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A few things I recall about Yserbius:
1) It was an unbalanced game. If you were a Dwarf Knight, you got more build points than any other race/class combination. Dwarf Barbarians and Troll Knights were just one point less. Since at max levels everybody got every spell and skill, there was no reason not to play a Dwarf Knight.
2) At least one puzzle could not be solved without another player not in your party. I argued against this one but, at the time, I was still just a guy at Sierra Online, not yet in charge of RPGs for TSN. So playing alone, you will eventually hit a wall.
3) There was a significant fatal bug in PvP. If there were two parties of 2+ players in PvP, and one party tried to flee, it could lead to hangs.
4) Macros (hacks) (cheating) were widespread.
Twinion had the same issues (well, I'm not sure about #2).
I fixed all those for Cawdor, to add more role-playing to the game. So Thieves and Rangers had more skills including some that were unique to those character classes, Clerics and Mages had more spells, Knights and Barbarians were better in combat. However, Cawdor has doors that require up to two other specific party members to unlock them (once unlocked, always unlocked, though). Trolls had more strength, Halflings had more speed. Parties were more like D&D (and, eventually, today's roles, with tanks protecting casters, as in AD&D 4, World of Warcraft, Land of Lore, et al). Evidently, though, some players REALLY liked the macros, even though none admitted it. I think we estimated that over 60% of the players in Yserbius used the macros.
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No virus found in this message.
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Version: 2014.0.4158 / Virus Database: 3615/6792 - Release Date: 10/29/13
No virus found in this message.
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In the early 1990s, storage capacity was EXPENSIVE compared to today. So everything about a given player was stored on the player's PC.
I added encryption to Cawdor. If AOL had kept INN alive, I'd have possibly retrofitted encryption and the PvP fix to the other two games, but that would have 1) possibly caused incompatibility issues with the installed base (probably not, but still) and 2) required a full retest of each game.
On the other hand, if some people REALLY wanted VitaminF, as they seemed to indicate by staying on the buggier Yserbius, maybe the game itself was too hard. So killing the macros might have actually cost us users. Complicated issues.
It was a simpler time twenty years ago. My layoff agreement allows me to say this: AOL sucks. Not everybody was laid off at the same time, so not everybody can say that without risking serious legal and financial repercussions.