before slicing!)
- you can now set an X & Y offset for extruders 2-4.
- I do not have a multi-head machine, so I can't test this yet!
- Improved translation support
- there had been multiple controls where the translation did not get applied
- there is still more to do here, notably the other windows
- Some bug fixes
- various
- Some new bugs added
- with multi-material objects, the loops and infill paths sometime don't print in the right order
- already-sliced objects don't get 'reset' when you change the number of extruders in the machine, or the default model extruder
- You can work around this by updating the extruder mapping window...even to the same values
- other unknown bugs...this build is heavily untested, so please go easy on it and me! [8^)
This post should have the Win32 build attached. I will try to get some other versions out in a while, hopefully after some feedback so I'm not just compiling cross-platform versions of show-stopping bugs. [8^)
--I also plan to make a discounted PayPal Buy Now button to post on this thread, as a thank you, and to open the field to people testing the pre-release builds.thanks,Jonathan
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Thank you!
I think the answer is always 42. In this case weeks of your abscence. Anyway glad to have you back!
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GREAT to have you back!!!!
GREAT to have you back!!!!
Bridging (it looks like other slicers increase the flow rate when crossing bridges)
Ability to set the density of support near the model surface, and ability to set a distance from the supported surface that it switches from sparse support to dense support.
Printing shells for a quad copter today, they're just .7mm thick walls and they are coming out very nice.
Welcome Back!
Are you looking for feedback at all on this release? or is this just a "look where it is" sort of release?
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Cheers
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EDIT: Here is the PayPal link: $24 (instead of $42), and for a limited time...not sure how long, but don't want to offend people buying it from the website either!thanks,JonathanEDITS:
- Updated the Win32 build: fixes the loop/infill order bug, auto-selects the model when mapping the extruders, and can change extruders' priorities
- Added the PayPal link
Brian
- Added a Mac build (universal binary)
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I want to second the need for a brim feature! That would be VERY helpful and is like a new standard for making a print stick.
Also I want to comment on the "PS" part: Personally I think Jonathan could make a good living from his software, if he adds a couple of things here and there. Speaking from a 3D printer vendor perspective: I want to include this with every machine I'm selling, just because it makes my printer look better than ever before.e update?
Apr 30 EDITS:
- updated the windows build
- fixed some bugs during wipe/destring (especially when there was a bed X&Y offset or an extruder X&Y offset)
- option to load many STLs as a single multi-material model, or as a bunch of individual models
- added option to not show the Extruder Mapping window when you click on the model tab (but you can bring it up by right clicking the model tab and selecting it from the pop-up menu.)
- option to change the number of threads used when slicing (to reduce CPU load for people who slice while printing over a USB / serial link)
- when changing the support Z-Roof, sheathe Z-Roof, material Fan Z, or the 'N Layers' under G-code, if you press [Enter] there will be a preview plane showing the height in the model. You can hide the plane by pressing [Esc], slicing, or selecting a model tab.
- Just updated to 1.4.1.3b, for both Win32 and Mac
- Fixed a stupid bug that looked like a box of teal fog (if you've seen it, you'd know [8^)
- the inset function will make the object outside smaller (wit a positive value), but is making an internal hole bigger. One should expect that the internal hole will be smaller as well. (screenshots attached)
On 5/1/2014 2:32 PM, funBart wrote:
- the inset function will make the object outside smaller (wit a positive value), but is making an internal hole bigger. One should expect that the internal hole will be smaller as well. (screenshots attached)
I think that is the correct and desired behavior. The periphery is pulled back everywhere from outside towards inside by the Inset amount. It has been exactly what I have needed a number of times. (And love that both positive and negative values are allowed.)
Leave holes and inset as it is. It works perfect.
It will always be problem with smaller holes becoase of the plastics properties, but I get holes from 8mm spot on with KS. If you get more than 8mm holes smaller, your calibration must be off.
Also inset is one crazy feature, i use it for models that I have to paint and its providing me with awesome offset to compensate for paint and fillers, so in my opinion is working as it should, offsetting all walls into in /out.
Rick, I only sliced 2 test parts on the Mac build, so it's quite possible a bug crept in. Could you please attach a zip of the STL and your settings used (INI files, and maybe the G-code output file so I can see that as well).
In any case the way the Kisslicer generate support material is impressive!
Thanks and good you are back (the main reason why I chose to give it a try and buy the pro version).