Hello again :)
Is it possible to use Excalibur without a TiledMap? It seems like there's no utilities to find Actors by screen coordinates without a TiledMap. This enforces usage of TiledMap and world tiles coordinate system.
I want to draw only what a player can see ( calculated on server ) and without having a predefined TiledMap on the client, so no knowledge about world dimensions on the client at all. A true exploration of worlds just as big as servers can handle!
I hope that this makes any sense and you will be able to understand me.
-Valentyn