lonesock (Jonathan) | Sep 9 |
PenskeGuy | Sep 9 |
Hi JonathanLittle Bug with Wall and Skirt enabled. The path are crossing. But i think that if i use the wall why i have to use the skirt to purge the nozzle right?
lonesock (Jonathan) | Sep 9 |
lonesock (Jonathan) | Sep 9 |
me (funBart change) | Sep 9 (19 hours ago) |
plexuss | 01:20 (18 hours ago) |
me (funBart change) | 01:44 (17 hours ago) |
Hi there. so, just curious, do you want to start using kisslicertalk.com or just keep adding to this incredibly long thread? I think a forum would do Kisslicer better justice and lead to more users when they see there is a well organized community resource available to them. It's there, set up and ready to go! Also of course I can re-organize it to better suit our collective needs. Or, if you decide you don't want to use it let me know so I can take it down.
Plexus/brett
Michael Skupien | 02:19 (17 hours ago) |
In addition, im not sure if this is possible by playing with the <nextx>/y commands, but it would be extremely nice if the print head could inteligently move fully (all extruders outside the prime skirt) away and back at the same level as the skirt to brush off any ooze from the nozzles. Currently, durring an extruder change, i cool the unused extruder below oozing temp, but there is still a small (2mm long) sting on the cooled extruder that could be brushed off. As well as a similar ammount on the extuder that just started, but this is knocked off durring priming.
I have been forced to run with cooler temps so that the extruders cool faster and only ooze a couple mm, but it is starting to cause layer adhesion issues.
Thanks for all your efforts on such an awesome software, keep it up,
Michael
Jesper Lindeberg | 09:46 (9 hours ago) |
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I'm still seeing what i consider a minor bug, on a layer change, KS will print on the same island/section that was last on the previous layer causing too much heat build up on that section, instead of jumping to another section/island which gives enough time for the last island to cool before the next layer.
Say on a standing figure when printing the legs, correct example would be left leg/ right leg/ layer change/ left leg/ right leg, etc. But KS often does left leg/ right leg/ layer change/ right leg/ left leg, printing the next layer starting with the last section of the previous layer.
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That should be straight-forward to do...and maybe the extra gap could be implemented as additional pillar radius. Does it really add that much time? I know it adds quite a bit of plastic, but I thought I had it running at solid speeds....I will need to check that.Jonathan
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There are 2 walls for any layer with 2 extruders active, 3 for 3, 1 for 1, etc. And they are done inside to out, that way if the outer loop's material droops (with no loop beneath it), it will catch on the outside of an existing wall, instead of dragging onto the part.Jonathan
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The last part of the ''m not deadmy" discussion copied to be continued, as the thread got way to long.Please post only Beta related issues here, and open a new topic for other (new) issues. Browse and search first if there already posts about your question.There are as well some links mentioned in the welcome message above.Bart
lonesock (Jonathan) Sep 9One day I will learn to not change code right before compiling and uploading a build. But obviously not today!I fixed the bug, and another where changing between parallel and sequential mode didn't trigger a re-compilation of the paths. Thanks for the quick feedback!thanks,JonathanMark as complete
PenskeGuy Sep 9It should be Wall or Skirt, yes? Wall is just a multi-level Skirt. When you slice with Skirt, and then reselect Wall, without re-slicing, the Skirt just jumps up to the max height of the part; but it remains in the same place on the bed. How are you getting both?
On Tuesday, September 9, 2014 1:07:31 AM UTC-7, Andrea Pirazzini wrote:Hi JonathanLittle Bug with Wall and Skirt enabled. The path are crossing. But i think that if i use the wall why i have to use the skirt to purge the nozzle right?This post has been editedMark as complete
lonesock (Jonathan) Sep 9I think I know what happened. Skirt is now disabled and invisible in the Raft menu, but if it was already selected in the profile, it was retained as being enabled. I will go fix that now.thanks,JonathanMark as complete
lonesock (Jonathan) Sep 9Oh, one more quick question on the Prime Skirt / Wall: I can think of 3 more modes for the Wall,
- The Wall goes up until all extruders in use have been primed at least once
- sort of an extended Prime Skirt so that all extruders get primed
- this will probably be taller than a single layer Skirt, but shorter than the Full Wall
- The Wall goes up until there is only 1 extruder left
- so it can be used as a prime / wipe for changing extruders
- This will be taller than the previous mode, but often not the full height of the model
- User Specified height
- model dependent, so harder to fit in the UI
- would need a default value for when the Prime mode is set to this, but the model's prime height hasn't been set.
- I don't really like this one, IFF the other 2-4 modes would do everything required.
So, do these seem useful to anyone? They are relatively easy to put in place (well, not the 3rd mode), and if they are at all helpful, I would like them in. *However*, if they are hard to explain well and cause more confusion than help I may not want them in.Opinions?thanks,JonathanMark as complete
me (funBart change) Sep 9 (19 hours ago)Option 2 should do the trick for me, sir, as it doubles as wipe and prime wall, which will result in ultimate beautiful multi-colored prints in my humble opinion.Option 1 is very limited and option 3 is a little vainglorious and swanky.LearningNewWordsBart- show quoted text -Mark as complete
plexuss 01:20 (18 hours ago)Re: [kisslicer-refugee-camp] Re: KISSlicer 1.5 preview (and I'm not dead!)Hi there. so, just curious, do you want to start using kisslicertalk.com or just keep adding to this incredibly long thread? I think a forum would do Kisslicer better justice and lead to more users when they see there is a well organized community resource available to them. It's there, set up and ready to go! Also of course I can re-organize it to better suit our collective needs. Or, if you decide you don't want to use it let me know so I can take it down.
Plexus/brettMark as complete
me (funBart change) 01:44 (17 hours ago)Re: [kisslicer-refugee-camp] Re: KISSlicer 1.5 preview (and I'm not dead!)Of course it's Jonathan's call, but I got the impression he's still focusing on the beta. If you don't mind to put it on hold a little while longer until that is finished, he can make his mind up.Thanks!Bart
On Wednesday, 10 September 2014 01:20:53 UTC+2, plexuss wrote:Hi there. so, just curious, do you want to start using kisslicertalk.com or just keep adding to this incredibly long thread? I think a forum would do Kisslicer better justice and lead to more users when they see there is a well organized community resource available to them. It's there, set up and ready to go! Also of course I can re-organize it to better suit our collective needs. Or, if you decide you don't want to use it let me know so I can take it down.
Plexus/brettMark as complete
Michael Skupien 02:19 (17 hours ago)I really like the option 2 as it should help with multi colour. One thing that i noticed though with the prime pillar is that sometimes, the ooze from the other extruders would build up and cause the non used extruders to knock the pillar down, a major issue. It would be nice to be able to add a brim the the prim pillar too, or in this case, the prime skirt. This would eliminate potential skirt delamination.In addition, im not sure if this is possible by playing with the <nextx>/y commands, but it would be extremely nice if the print head could inteligently move fully (all extruders outside the prime skirt) away and back at the same level as the skirt to brush off any ooze from the nozzles. Currently, durring an extruder change, i cool the unused extruder below oozing temp, but there is still a small (2mm long) sting on the cooled extruder that could be brushed off. As well as a similar ammount on the extuder that just started, but this is knocked off durring priming.
I have been forced to run with cooler temps so that the extruders cool faster and only ooze a couple mm, but it is starting to cause layer adhesion issues.
Thanks for all your efforts on such an awesome software, keep it up,
Michael
Mark as complete
Jesper Lindeberg 09:46 (9 hours ago)Option 2 is fine i think.Did you look more at the new seam option?With the new seam settings it makes more sense to have seams on straight lines, than on corners. Could you make a check box to select corner/straight line?Thanks
The Prime Pillar will return.
The reason for the Wall instead of the Pillar was for sequential prints. When printing sequentially, having a single pillar obviously wouldn't help much, so I went to the Wall to have a 1-prime-per-extruder-per-layer-per-model. Once that functionality was in, I was hoping this would be the 1-size-fits all solution, letting me get rid of the Pillar and any associated options. Since it seems to *not* be a solution for all the world's problems, I will add an option for the pillar again. [8^)
Regarding using the wall for part cooling vs keeping warm, it's kind of both. "Cooling" is too strong a word, but it does allow time where the head is not touching a small plastic island, letting it gel a bit, much like the prime pillar would. However, the wall as a whole should help the part's overall temperature stay a bit higher. IMO the ideal temperature for the entire printed part would be somewhere just under melting, so the wall seems like a win here. Of course, the placement of any fans will affect all this.
See, this is why I ask for feedback...I know full well my decisions are reasonably rational, but based entirely on my (limited) experiences. You guys are like a world-class think tank, focused directly on 3D printing problems and solutions, with the experience to back up your suggestions! [8^)
The other technique would be to add the shadow of the wall to the raft computation. This has the downside of potentially having a disjointed raft, which may not even be a downside. I am leaning toward method #2 unless it proves very difficult to program.
... Further, why are these betas, supposedly of 1.5, numbered 1.4.6.x?
Hi Jonathan,
I have noticed with the release 1.4.6.9 that we are now getting blank lines when saving to gcode, not seen with releases just prior. Fortunately blank lines do not appear to cause any grief with our particular printer.
And since you are always striving for perfection I noticed a
typo in the G code section which you may want to fix.
Cheers,
Marc
@Bart: I am a total idiot.
I could do the solid speed for all brim paths, or do fast outer ones, then slow down to perimeter speed close to the perimeter, just like the mirror of the regular loops. Or do all brim paths at the average of brim and solid speeds. I just want it to stick well. I guess I would default to just using the solid speed, and users can do a first layer speed limit if they desire slower. Thoughts?
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@Arjen: I know which cases cause that, I think. I will be working on explicitly adding raft support for under the Prime paths. For shapes with vertical walls it will often work as-is, but there are many cases where it won't.
@Bart: I am a total idiot. My mind was stuck on the prime paths, but you said "Brim", not "Prime". [8^/ I could do the solid speed for all brim paths, or do fast outer ones, then slow down to perimeter speed close to the perimeter, just like the mirror of the regular loops. Or do all brim paths at the average of brim and solid speeds. I just want it to stick well. I guess I would default to just using the solid speed, and users can do a first layer speed limit if they desire slower. Thoughts?Jonathan
The last part of the ''m not dead" discussion copied to be continued, as the thread got way to long.Please post only Beta related issues here, and open a new topic for other (new) issues. Browse and search first if there already posts about your question.There are as well some links mentioned in the welcome message above.Bart
lonesock (Jonathan) Sep 9One day I will learn to not change code right before compiling and uploading a build. But obviously not today!I fixed the bug, and another where changing between parallel and sequential mode didn't trigger a re-compilation of the paths. Thanks for the quick feedback!thanks,JonathanMark as complete
PenskeGuy Sep 9It should be Wall or Skirt, yes? Wall is just a multi-level Skirt. When you slice with Skirt, and then reselect Wall, without re-slicing, the Skirt just jumps up to the max height of the part; but it remains in the same place on the bed. How are you getting both?
On Tuesday, September 9, 2014 1:07:31 AM UTC-7, Andrea Pirazzini wrote:Hi JonathanLittle Bug with Wall and Skirt enabled. The path are crossing. But i think that if i use the wall why i have to use the skirt to purge the nozzle right?This post has been editedMark as complete
lonesock (Jonathan) Sep 9I think I know what happened. Skirt is now disabled and invisible in the Raft menu, but if it was already selected in the profile, it was retained as being enabled. I will go fix that now.thanks,JonathanMark as complete
lonesock (Jonathan) Sep 9Oh, one more quick question on the Prime Skirt / Wall: I can think of 3 more modes for the Wall,
- The Wall goes up until all extruders in use have been primed at least once
- sort of an extended Prime Skirt so that all extruders get primed
- this will probably be taller than a single layer Skirt, but shorter than the Full Wall
- The Wall goes up until there is only 1 extruder left
- so it can be used as a prime / wipe for changing extruders
- This will be taller than the previous mode, but often not the full height of the model
- User Specified height
- model dependent, so harder to fit in the UI
- would need a default value for when the Prime mode is set to this, but the model's prime height hasn't been set.
- I don't really like this one, IFF the other 2-4 modes would do everything required.
So, do these seem useful to anyone? They are relatively easy to put in place (well, not the 3rd mode), and if they are at all helpful, I would like them in. *However*, if they are hard to explain well and cause more confusion than help I may not want them in.Opinions?thanks,JonathanMark as complete
me (funBart change) Sep 9 (19 hours ago)Option 2 should do the trick for me, sir, as it doubles as wipe and prime wall, which will result in ultimate beautiful multi-colored prints in my humble opinion.Option 1 is very limited and option 3 is a little vainglorious and swanky.LearningNewWordsBart- show quoted text -Mark as complete
plexuss 01:20 (18 hours ago)Re: [kisslicer-refugee-camp] Re: KISSlicer 1.5 preview (and I'm not dead!)Hi there. so, just curious, do you want to start using kisslicertalk.com or just keep adding to this incredibly long thread? I think a forum would do Kisslicer better justice and lead to more users when they see there is a well organized community resource available to them. It's there, set up and ready to go! Also of course I can re-organize it to better suit our collective needs. Or, if you decide you don't want to use it let me know so I can take it down.
Plexus/brettMark as complete
me (funBart change) 01:44 (17 hours ago)Re: [kisslicer-refugee-camp] Re: KISSlicer 1.5 preview (and I'm not dead!)Of course it's Jonathan's call, but I got the impression he's still focusing on the beta. If you don't mind to put it on hold a little while longer until that is finished, he can make his mind up.Thanks!Bart
On Wednesday, 10 September 2014 01:20:53 UTC+2, plexuss wrote:Hi there. so, just curious, do you want to start using kisslicertalk.com or just keep adding to this incredibly long thread? I think a forum would do Kisslicer better justice and lead to more users when they see there is a well organized community resource available to them. It's there, set up and ready to go! Also of course I can re-organize it to better suit our collective needs. Or, if you decide you don't want to use it let me know so I can take it down.
Plexus/brettMark as complete
Michael Skupien 02:19 (17 hours ago)I really like the option 2 as it should help with multi colour. One thing that i noticed though with the prime pillar is that sometimes, the ooze from the other extruders would build up and cause the non used extruders to knock the pillar down, a major issue. It would be nice to be able to add a brim the the prim pillar too, or in this case, the prime skirt. This would eliminate potential skirt delamination.In addition, im not sure if this is possible by playing with the <nextx>/y commands, but it would be extremely nice if the print head could inteligently move fully (all extruders outside the prime skirt) away and back at the same level as the skirt to brush off any ooze from the nozzles. Currently, durring an extruder change, i cool the unused extruder below oozing temp, but there is still a small (2mm long) sting on the cooled extruder that could be brushed off. As well as a similar ammount on the extuder that just started, but this is knocked off durring priming.
I have been forced to run with cooler temps so that the extruders cool faster and only ooze a couple mm, but it is starting to cause layer adhesion issues.
Thanks for all your efforts on such an awesome software, keep it up,
Michael
Mark as complete
Jesper Lindeberg 09:46 (9 hours ago)Option 2 is fine i think.Did you look more at the new seam option?With the new seam settings it makes more sense to have seams on straight lines, than on corners. Could you make a check box to select corner/straight line?Thanks
Jonathan, one more thing about the wall.see attached pictures. when dual extruding it seems like the wall layer materials are constantly switching from position. this creates a very unstable wall. especially when using PLA in combination with PVA or something like that that doesnt attach that wel to each other.
funBart BTW: I don't get why the extruders don't have their own wall (like it was with the prime pillar). Now they switch each layer: not nice for a combo of PLA and ABS, barely attaching to each other.
I didn't use one wall per extruder because it takes a lot of extra material to keep a full N walls in the case where one extruder only gets used infrequently (e.g. only at the top of a print). I can use the same behavior as the prime pillar used to, if that is deemed worthwhile. Or, Yet Another Option... [8^/
lonesock (Jonathan)
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Is this with 1.4.6.10? Not seeing anything unexpected. Jitter == 0, I get a seam wherever the angle dial points. Move the dial close to a corner, that's where the seam goes. Jitter == 360, I get starts all over, as expected.
On Saturday, September 27, 2014 4:07:04 PM UTC-7, frozen...@yahoo.com wrote:I'm getting repeating non-random start points for loops. Printing with translucent materials, I'm getting a heavy visible seam. Would be less visible if random, or moved to a corner, but the start points are in the center of the loops. This is with Jitter set to 360.
This is a box lid. 3rd image is output from KS 1.2.0.1.
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for Mac version search:from:lonesock filename:Macfor Windowsfrom:lonesock filename:Win64orfrom:lonesock filename:Win32for Linuxfrom:lonesock filename:Linux32orfrom:lonesock filename:Linux64
from:lonesock filename:KISSlicer
Hear that; regarding what's important ! :) Thanks for the confirm. Just ends up being potentially confusing to new users when they go to the Downloads page and it's labelled "1.5 Beta 1" but the filename is referencing 1.4: "KISSlicer_Win32_1_4_5_10.zip". The possibilities are that there is an error in the page code or the new file hasn't been uploaded.
This even caught me when a user was asking a question, saying that they were using 1.5b. I DL all of the releases, as I happen to find them in these threads (not going to the Downloads page), and try them out. When the reference was to 1.5b, I went looking through the threads for a release that I missed; thinking that the 1.4.6.xx stream had been graduated to 1.5x status, is now on the way to RC and I missed its posting here. No prob. Got it now.
On Tuesday, September 23, 2014 9:37:19 AM UTC-7, lonesock (Jonathan) wrote:Regarding the versioning, I am using a Code::Blocks plugin for auto-versioning, and it didn't quite behave as I expected (very likely my own fault). So instead of spending time on that, I chose to use the "asymptotically approaching 1.5 numerically" scheme, and spend time on KISSlicer development instead. [8^)
I always got frustrated looking through the posts for the betas... then I realized if you search your gmail (assumign you have gmail, and are subscribed to all posts) you can search your gmail forfrom:lonesock has:attachmentand you'll find all the posts he put out. I may be subscribed to Jonathan tho... point is - it's a clean way to search. (though there may be another clean way as well, but this works well for me)
On Tuesday, September 23, 2014 1:01:45 PM UTC-7, PenskeGuy wrote:Hear that; regarding what's important ! :) Thanks for the confirm. Just ends up being potentially confusing to new users when they go to the Downloads page and it's labelled "1.5 Beta 1" but the filename is referencing 1.4: "KISSlicer_Win32_1_4_5_10.zip". The possibilities are that there is an error in the page code or the new file hasn't been uploaded.
This even caught me when a user was asking a question, saying that they were using 1.5b. I DL all of the releases, as I happen to find them in these threads (not going to the Downloads page), and try them out. When the reference was to 1.5b, I went looking through the threads for a release that I missed; thinking that the 1.4.6.xx stream had been graduated to 1.5x status, is now on the way to RC and I missed its posting here. No prob. Got it now.
On Tuesday, September 23, 2014 9:37:19 AM UTC-7, lonesock (Jonathan) wrote:Regarding the versioning, I am using a Code::Blocks plugin for auto-versioning, and it didn't quite behave as I expected (very likely my own fault). So instead of spending time on that, I chose to use the "asymptotically approaching 1.5 numerically" scheme, and spend time on KISSlicer development instead. [8^)
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