- Am I correct in assuming that the 'shutter' parameter takes over for all of the 'shutter controls' mentioned in the above link? ie: 'shutter length', and 'position' (center vs start, or end on frame). It is basically the 'custom position' as seen in maya arnold?
- based on the shutter parameter settings, am I correct that it will try to sample 3 subframes / frames from the alembics?This is how I think it is working, please let me know if this is correct or not:
- shutter: [-0.25, 0.25], frame: 5
- samples frames: 4.75, 5, 5.25
- shutter length: 0.5
- shutter angle: 180
- Houdini alembic rop motion blur export samples: 4
- Is it possible to render motion blur using the velocity attribute instead of sample motion? I stumbled across this osl example using the 'v' attribute, but was finding that it seems to transport my particles fairly far away when using my velocity from houdini. (please see attached file)
- Does motion blur not work when rendering points/particles directly using the 'radius' attribute? So far the most success I've had rendering them with motion blur was by instancing spheres onto them rather than rendering the points directly
- My question is in order to sample these motion segments (X-X-X) do I need to be making sure that I have more subframes exported in the alembic? Not sure which subframes would be sampled based on these settings
- The example gaffer scene from this post has the 'standardAttributes' node adding the motion segments, but it doesn't appear to have a path filter node in it - if there is no path filter node does that mean it will operate on everything that passes through it?
- does 'ai:motion_start', and 'ai:motion_end' in the 'custom attributes' operate differently from the shutter setting in the standard options?
Sorry for the long winded post, I've attached a sample scene showing my current setup