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!! DISCUSSIONS HAVE MOVED !!
Please visit
https://github.com/
excaliburjs/Excalibur/
discussions
to ask questions or show us what you've been working on!
Discussion group for the Excalibur.js game engine. Go to
http://excaliburjs.com
or
https://github.com/
excaliburjs/Excalibur
to find out more.
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Erik Onarheim
10/16/20
📢 Discussions are moving to GitHub 📢 https://github.com/excaliburjs/Excalibur/discussions
Hello all! We are moving Excalibur discussions to GitHub Discussions! Please ask any new questions
unread,locked,
📢 Discussions are moving to GitHub 📢 https://github.com/excaliburjs/Excalibur/discussions
Hello all! We are moving Excalibur discussions to GitHub Discussions! Please ask any new questions
10/16/20
Erik Onarheim
4/21/14
Announcement
Posting Guidelines for Excalibur JS
We have a few guidelines we would like posts to follow on the Excalibur google group Show and tell We
unread,locked,
guidelines
rules
Announcement
Posting Guidelines for Excalibur JS
We have a few guidelines we would like posts to follow on the Excalibur google group Show and tell We
4/21/14
Marco Franke
, …
DaVince
6
10/1/20
PerlinDrawer2D and how to use it peroperly
I like this, keeps things nice and unified. Thanks! Op woensdag 30 september 2020 om 18:25:15 UTC+2
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PerlinDrawer2D and how to use it peroperly
I like this, keeps things nice and unified. Thanks! Op woensdag 30 september 2020 om 18:25:15 UTC+2
10/1/20
Mariusz Pasek
,
Erik Onarheim
6
9/5/20
Scaled resolution does not seem to work as expected
Hi Erik, Thanks for letting me know! I just integrated this feature into my project and it works
unread,
Scaled resolution does not seem to work as expected
Hi Erik, Thanks for letting me know! I just integrated this feature into my project and it works
9/5/20
Mariusz Pasek
,
Kamran Ayub
4
8/29/20
Creating a game with complex menu
Oh, wait. It worked on a different browser, never mind. Wiadomość napisana przez Mariusz Pasek <
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Creating a game with complex menu
Oh, wait. It worked on a different browser, never mind. Wiadomość napisana przez Mariusz Pasek <
8/29/20
Marcus Gosselin
2
7/30/20
Adjacent actors show a single pixel gap between them when viewport size is odd in that dimension
To add a little more information: removing the camera strategies, and simply resetting the camera to
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Adjacent actors show a single pixel gap between them when viewport size is odd in that dimension
To add a little more information: removing the camera strategies, and simply resetting the camera to
7/30/20
Song Guan
7/8/20
Why choose excalibur over Phaser 4?
I really admire you guys. But I need to understand why you create this new engine while there is
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Why choose excalibur over Phaser 4?
I really admire you guys. But I need to understand why you create this new engine while there is
7/8/20
Thomer Gil
, …
Thomer Gil
10
5/16/20
Game with Excalibur: Paratrooper!
I'm glad you like it! And I agree: the aim of soldiers falling on soldiers is really fidgety.
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Game with Excalibur: Paratrooper!
I'm glad you like it! And I agree: the aim of soldiers falling on soldiers is really fidgety.
5/16/20
Thomer Gil
,
Kamran Ayub
3
5/14/20
Play sound during loader?
Hah! Oops, but glad that works. You can customize the draw of the loader(s) as well if you want to do
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Play sound during loader?
Hah! Oops, but glad that works. You can customize the draw of the loader(s) as well if you want to do
5/14/20
Kamran Ayub
,
DaVince
2
5/14/20
Announcement
Interested in helping improve the new user documentation?
Wow, there's a lot of documentation here! This should makes things a lot easier for new users
unread,
docs
Announcement
Interested in helping improve the new user documentation?
Wow, there's a lot of documentation here! This should makes things a lot easier for new users
5/14/20
Thomer Gil
,
Erik Onarheim
6
5/13/20
Debugging or profiling choppiness / performance issues?
I'll have some time today to take closer look at the performance to see if I can spot anything.
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Debugging or profiling choppiness / performance issues?
I'll have some time today to take closer look at the performance to see if I can spot anything.
5/13/20
Andre Dantas
, …
DaVince
7
5/13/20
Problem using excalibur-tiled with Parcel
Oh yeah, just a quick FYI, but this has been resolved a little while back. :) On Sunday, February 9,
unread,
Bug
Problem using excalibur-tiled with Parcel
Oh yeah, just a quick FYI, but this has been resolved a little while back. :) On Sunday, February 9,
5/13/20
Joshua Jebadurai
, …
Erik Onarheim
5
5/12/20
Parenting doesn't affect position
Child actors are pretty buggy unfortunately, we are building out a new graphics api to eventually
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Parenting doesn't affect position
Child actors are pretty buggy unfortunately, we are building out a new graphics api to eventually
5/12/20
Thomer Gil
,
Erik Onarheim
4
5/12/20
precollision doesn't fire on Actor
Good detective work! I've made a bug about this, setting up colliders in the initialize should
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precollision doesn't fire on Actor
Good detective work! I've made a bug about this, setting up colliders in the initialize should
5/12/20
Thomer Gil
,
DaVince
2
5/6/20
Do completed Timers get removed from Scene?
I checked the source and found the following: Once a timer completes, it just seems to mark itself as
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Do completed Timers get removed from Scene?
I checked the source and found the following: Once a timer completes, it just seems to mark itself as
5/6/20
Thomer Gil
5/1/20
Rotate Collider?
I can rotate an Actor with this.rotate = /* radians */, but I noticed that the Collider doesn't
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Rotate Collider?
I can rotate an Actor with this.rotate = /* radians */, but I noticed that the Collider doesn't
5/1/20
Thomer Gil
, …
DaVince
4
5/1/20
Draw Collider shape?
Oh, that makes a lot of sense. I actually do just draw actors as solid colors in some tests, but I
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Draw Collider shape?
Oh, that makes a lot of sense. I actually do just draw actors as solid colors in some tests, but I
5/1/20
DaVince
,
Erik Onarheim
5
5/1/20
Made a project template for Typescript + Parcel
I updated this to use Excalibur 0.24.1 and it seems to have gotten rid of the sourcemap issue. On
unread,
show-and-tell
Made a project template for Typescript + Parcel
I updated this to use Excalibur 0.24.1 and it seems to have gotten rid of the sourcemap issue. On
5/1/20
Thomer Gil
, …
DaVince
14
4/26/20
Q&A
How to start() after stop()?
This is nice! I like all the configurable settings you've added. Op zaterdag 25 april 2020 17:10:
unread,
question
Q&A
How to start() after stop()?
This is nice! I like all the configurable settings you've added. Op zaterdag 25 april 2020 17:10:
4/26/20
DaVince
,
Erik Onarheim
6
4/24/20
Let's make active development more visible
Awesome! My game now runs on the latest release without locking up. You might want to make a release
unread,
question
Let's make active development more visible
Awesome! My game now runs on the latest release without locking up. You might want to make a release
4/24/20
DaVince
,
Erik Onarheim
3
2/8/20
Changing the position of the loader's play button?
Thanks for the response, I'll put an issue up on Github. :) Op donderdag 6 februari 2020 12:14:21
unread,
Bug
Changing the position of the loader's play button?
Thanks for the response, I'll put an issue up on Github. :) Op donderdag 6 februari 2020 12:14:21
2/8/20
Daniel Cassidy
,
Erik Onarheim
2
1/26/20
I ported an old Flash game to Excalibur
Hi Daniel This is awesome! Apologies about the late reply, must need to tweak my email settings for
unread,
show-and-tell
I ported an old Flash game to Excalibur
Hi Daniel This is awesome! Apologies about the late reply, must need to tweak my email settings for
1/26/20
Maurizio C
,
Erik Onarheim
2
11/15/19
save date in file
Hi Maurizio, Currently Excalibur has no built in facilities for saving game state. This may be a
unread,
question
save date in file
Hi Maurizio, Currently Excalibur has no built in facilities for saving game state. This may be a
11/15/19
Henri Lämsä
10/7/19
Set vector momentum and calculate x and y values according to the new magnitude
Hi, I find using actor acceleration and velocity quite useful. Only problem seems to be that I can
unread,
question
Set vector momentum and calculate x and y values according to the new magnitude
Hi, I find using actor acceleration and velocity quite useful. Only problem seems to be that I can
10/7/19
DaVince
,
Kamran Ayub
3
7/12/19
Putting text on top of a UIActor?
Glad you figured it out! I know we will soon be removing the "child" actor feature in favor
unread,
Issue
question
Putting text on top of a UIActor?
Glad you figured it out! I know we will soon be removing the "child" actor feature in favor
7/12/19
igloo15
, …
Erik Onarheim
7
5/22/19
Engine Does not start when using loader
Thanks I thought it had to be something strange like that On Wednesday, May 22, 2019 at 9:24:34 PM
unread,
Chrome
Issue
TypeScript
Engine Does not start when using loader
Thanks I thought it had to be something strange like that On Wednesday, May 22, 2019 at 9:24:34 PM
5/22/19
xorik
,
Erik Onarheim
2
5/5/19
Q&A
Type hinting for event aruments
Hi Xorik, Feels like a bug, this seems to be a factor of typescript strict function type and strict
unread,
Excalibur
TypeScript
question
Q&A
Type hinting for event aruments
Hi Xorik, Feels like a bug, this seems to be a factor of typescript strict function type and strict
5/5/19
Noizy
, …
Kamran Ayub
5
4/23/19
Issues with param canvas id for new Engine()
Thanks for the help, i resolved the issue. Like how say Erik, is about the render timing of React, so
unread,
Engine
Excalibur
Issue
Issues with param canvas id for new Engine()
Thanks for the help, i resolved the issue. Like how say Erik, is about the render timing of React, so
4/23/19
cjge...@gmail.com
,
Erik Onarheim
2
4/19/19
Problems Understanding Physics & Framerate
The `update` method is called once per frame, given the implementation `this.velY--` will be called
unread,
Engine
Excalibur
question
Problems Understanding Physics & Framerate
The `update` method is called once per frame, given the implementation `this.velY--` will be called
4/19/19
Alexandre Ribeiro
, …
FMorrison
4
2/16/19
Q&A
Using ExcaliburJS with Angular 2
On Saturday, November 12, 2016 at 6:30:50 PM UTC-5, Alexandre Ribeiro wrote: Hello, I recently came
unread,
Excalibur
Q&A
Using ExcaliburJS with Angular 2
On Saturday, November 12, 2016 at 6:30:50 PM UTC-5, Alexandre Ribeiro wrote: Hello, I recently came
2/16/19
Annika Terrortante
,
Erik Onarheim
5
12/28/18
skip/remove "play" button after loader is complete?
thank you =)
unread,
Engine
skip/remove "play" button after loader is complete?
thank you =)
12/28/18
jtgbu...@gmail.com
12/1/18
Game Resizing with fixed floor
This is my first time using excalibur, and I am trying to make a side scroller. The problem is I cant
unread,
question
Game Resizing with fixed floor
This is my first time using excalibur, and I am trying to make a side scroller. The problem is I cant
12/1/18