I have been writing a lot about RFT here. I think that your idea is interesting, but far too simple and already exploited in aptitude tests.
brain training game ideas
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Hello, I've been learning to program games for a little while and at this point I can make some
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I am also considering a variation where each trial would consist of a short series of transformations
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fT3g0
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10 may
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Leonardo
10 may
Does not run in Windows? Bummer. El lunes, 10 de mayo de 2021 a las 13:35:16 UTC+2,
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Leonardo
10 may
a Dual N-Back, Brain Training & Intelligence
Something both easy and interesting would be a syllogimous with more than two premises:
Relational Frame Theory offers the best approach that we currently have to potentiate mental capacity. I believe that any training must be focused on relational ability, which indirectly will also train working memory.
Read the comments here, there were a lot of crazy ideas:
"N sets of syllogisms can be situated in Y number of places, altering the combination between premises. For example, Toro is hotter than Chivo. But places 1 and 2 have opposite qualities, therefore, if Toro is placed on P1 and Chivo in P2 (we can use even names of cities), the relationship is inverted and and Chivo is hotter than Toro. The training may follow this steps:
- You learn the characteristics of the objects in the fashion that I have explained before. With the multiple categories and all.
- You learn the map and the relationships between points.
- Then, you are asked: Given that object 1 is situated in place 2 and that object 2 is situated in place 1:
And then keep asking all the questions about the two objects. Including positions, if you want.
I hope that I have expressed myself clearly enough."
"If the two places or cities are connected by multiple steps, you can have multiple modifiers. 1 opposite to 2, 2 same as 3, etc. It is a cool way of adding a same-opposite layer of logic to a more-less layer. I am sure that we can then create above that a third layer with all-no-some. We will have then the perfect relational system. "
"Leonardo
14 oct 2020 14:06:36
a Dual N-Back, Brain Training & Intelligence
Every place can have a all-no-some syllogism attach to it. Then, its sign will be determined by its own syllogism, no by their connections. That is the answer to have all the layers at once! The connections will still be needed for the journey, but the same-opposite status of a place would be determined by its internal logic.
For example:
Chivo is hotter than Toro.
Seattle connects with Paris.
Paris connects with Madrid.
Madrid connects with nothing.
Seattle:
All flowers are plants.
Some plants are green.
All flowers are green.
If that is true: Seattle is same.
If that is false: Seattle is opposite.
Seattle is opposite.
Paris:
Some dirt is blue.
Some cars are blue.
All cars are dirt.
Paris is opposite.
Madrid:
All humans are mortal.
Aristotle is human.
Aristotle is mortal.
Madrid is same.
Given that Chivo is in Seattle and Toro in Madrid: Is Chivo hotter than Toro?
First modifier in Seattle: Opposite: Chivo is not hotter than Toro
Second modifier in Paris: Opposite: Chivo is hotter than Toro.
Third modifier in Madrid: Same: Chivo is hotter than Toro.
Answer: Yes.
The interesting part is that you can have any none number of syllogisms in a city, and then determine the sign of the city in function of the majority of them. For example:
Berlin:
If the majority is true: Same.
If the majority is false: Opposite.
No Door is War.
All War is Pore.
No Door is Pore.
False.
All Entity is Death.
No Death is Rock.
No Entity is Rock.
True.
Some Beatle is Train.
No Train is Volcano.
Some Beatle is not Volcane.
True.
Berlin has a Same sign. "
"We can have categorical and conditional syllogisms. By definition, syllogisms must have 3 terms. I wonder how can we made them more complex... Maybe a chain of syllogism forming one bigger argument?
A polysyllogism (also called multi-premise syllogism, sorites, climax, or gradatio) is a string of any number of propositions forming together a sequence of syllogisms such that the conclusion of each syllogism, together with the next proposition, is a premise for the next, and so on. Each constituent syllogism is called a prosyllogism except the very last, because the conclusion of the last syllogism is not a premise for another syllogism.
Maybe we can determine the sign of a city with chains of syllogisms. Or we can try probabilistic reasoning, which is how humans think in order to determine the sign of the city. If 0.50 to 1=same if 0 to 0.49=false.
Introducing Bayesianism to this will be fucking nuts and advanced. Should we start a new thread to discuss all our crazy ideas? "
"Examples of pollysyllogisms that we can use to determine the sign of our cities:
Example of the possible advanced bayesian approach for an additional level of complexity (only speculation, I will like to see the other things applied first):
Bayes' Theorem is a means of quantifying uncertainty. Based on probability theory, the theorem defines a rule for refining an hypothesis by factoring in additional evidence and background information, and leads to a number representing the degree of probability that the hypothesis is true. To demonstrate an application of Bayes' Theorem, suppose that we have a covered basket that contains three balls, each of which may be green or red. In a blind test, we reach in and pull out a red ball. We return the ball to the basket and try again, again pulling out a red ball. Once more, we return the ball to the basket and pull a ball out - red again. We form a hypothesis that all the balls are all, in fact, red. Bayes' Theorem can be used to calculate the probability (p) that all the balls are red (an event labeled as "A") given (symbolized as "|") that all the selections have been red (an event labeled as "B"):
p(A|B) = p{A + B}/p{B}
Of all the possible combinations (RRR, RRG, RGG, GGG), the chance that all the balls are red is 1/4; in 1/8 of all possible outcomes, all the balls are red AND all the selections are red. Bayes' Theorem calculates the probability that all the balls in the basket are red, given that all the selections have been red as .5 (probabilities are expressed as numbers between 0. and 1., with "1." indicating 100% probability and "0." indicating zero probability).