
Thank you so much – I had an older version but updated it now and all works fine
Kind regards
Colin
Sent from Mail for Windows 10
From: Fredrik Meyer
Sent: 15 March 2019 15:25
To: Formula One Grand Prix / World Circuit
Subject: [f1gpwc] Re: ArgEditor
Hello Colin, I'm sorry to hear that you are having problems with ArgEditor.
My first question is: Have you selected your GP.EXE file at the top of the export window? Marked with red in the attached screenshot:

If you have selected a GP.EXE file that is supported (i.e. European and US versions 1.05) then the Export button should become available, and the version of the game will appear. In the attached screenshot, that is "European 1.05". If you have selected an EXE file for an older version of F1GP, the message will specify the version, but say that it is unsupported, e.g. "European 1.03 (Unsupported)". If you have selected an EXE file that ArgEditor does not recognize, it should say "Unknown version or not a GP.EXE file".
Hope this helps!
/ Fredrik
On Friday, March 15, 2019 at 3:46:20 PM UTC+1, Colin wrote:
I am unable to import or export anything with the editor these buttons are not highlighted on the editor for some reason
Any help please
regards Colin
On Sunday, May 20, 2018 at 7:48:37 PM UTC+1, Fredrik Meyer wrote:
Hello!
Regarding ArgEditor, I wanted to share some cool(?) stuff I've been working on lately, a coming feature...
I mentioned elsewhere that I had figured out the file format of the helmet images in the driver selection menu. And earlier today I finally got the writing part of it working as well, meaning that it's possible to insert other images than the original ones into the file and having them appear in the menus in the game.
So perhaps instead of helmet pictures you want something like this...
Ayrton Senna and Gerhard Berger in all their (black and white) glory! Or perhaps if you prefer colour:
Ah, the Minardi fellows, Pierluigi Martini (my favourite F1 driver of all time, btw) and Gianni Morbidelli, in full technicolor! :)
Of course, the images can be made prettier (playing with contrasts, colour, etc), this was just a quick trial of my code. But I'm still pretty happy with how things are turning out. Right now I can take any 48x48 pixel image and insert it into the game. The colours in the chosen image will be mapped to the closest one in the F1GP menu palette.
There's still a ton of work needed for this to be a completed feature in ArgEditor, but I thought it would be nice to share this sneak peek with you.
Cheers!
/ Fredrik
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Hello
I still cannot use ArgEditor because the bottom half of the import export wizard isn’t showing – as if its too big for the box and no way to decrease it or to enlarge the box to access the import/export button at the bottom.
Kind regards
Colin
Sent from Mail for Windows 10
From: Fredrik Meyer
Sent: 19 November 2019 19:58
To: Formula One Grand Prix / World Circuit
Subject: [f1gpwc] Re: ArgEditor
Hello!
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I have a copy somewhere of an F1GP with a changed background picture that Klaus did. I think you may have it now Hrvoje?
On Sun, 3 May 2020, 10:40 Klaus Six, <klaus...@gmail.com> wrote:
Looks great!--
It's good to see you found out how the images are stored in the game. I think a lot more could be changed, like some menu background pictures, animations etc. if someone finds the time to do the artwork.
Cheers,
Klaus
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Hey,Klaus has sent me the files via Google drive, so I'll share them with Hrvoje and he can upload them into the community as is useful. I haven't done it yet due to work commitments, but I will soon :)Regards,Barrie
On Tue, 5 May 2020, 05:38 Klaus Six, <klaus...@gmail.com> wrote:
I tried renaming from exe to ex, but it did not work either. Perhaps it was too clear what it really is.--
Anyway, I have it on google drive now for you to try out:
https://drive.google.com/file/d/1PhiG0sRQ7oOlmymLsjc3nbQY9Ck5TDEZ/view?usp=sharing
Greetings,
Klaus
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You can make "invisible" cars using the colors from the second row in the palette.
It would be cool to use such car designs if we had a hotlap ghost mode :)
Yes, the wet weather effect is the most pronounced on the Leyton House cars.
I think the wet weather mode is great in F1GP. It makes seeing cars much more difficult using such a simple effect. Even compared to modern games which simulate the raindrops and the mist in great detail, I feel it's more difficult to see cars in the wet in F1GP. In that sense, it makes F1GP more realistic, because judging by the onboard cameras, it's almost impossible to see in the wet in reality.
Cheers,
Hrvoje
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Impressive! :)
On Thu, Jun 4, 2020 at 1:13 PM Fredrik Meyer <fre...@codemeyer.net> wrote:
Hello!--
ArgEditor 1.3 is now live! The focus of this release has been to improve the workflow of day-to-day editing of car sets, by making it easier to reuse old existing car sets and EXE files. You can now also finally save separate .CAR and .HEL files, to be loaded when creating other car sets.
The full release notes are:
- Select car colors by browsing existing car sets or EXE files
- Select helmet colors by browsing existing car sets or EXE files
- Checkbox for syncing qual. and race performance levels, editing one updates the other
- Buttons for copying qualifying performance levels to race levels, and vice versa
- New window for reordering teams
- New window for swapping drivers between teams
- Link to tyre wear database on setup screen
- Right-align numeric values for easier reading
- Can save car colors as a .CAR file
- Can save helmet colors as a .HEL file
- Loading a car or helmet file creates undoable action
Hopefully, this makes editing easier.
The download is available in the usual place at https://www.argtools.com/argeditor/
Cheers,
/ Fredrik
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