Hi Sachin,
I think for #1 at least, we just have a nomenclature issue. MtoA seems to be dealing with motion keys, whereas Gaffer is dealing with motion segments (ie. the lines between the keys: X-X-X). So I would expect a render with 3 MtoA keys to match a render with 2 Gaffer segments. This seems like something worth clarifying in the Gaffer docs.
I suspect its probably a similar issue with shutter length. For me, (-0.25,0.25) seem like the right values for a single segment blur with 0.5 shutter length. I’m not sure how to make sense of (-0.5,0.5) to be honest... for me, that equates to a 1.0 shutter length. It’s almost as if MtoA is expecting a per-segment length rather than total shutter length? Maybe that’s standard practice on Maya?
Regarding the absolute sample times, this is definitely an issue that has been pointed out in the past... I know the Yeti and Golaem procedurals have the same issues in Gaffer. I don’t recall if there is a strict reason Gaffer uses absolute times or if we could support both. John will have to jog my memory here.
Hope that all makes sense.
Cheers,
Andrew
Forgot to attach the simple repro.
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