Hi! Got my little game working, more or less and would start implementing different levels now.
But I'm not quite sure about how to approach this. Is the idea behind the scenes to have a scene for each level, or to reuse a level and set it up differently?
For example in the Breakout clone, would you rather have n scenes for n levels or one scene with the same paddle and ball but e.g. different layouts of bricks that you'd reset/change between the levels?
Also, on a related note: Any best practices on hand-off between levels? I've been working with a Director so far that saves settings/scores between levels. Before I saved everything in a global object but that got quite ugly quickly...
Cheers
Phil
PPS: there's no fitting tags for this question, I think...