Skill Trees, Stat Sheets, Etc for Shadows of Yserbius

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CALViN

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Sep 12, 2012, 5:46:52 PM9/12/12
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Does anyone have a breakdown of race/class mixtures, at what level skills and spells become available, as well as an equipment breakdown for Yserbius?
 
I spent a lot of time exploring the 'cano today and found a few items that might have been helpful, but I wasn't sure.
 
Any help would be greatly appreciated!

Tawmis Logue

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Sep 12, 2012, 8:15:23 PM9/12/12
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Some info can be found here:
http://www.sierrahelp.com/Games/Yserbius/ShadowOfYserbiusHelp.html


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Jane Verzi - Prow

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Sep 12, 2012, 10:00:41 PM9/12/12
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Here's what I have:

VitaminF - google wouldn't let me send this.
Yserbius_Walkthru (Maps)
Ruins of Cawdor Maps
ROC Notes by Slohands
YS Manual - Original
YS Items Zip



On Wed, Sep 12, 2012 at 2:46 PM, CALViN <jrhol...@gmail.com> wrote:

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Sincerely,

Jane Verzi-Prow
Ruins of Cawdor Hints.docx
SlohandsTwinionNotes.docx
twinmaps.zip
Yserbius_Manual_Original.pdf
YsItems.zip

Alexander Sanjenis

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Sep 12, 2012, 10:25:45 PM9/12/12
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Here's my work-in-progress guide for Fates of Twinion. It's based off the popular FAQ that's available online. But prettier.

If you find errors, please email so I can update. As you can see, I haven't finished the Dragon's Flame or Juvalaad sections.

Alex
Fates of Twinion Guide - Atlas & Walkthrough.pdf

Tom Frye

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Sep 12, 2012, 11:05:37 PM9/12/12
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Well, what the heck.  I was going to wait and save these two documents until my Shadows of Yserbius walkthrough website went live a month from now, but it looks like we have a real need for them now.  

These are the compiled, original documents and maps written by Sue Medley and Alex van Kaam in 1994.  They looked hopelessly horrible in Windows having been written originally in DOS (Code Page 437), so I converted the fonts to Code Page 437 in Microsoft Word and then saved them as PDF files.  In other words, the graphics in these documents suck, but all the information is there if you can stand the primitive graphics.

My web site will have nicely formatted text and graphics that you will appreciate.  But for now, suffer along with this.  These documents include all of the information that is obviously missing from the website at http://www.sierrahelp.com/Walkthroughs/ShadowOfYserbiusWalkthrough.html
 
Have a blast!  I hope this helps.

TF



From: Alexander Sanjenis <adma...@gmail.com>
To: innre...@googlegroups.com
Sent: Wednesday, September 12, 2012 7:25 PM
Subject: Re: [INN Revival] Skill Trees, Stat Sheets, Etc for Shadows of Yserbius
tsoytext.pdf
tsoymaps.pdf

CALViN

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Sep 13, 2012, 11:53:21 AM9/13/12
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You all are great!
 
Thank you for the twinion and cowdar info, although I never played much of Twinion and was gone by the time RoC was released... I guess with Mr Aronson posting around here I'd better explore his creation ;)

Josh Henson

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Nov 11, 2013, 4:47:38 PM11/11/13
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I recently downloaded DBGL to my macbook so I could replay T.S.O.Y. Really appreciate the awesome walkthrough (maps/description). Helps a ton. Sitting around level 19 after a few days of addicted play. 

Does anyone know if it's possible to 'connect' with other players to venture deeper in the dungeon? I never did do that when I was a teenager and have only ever made it so far on my own...

Cheers,
Josh 


On Wednesday, September 12, 2012 4:46:52 PM UTC-5, CALViN wrote:

James Markey

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Nov 11, 2013, 7:46:06 PM11/11/13
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Take your Vitamins, sodorf!

Sent from Mailbox for iPhone


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[MRA]Thor

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Nov 13, 2013, 4:13:25 AM11/13/13
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If there in game and want to form a group with you then yes you can.

Richard Aronson

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Nov 13, 2013, 11:41:15 AM11/13/13
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A few things I recall about Yserbius:

 

1) It was an unbalanced game.  If you were a Dwarf Knight, you got more build points than any other race/class combination.  Dwarf Barbarians and Troll Knights were just one point less.  Since at max levels everybody got every spell and skill, there was no reason not to play a Dwarf Knight.

 

2) At least one puzzle could not be solved without another player not in your party.  I argued against this one but, at the time, I was still just a guy at Sierra Online, not yet in charge of RPGs for TSN.  So playing alone, you will eventually hit a wall.

 

3) There was a significant fatal bug in PvP.  If there were two parties of 2+ players in PvP, and one party tried to flee, it could lead to hangs.

 

4) Macros (hacks) (cheating) were widespread.

 

Twinion had the same issues (well, I'm not sure about #2). 

 

I fixed all those for Cawdor, to add more role-playing to the game.  So Thieves and Rangers had more skills including some that were unique to those character classes, Clerics and Mages had more spells, Knights and Barbarians were better in combat.  However, Cawdor has doors that require up to two other specific party members to unlock them (once unlocked, always unlocked, though).  Trolls had more strength, Halflings had more speed.  Parties were more like D&D (and, eventually, today's roles, with tanks protecting casters, as in AD&D 4, World of Warcraft, Land of Lore, et al).  Evidently, though, some players REALLY liked the macros, even though none admitted it.  I think we estimated that over 60% of the players in Yserbius used the macros.

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co...@cytranic.com

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Nov 13, 2013, 11:55:04 AM11/13/13
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Why wasnt stats and levels encrypted or stored server side? That would have eliminated programs like VitaminF




From: "Richard Aronson" <aro...@sti.net>
Sent: Wednesday, November 13, 2013 11:41 AM
To: innre...@googlegroups.com
Subject: RE: [INN Revival] Re: Skill Trees, Stat Sheets, Etc for Shadows of Yserbius

Richard Aronson

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Nov 13, 2013, 12:13:41 PM11/13/13
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In the early 1990s, storage capacity was EXPENSIVE compared to today.  So everything about a given player was stored on the player's PC. 

 

I added encryption to Cawdor.  If AOL had kept INN alive, I'd have possibly retrofitted encryption and the PvP fix  to the other two games, but that would have 1) possibly caused incompatibility issues with the installed base (probably not, but still) and 2) required a full retest of each game. 

 

On the other hand, if some people REALLY wanted VitaminF, as they seemed to indicate by staying on the buggier Yserbius, maybe the game itself was too hard.  So killing the macros might have actually cost us users.  Complicated issues.

 

It was a simpler time twenty years ago.  My layoff agreement allows me to say this: AOL sucks.  Not everybody was laid off at the same time, so not everybody can say that without risking serious legal and financial repercussions.

co...@cytranic.com

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Nov 13, 2013, 12:56:48 PM11/13/13
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I think I originally found out about VitaminF because I saw some level 99 in the chat. She postal mailed be a disk with Vitamin F....Apart from changing my levels a few times, I did have a character that completed the game without cheating.

And yes AOL does suck. They killed INN and tried to get users to go into there service, I forget the name but I didnt convert.




From: "Richard Aronson" <aro...@sti.net>
Sent: Wednesday, November 13, 2013 12:13 PM
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