Thanks again! :-)
1. Background pictures
Do you know what way ArgEditor does this? How it transforms data from the original file to the editor and back? Should be possible to change menu pictures as well in the same way I think. The reason why I got this opinion is following.
I tried this with trackpix.dat in hex editor: Around one fourth of the file I rewrote part of the data, saved it and then started the game. What happened? Check the pic "screwedmonaco" please. Then I went lower in the hexeditor and deleted all the data in fifth big block which was Canada I assumed. Then I started the game again and here is the result, check the pic "deletedcanada" please. In the trakcpix.dat file there are 16 or 17 bunches of question marks and it is approximately the beginning/the end of each data block for each map. It means there are all 16 pictures with maps.
The same I did with file backdrop.dat. I rewrote plenty of data on several places and what happened? Check the backdropX.png pictures please. They are screwed because datas are missing as I rewrote/deleted them in the hex editor.
From this I am sure all menu pictures are stored in the backdrop.dat file and maps are in trackpix.dat, which is already known thing according infofile for "Information about track backgroung images": Track Backgrounds are encoded as the first 4096 bytes of the file. It is a simple 512x8 image with no kind of compression.
I am sure it is the same for menu pictures in backdrop.dat.
I tried to open these two files in Tile Layer Pro, which is graphics editor for 8bit and 16bit consoles, but there were no pics, it seems like the files are compressed. But maybe they are not and Tile Layer Pro is not able to work with much sophisticated graphics properly. But if the creator of ArgEditor knows how to swap or edit pics in helmets.dat file, he probably knows the way for doing it with maps and menu pictures and imo it should be possible to do in the same way.
2. Cockpit image
But the game takes that cockpit pic somewhere, doesnt it? That GPprefs utility changes something on the cockpit, dont you know how the creator did it? He had to know the place where data for cockpit pic are stored when he did changes. I will take it as theoretically impossible but will definitely try to play with hexeditor and gp.exe to at least find area where cockpit info is stored. Just imagine driving with this:
sennashands *drooling* :-)
3. Engine sound
I just discovered something and I hope I am on the right track.