When I mean "Grant Superpowers", I mean permanently. Obviously a Miracle like this would need some cost and GM approval, but I'm looking for at least a semi-official answer on how such a power would be modeled. My current thoughts are that it would look something like this:
Grant Superpowers
Cost: 18/36/72
Attacks C/E/F: Permanent +4, Variable Effect +4, Touch Only -2, If/Then (Only for
Variable Effect) -1, If/Then (Variable Effect only for granting
superpowers) -1
Defends C/E/F: Permanent +4, Variable Effect +4, Touch Only -2, If/Then (Only for
Variable Effect) -1, If/Then (Variable Effect only for granting
superpowers) -1
Useful C/E/F: Permanent +4, Variable Effect +4, Touch Only -2, If/Then (Only for
Variable Effect) -1, If/Then (Variable Effect only for granting
superpowers) -1
Effect: You grant a person dice in width any superpower you wish permanently. These dice are the same quality (normal/hard/wiggle) as those in the roll, and you pay willpower for each die you throw down (1 for normal, 2 for hard, and 4 for wiggle) when you roll this power. You may only grant any given person a specific power once.
So that's what it might look like, I would figure, but what about the Archetype said character would gain? Permissions? Intrinsics? Any help on fleshing out this basic power would be much appreciated.
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