Re: [FRIG] Digest for FrontRangeInfinity@googlegroups.com - 14 Messages in 2 Topics

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Ryan Donnelly

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Mar 4, 2011, 9:41:33 AM3/4/11
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- If a model is in prone and higher then it's enemy it gains a 3+
cover. To shoot at a prone figure you have to be able to see it's
base, but it doesn't state any restriction to shoot with the prone
model. Someone please find a clarification for this one since it
sounds like if a snipe is up high behind a knee high wall he can shoot
at an enemy model, but can't be fired back upon in return because his
base would obviously not be visible.
 
LOS Is always a 2 way street. So if the sniper can shoot a target, than the target can shoot the sniper. LOS is drawn from the prone figures base the same as someone else drawing LOS to the "prone model". When I get home I can get you the page number but it's in the main rulebook under LOS.
 
DO you own an army ROb? We used to play 40k together good to see you.
 
Ryan

On Fri, Mar 4, 2011 at 3:38 AM, <FrontRangeInf...@googlegroups.com> wrote:

Group: http://groups.google.com/group/FrontRangeInfinity/topics

    "Rob (BlueDagger)" <Robert...@Hotmail.com> Mar 03 12:18PM -0800 ^
     
    Thought I'd toss up a post about things we find out as we play that
    were either interesting points of fun things you find as you review
    the rules. After playing last night and reviewing rules today here is
    some things I found interesting:
     
    Big Ones that came up from our matches last night and I researched
    today:
     
    - If Hit by an enemy attack from behind, a friend within 8" is hit, or
    an enemy enters your 8" you can use an ARO to turn to face the enemy.
    Note you must face the enemy, not just turn to have them in your LoF.
     
    - ARO must always be used against the miniature that caused it (pg 137
    main rules under ARO, bolded) .
     
    - If an Order triggers AROs on multiple enemy's you only trigger a
    face to face with models that are being affected. AKA if you fire a
    sniper at an enemy HMG and trigger AROs from that enemy HMG and his
    two sniper buddies, you only trigger a face to face with the HMG.. the
    two sniper buddies get their one reactive shots without a face to face
    roll.
     
    - If a model is in prone and higher then it's enemy it gains a 3+
    cover. To shoot at a prone figure you have to be able to see it's
    base, but it doesn't state any restriction to shoot with the prone
    model. Someone please find a clarification for this one since it
    sounds like if a snipe is up high behind a knee high wall he can shoot
    at an enemy model, but can't be fired back upon in return because his
    base would obviously not be visible.
     
     
    Lots of other fun stuff discovered:
     
    - Adhesive Launcher: You roll to hit as normal with the weapon, but
    the save is made as a PH roll -6 (ouch) if failed the vehicle is
    immobed (not disabled).
     
    -Shotguns: When using standard ammon you place the small teardrop is a
    straight line between you and the target with the small end over top
    of the target and the large end pointing away from the firer. The
    teardrop can not be angled at all and if firing special ammo you do
    not get the teardrop template.
     
    -Hack Airborne Deployment: Hackers may try to hack the enemy's
    Airborne Deployment craft using a WIP -9 roll. If successful the enemy
    must immediately drop them with a PH-9 roll and disperse as per
    standard combat jump. Can't ARO this
     
    -EVO Repeater: Jesus these things are just wrong lol.
    - Hack Aiborne deployment: Yeah... that -9 to try and hack it goes
    to a -6... if successful then the hacker gets to choose where they
    immediately combat jump into. That's gonna be messy, though you still
    have the -9 PH dispersion so it randomizes where they will hit a bit.
    - When hacking you can halve the target's BTS rounding up, possess
    a non-combine army tag with only one successful hack order, blow an
    order per hacker to combine you hackers into a hack attempt (aka 3
    hackers help another hacker hack attack an opposing hacker for a WIP
    +9 for 4 orders... that's a dead hacker), or blow one order to give a
    +3 to your combat jumping unit (or units if you coordinated jump).
    These EVO ability do NOT stack though and you can't use them in ARO.
    - If you defensively hack guided ammo with a evo you cause all
    further guided ammo aimed at that target to auto-miss. If a different
    marker hits the target you will have to reattempt the hack, but the
    previous mark is still toast.
     
    - A sniper using a Multi-Sniper rifle that has 2 burst shots suffers
    no decrease in shots for using specialty ammo. If using a different
    type of MULTI your burst is reduced to two for using specialty ammo.
     
    - If the order and the ARO affect each other (shoot/shoot, shoot/
    dodge, etc) then you face to face, but if you do another skill like
    Alert you don't have to face to face.
     
     
    Sooooo many fun things in these rules. I'm like a damn kid in a candy
    factory.

     

    Gobbo <lee.la...@gmail.com> Mar 03 02:49PM -0700 ^
     
    I am in agreement about a Prone sniper. That seems dumb. If you are prone
    and considered the size of your base, then you can't fire if they can't
    shoot at you!
     
    It is like being a kid in a candy store!
     
     
     
     
    Twilight is like soccer. They run around for 2 hours, nobody scores, and its
    billions of fans insist that you just don't understand.
     
    My Blog: http://gobbosforge.blogspot.com/
     
     
     
    On Thu, Mar 3, 2011 at 1:18 PM, Rob (BlueDagger)

     

    "Robert Brock " <robert...@hotmail.com> Mar 03 10:05PM ^
     
    Actually I found the answer if that one. The addendum states that the game has at least a you see me I see you clause so if the sniper fires the model getting shot at can see him and arguably the otherrs in LoF.
    Sent via BlackBerry from T-Mobile
     
    -----Original Message-----
    From: Gobbo <lee.la...@gmail.com>
    Date: Thu, 3 Mar 2011 21:49:26
    To: <frontrang...@googlegroups.com>
    Subject: Re: [FRIG] Rules Discussions/Reviews
     
    I am in agreement about a Prone sniper.  That seems dumb.  If you are prone and considered the size of your base, then you can't fire if they can't shoot at you!
     
     
    It is like being a kid in a candy store!
     
     
     
     
     
    Twilight is like soccer. They run around for 2 hours, nobody scores, and its billions of fans insist that you just don't understand.
     
     My Blog: http://gobbosforge.blogspot.com/


     
     
    On Thu, Mar 3, 2011 at 1:18 PM, Rob (BlueDagger) <Robert...@hotmail.com <mailto:Robert...@hotmail.com> > wrote:
    Thought I'd toss up a post about things we find out as we play that
    were either interesting points of fun things you find as you review
    the rules. After playing last night and reviewing rules today here is
    some things I found interesting:

    Big Ones that came up from our matches last night and I researched
    today:

    - If Hit by an enemy attack from behind, a friend within 8" is hit, or
    an enemy enters your 8" you can use an ARO to turn to face the enemy.
    Note you must face the enemy, not just turn to have them in your LoF.

    - ARO must always be used against the miniature that caused it (pg 137
    main rules under ARO, bolded) .

    - If an Order triggers AROs on multiple enemy's you only trigger a
    face to face with models that are being affected. AKA if you fire a
    sniper at an enemy HMG and trigger AROs from that enemy HMG and his
    two sniper buddies, you only trigger a face to face with the HMG.. the
    two sniper buddies get their one reactive shots without a face to face
    roll.

    - If a model is in prone and higher then it's enemy it gains a 3+
    cover. To shoot at a prone figure you have to be able to see it's
    base, but it doesn't state any restriction to shoot with the prone
    model. Someone please find a clarification for this one since it
    sounds like if a snipe is up high behind a knee high wall he can shoot
    at an enemy model, but can't be fired back upon in return because his
    base would obviously not be visible.


    Lots of other fun stuff discovered:

    - Adhesive Launcher: You roll to hit as normal with the weapon, but
    the save is made as a PH roll -6 (ouch) if failed the vehicle is
    immobed (not disabled).

    -Shotguns: When using standard ammon you place the small teardrop is a
    straight line between you and the target with the small end over top
    of the target and the large end pointing away from the firer. The
    teardrop can not be angled at all and if firing special ammo you do
    not get the teardrop template.

    -Hack Airborne Deployment: Hackers may try to hack the enemy's
    Airborne Deployment craft using a WIP -9 roll. If successful the enemy
    must immediately drop them with a PH-9 roll and disperse as per
    standard combat jump. Can't ARO this

    -EVO Repeater: Jesus these things are just wrong lol.
       - Hack Aiborne deployment: Yeah... that -9 to try and hack it goes
    to a -6... if successful then the hacker gets to choose where they
    immediately combat jump into. That's gonna be messy, though you still
    have the -9 PH dispersion so it randomizes where they will hit a bit.
       - When hacking you can halve the target's BTS rounding up, possess
    a non-combine army tag with only one successful hack order, blow an
    order per hacker to combine you hackers into a hack attempt (aka 3
    hackers help another hacker hack attack an opposing hacker for a WIP
    +9 for 4 orders... that's a dead hacker), or blow one order to give a
    +3 to your combat jumping unit (or units if you coordinated jump).
    These EVO ability do NOT stack though and you can't use them in ARO.
       - If you defensively hack guided ammo with a evo you cause all
    further guided ammo aimed at that target to auto-miss. If a different
    marker hits the target you will have to reattempt the hack, but the
    previous mark is still toast.

    - A sniper using a Multi-Sniper rifle that has 2 burst shots suffers
    no decrease in shots for using specialty ammo. If using a different
    type of MULTI your burst is reduced to two for using specialty ammo.

    - If the order and the ARO affect each other (shoot/shoot, shoot/
    dodge, etc) then you face to face, but if you do another skill like
    Alert you don't have to face to face.


    Sooooo many fun things in these rules. I'm like a damn kid in a candy
    factory.

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    Gobbo <lee.la...@gmail.com> Mar 03 03:06PM -0700 ^
     
    Cool. That sounds MUCH better!
     
     
     
    Twilight is like soccer. They run around for 2 hours, nobody scores, and its
    billions of fans insist that you just don't understand.
     
    My Blog: http://gobbosforge.blogspot.com/
     
     
     

     

    Jay Button <jayb...@gmail.com> Mar 03 02:32PM -0800 ^
     
    Thanks for taking the time to look this up. I knew most of these. I
    am sorry if I was not more clear last night. They only thing I would
    question is the first point that you made, concerning turning to face
    your attacker. Can you tell us where you found that. It sounds like
    you are saying that you must turn your model to face directly at your
    opponent rather than turning to any facing that would include your
    attacker in your line of fire. That doesn't sound right to me.
     
    Thanks!
     
    Jay
     

     

    Gobbo <lee.la...@gmail.com> Mar 03 03:34PM -0700 ^
     
    I would agree with Jay on that one. That makes little sense, but I would
    need a reference point to verify.
     
     
     
    Twilight is like soccer. They run around for 2 hours, nobody scores, and its
    billions of fans insist that you just don't understand.
     
    My Blog: http://gobbosforge.blogspot.com/
     
     
     

     

    "Rob (BlueDagger)" <Robert...@Hotmail.com> Mar 03 03:36PM -0800 ^
     
    PG 133: Zone of Control paragraph 2: "... provided with a reaction an
    ARO to turn around and face his enemy." Note it's doesn't state
    getting the enemy in LoF but rather to face the opponent and in the
    graphic 4 it reference (albeit it a crappy pic) the facing of the
    models is designated by a small arrow on the edge of the model if you
    look closely and the red arrow is pointed directly at the opposing
    player model that triggered the ARO.
     
    PG 157: Change Facing: same reference to ".. face any enemy miniture..
    "
     
    There is multiple references to LoF and "seeing" your enemy which is
    refered to as the 180 arc, but not facing them. As is real life facing
    someone is turning your head to look at someone, at which point your
    "seeing" is 180 degrees from the direction you are looking at. There
    is no difference in game play between your model turning his head to
    "face" his target which would change his "seeing" 180 degree centered
    on the enemy and actually turning your model to point at the enemy.
     
    It is a gray area, but the wording leads me to believe you have to
    actually face the enemy not just see them.
     

     

    Jay Button <jayb...@gmail.com> Mar 03 04:13PM -0800 ^
     
    I am sorry, but I can't agree with you on this one, Rob. I don't see
    anywhere on page 133 or page 157 where it says you need to face your
    model "directly" at the model causing the ARO. Also, I don't think
    that you can infer that the model has to face directly at the model
    causing the ARO just because the model happens to be doing that in the
    illustration on page 134.
     
    You are facing any model in your forward arc.
     
    Jay
     
    On Mar 3, 4:36 pm, "Rob (BlueDagger)" <Robert_Br...@Hotmail.com>
    wrote:

     

    Gobbo <lee.la...@gmail.com> Mar 03 05:43PM -0700 ^
     
    I will see what I can find in the rules section of the Infinity forums when
    I get home.
     
    My common sense is tingling!
    >> actually face the enemy not just see them.
     
    >> On Mar 3, 3:34 pm, Gobbo <lee.langs...@gmail.com> wrote:
     
    >> > I would agree with Jay on that one. That makes little sense, but I
    would
    >> > need a reference point to verify.
     
    >> > Twilight is like soccer. They run around for 2 hours, nobody scores,
    and its
     
    >> > > On Mar 3, 3:06 pm, Gobbo <lee.langs...@gmail.com> wrote:
    >> > > > Cool. That sounds MUCH better!
     
    >> > > > Twilight is like soccer. They run around for 2 hours, nobody
    scores, and
    >> > > > billions of fans insist that you just don't understand.
     
    >> > > > My Blog:http://gobbosforge.blogspot.com/
     
    >> > > > On Thu, Mar 3, 2011 at 3:05 PM, Robert Brock <
    robert_br...@hotmail.com
    >> > > >wrote:
     
    >> > > > > Actually I found the answer if that one. The addendum states
    that the
    >> > > game
    >> > > > > has at least a you see me I see you clause so if the sniper fires
    the
    >> > > > > To: <frontrang...@googlegroups.com>
    >> > > > > Subject: Re: [FRIG] Rules Discussions/Reviews
     
    >> > > > > I am in agreement about a Prone sniper. That seems dumb. If you
    are
    >> > > prone
    >> > > > > and considered the size of your base, then you can't fire if they
    can't
    >> > > > > shoot at you!
     
    >> > > > > It is like being a kid in a candy store!
     
    >> > > > > Twilight is like soccer. They run around for 2 hours, nobody
    scores,
    >> > > Robert_Br...@hotmail.com<mailto:
    >> > > > > Robert_Br...@hotmail.com> > wrote:
    >> > > > > Thought I'd toss up a post about things we find out as we play
    that
    >> > > > > were either interesting points of fun things you find as you
    review
    >> > > > > the rules. After playing last night and reviewing rules today
    here is
    >> > > > > some things I found interesting:
     
    >> > > > > Big Ones that came up from our matches last night and I
    researched
    >> > > > > today:
     
    >> > > > > - If Hit by an enemy attack from behind, a friend within 8" is
    hit, or
    >> > > > > an enemy enters your 8" you can use an ARO to turn to face the
    enemy.
    >> > > > > Note you must face the enemy, not just turn to have them in your
    LoF.
     
    >> > > > > - ARO must always be used against the miniature that caused it
    (pg 137
    >> > > > > main rules under ARO, bolded) .
     
    >> > > > > - If an Order triggers AROs on multiple enemy's you only trigger
    a
    >> > > > > face to face with models that are being affected. AKA if you
    fire a
    >> > > > > sniper at an enemy HMG and trigger AROs from that enemy HMG and
    his
    >> > > > > two sniper buddies, you only trigger a face to face with the
    HMG.. the
    >> > > > > two sniper buddies get their one reactive shots without a face
    to face
    >> > > > > roll.
     
    >> > > > > - If a model is in prone and higher then it's enemy it gains a
    3+
    >> > > > > cover. To shoot at a prone figure you have to be able to see
    it's
    >> > > > > base, but it doesn't state any restriction to shoot with the
    prone
    >> > > > > model. Someone please find a clarification for this one since it
    >> > > > > sounds like if a snipe is up high behind a knee high wall he can
    shoot
    >> > > > > at an enemy model, but can't be fired back upon in return
    because his
    >> > > > > base would obviously not be visible.
     
    >> > > > > Lots of other fun stuff discovered:
     
    >> > > > > - Adhesive Launcher: You roll to hit as normal with the weapon,
    but
    >> > > > > the save is made as a PH roll -6 (ouch) if failed the vehicle is
    >> > > > > immobed (not disabled).
     
    >> > > > > -Shotguns: When using standard ammon you place the small
    teardrop is a
    >> > > > > straight line between you and the target with the small end over
    top
    >> > > > > of the target and the large end pointing away from the firer.
    The
    >> > > > > teardrop can not be angled at all and if firing special ammo you
    do
    >> > > > > not get the teardrop template.
     
    >> > > > > -Hack Airborne Deployment: Hackers may try to hack the enemy's
    >> > > > > Airborne Deployment craft using a WIP -9 roll. If successful the
    enemy
    >> > > > > standard combat jump. Can't ARO this
     
    >> > > > > -EVO Repeater: Jesus these things are just wrong lol.
    >> > > > > - Hack Aiborne deployment: Yeah... that -9 to try and hack it
    goes
    >> > > > > to a -6... if successful then the hacker gets to choose where
    they
    >> > > > > immediately combat jump into. That's gonna be messy, though you
    still
    >> > > > > have the -9 PH dispersion so it randomizes where they will hit a
    bit.
    >> > > > > - When hacking you can halve the target's BTS rounding up,
    possess
    >> > > > > a non-combine army tag with only one successful hack order, blow
    an
    >> > > > > order per hacker to combine you hackers into a hack attempt (aka
    3
    >> > > > > hackers help another hacker hack attack an opposing hacker for a
    WIP
    >> > > > > +9 for 4 orders... that's a dead hacker), or blow one order to
    give a
    >> > > > > +3 to your combat jumping unit (or units if you coordinated
    jump).
    >> > > > > These EVO ability do NOT stack though and you can't use them in
    ARO.
    >> > > > > - If you defensively hack guided ammo with a evo you cause
    all
    >> > > > > further guided ammo aimed at that target to auto-miss. If a
    different
    >> > > > > marker hits the target you will have to reattempt the hack, but
    the
    >> > > > > previous mark is still toast.
     
    >> > > > > - A sniper using a Multi-Sniper rifle that has 2 burst shots
    suffers
    >> > > > > no decrease in shots for using specialty ammo. If using a
    different
    >> > > > > type of MULTI your burst is reduced to two for using specialty
    ammo.
     
    >> > > > > - If the order and the ARO affect each other (shoot/shoot,
    shoot/
    >> > > > > dodge, etc) then you face to face, but if you do another skill
    like
    >> > > > > Alert you don't have to face to face.
     
    >> > > > > Sooooo many fun things in these rules. I'm like a damn kid in a
    candy
    >> > > > > factory.
     
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    >> > > > >http://groups.google.com/group/FrontRangeInfinity?hl=en.
     
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    Jay Button <jayb...@gmail.com> Mar 03 05:13PM -0800 ^
     
    I think the forums are a good idea. The Corvus Belli guys rarely
    post, so you will probably not get an official decision, but it would
    be good to get some other people's point of view.
     
    Jay
     

     

    "Rob (BlueDagger)" <Robert...@Hotmail.com> Mar 03 09:12PM -0800 ^
     
    I'll agree to the ruling since it makes the game less rigid. It's
    really grey since they don't define what extactly "facing" is and I
    doubt it would effect a whole lot of situations.
     

     

 Topic: New player
    Gobbo <lee.la...@gmail.com> Mar 03 06:28AM -0700 ^
     
    Awesome to hear! I love fast delivery! They are UBER detailed! I can not
    wait to actually get painting on mine...
     
     
     
    Twilight is like soccer. They run around for 2 hours, nobody scores, and its
    billions of fans insist that you just don't understand.
     
    My Blog: http://gobbosforge.blogspot.com/
     
     
     
    On Wed, Mar 2, 2011 at 11:28 PM, Rob (BlueDagger)

     

    Jay Button <jayb...@gmail.com> Mar 03 06:13AM -0800 ^
     
    Coolness!
     
    If you have any trouble constructing your remotes, post on the
    official forums and someone will help you out.
     
    Jay
     

     

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Regards,
Ryan

Rob (BlueDagger)

unread,
Mar 4, 2011, 10:09:04 AM3/4/11
to Front Range Infinity Gamers
Yeah, not sure how I missed the giant "you see me I see you clause" on
that one lol.

and holy crap I was wondering whatever happened to ya lol. You just
dropped of the 40k radar one day, couple folks asked about ya. I just
got my Nomads in Wednesday so I'm assembling them now, but it'll be a
bit before they are all ready to go.

On Mar 4, 7:41 am, Ryan Donnelly <wombatcow...@gmail.com> wrote:
> - If a model is in prone and higher then it's enemy it gains a 3+
> cover. To shoot at a prone figure you have to be able to see it's
> base, but it doesn't state any restriction to shoot with the prone
> model. Someone please find a clarification for this one since it
> sounds like if a snipe is up high behind a knee high wall he can shoot
> at an enemy model, but can't be fired back upon in return because his
> base would obviously not be visible.
>
> LOS Is always a 2 way street. So if the sniper can shoot a target, than the
> target can shoot the sniper. LOS is drawn from the prone figures base the
> same as someone else drawing LOS to the "prone model". When I get home I can
> get you the page number but it's in the main rulebook under LOS.
>
> DO you own an army ROb? We used to play 40k together good to see you.
>
> Ryan
>
> On Fri, Mar 4, 2011 at 3:38 AM, <FrontRangeInf...@googlegroups.com
>
>
>
>
>
>
>
>
>
> > wrote:
> >   Today's Topic Summary
>
> > Group:http://groups.google.com/group/FrontRangeInfinity/topics
>
> >    - Rules Discussions/Reviews<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>[11 Updates]
> >    - New player<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>[3 Updates]
>
> >  Topic: Rules Discussions/Reviews<http://groups.google.com/group/FrontRangeInfinity/t/4cfa1d4e4e19ce70>
>
> >    "Rob (BlueDagger)" <Robert_Br...@Hotmail.com> Mar 03 12:18PM -0800 ^<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>
> >    Gobbo <lee.langs...@gmail.com> Mar 03 02:49PM -0700 ^<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>
>
> >    I am in agreement about a Prone sniper. That seems dumb. If you are
> >    prone
> >    and considered the size of your base, then you can't fire if they can't
> >    shoot at you!
>
> >    It is like being a kid in a candy store!
>
> >    Twilight is like soccer. They run around for 2 hours, nobody scores,
> >    and its
> >    billions of fans insist that you just don't understand.
>
> >    My Blog:http://gobbosforge.blogspot.com/
>
> >    On Thu, Mar 3, 2011 at 1:18 PM, Rob (BlueDagger)
>
> >    "Robert Brock " <robert_br...@hotmail.com> Mar 03 10:05PM ^<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>
>
> >    Actually I found the answer if that one. The addendum states that the
> >    game has at least a you see me I see you clause so if the sniper fires the
> >    model getting shot at can see him and arguably the otherrs in LoF.
> >    Sent via BlackBerry from T-Mobile
>
> >    -----Original Message-----
> >    From: Gobbo <lee.langs...@gmail.com>
> >    Date: Thu, 3 Mar 2011 21:49:26
> >    To: <frontrang...@googlegroups.com>
> >    Subject: Re: [FRIG] Rules Discussions/Reviews
>
> >    I am in agreement about a Prone sniper.  That seems dumb.  If you are
> >    prone and considered the size of your base, then you can't fire if they
> >    can't shoot at you!
>
> >    It is like being a kid in a candy store!
>
> >    Twilight is like soccer. They run around for 2 hours, nobody scores,
> >    and its billions of fans insist that you just don't understand.
>
> >     My Blog:http://gobbosforge.blogspot.com/
>
> >    On Thu, Mar 3, 2011 at 1:18 PM, Rob (BlueDagger) <
> >    Gobbo <lee.langs...@gmail.com> Mar 03 03:06PM -0700 ^<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>
>
> >    Cool. That sounds MUCH better!
>
> >    Twilight is like soccer. They run around for 2 hours, nobody scores,
> >    and its
> >    billions of fans insist that you just don't understand.
>
> >    My Blog:http://gobbosforge.blogspot.com/
>
> >    Jay Button <jaybut...@gmail.com> Mar 03 02:32PM -0800 ^<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>
>
> >    Thanks for taking the time to look this up. I knew most of these. I
> >    am sorry if I was not more clear last night. They only thing I would
> >    question is the first point that you made, concerning turning to face
> >    your attacker. Can you tell us where you found that. It sounds like
> >    you are saying that you must turn your model to face directly at your
> >    opponent rather than turning to any facing that would include your
> >    attacker in your line of fire. That doesn't sound right to me.
>
> >    Thanks!
>
> >    Jay
>
> >    Gobbo <lee.langs...@gmail.com> Mar 03 03:34PM -0700 ^<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>
>
> >    I would agree with Jay on that one. That makes little sense, but I
> >    would
> >    need a reference point to verify.
>
> >    Twilight is like soccer. They run around for 2 hours, nobody scores,
> >    and its
> >    billions of fans insist that you just don't understand.
>
> >    My Blog:http://gobbosforge.blogspot.com/
>
> >    "Rob (BlueDagger)" <Robert_Br...@Hotmail.com> Mar 03 03:36PM -0800 ^<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>
>
> >    PG 133: Zone of Control paragraph 2: "... provided with a reaction an
> >    ARO to turn around and face his enemy." Note it's doesn't state
> >    getting the enemy in LoF but rather to face the opponent and in the
> >    graphic 4 it reference (albeit it a crappy pic) the facing of the
> >    models is designated by a small arrow on the edge of the model if you
> >    look closely and the red arrow is pointed directly at the opposing
> >    player model that triggered the ARO.
>
> >    PG 157: Change Facing: same reference to ".. face any enemy miniture..
> >    "
>
> >    There is multiple references to LoF and "seeing" your enemy which is
> >    refered to as the 180 arc, but not facing them. As is real life facing
> >    someone is turning your head to look at someone, at which point your
> >    "seeing" is 180 degrees from the direction you are looking at. There
> >    is no difference in game play between your model turning his head to
> >    "face" his target which would change his "seeing" 180 degree centered
> >    on the enemy and actually turning your model to point at the enemy.
>
> >    It is a gray area, but the wording leads me to believe you have to
> >    actually face the enemy not just see them.
>
> >    Jay Button <jaybut...@gmail.com> Mar 03 04:13PM -0800 ^<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>
>
> >    I am sorry, but I can't agree with you on this one, Rob. I don't see
> >    anywhere on page 133 or page 157 where it says you need to face your
> >    model "directly" at the model causing the ARO. Also, I don't think
> >    that you can infer that the model has to face directly at the model
> >    causing the ARO just because the model happens to be doing that in the
> >    illustration on page 134.
>
> >    You are facing any model in your forward arc.
>
> >    Jay
>
> >    On Mar 3, 4:36 pm, "Rob (BlueDagger)" <Robert_Br...@Hotmail.com>
> >    wrote:
>
> >    Gobbo <lee.langs...@gmail.com> Mar 03 05:43PM -0700 ^<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>
> >    Jay Button <jaybut...@gmail.com> Mar 03 05:13PM -0800 ^<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>
>
> >    I think the forums are a good idea. The Corvus Belli guys rarely
> >    post, so you will probably not get an official decision, but it would
> >    be good to get some other people's point of view.
>
> >    Jay
>
> >    "Rob (BlueDagger)" <Robert_Br...@Hotmail.com> Mar 03 09:12PM -0800 ^<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>
>
> >    I'll agree to the ruling since it makes the game less rigid. It's
> >    really grey since they don't define what extactly "facing" is and I
> >    doubt it would effect a whole lot of situations.
>
> >  Topic: New player<http://groups.google.com/group/FrontRangeInfinity/t/326c5688e3705fc3>
>
> >    Gobbo <lee.langs...@gmail.com> Mar 03 06:28AM -0700 ^<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>
>
> >    Awesome to hear! I love fast delivery! They are UBER detailed! I can
> >    not
> >    wait to actually get painting on mine...
>
> >    Twilight is like soccer. They run around for 2 hours, nobody scores,
> >    and its
> >    billions of fans insist that you just don't understand.
>
> >    My Blog:http://gobbosforge.blogspot.com/
>
> >    On Wed, Mar 2, 2011 at 11:28 PM, Rob (BlueDagger)
>
> >    Jay Button <jaybut...@gmail.com> Mar 03 06:13AM -0800 ^<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>
>
> >    Coolness!
>
> >    If you have any trouble constructing your remotes, post on the
> >    official forums and someone will help you out.
>
> >    Jay
>
> >    "Robert Brock " <robert_br...@hotmail.com> Mar 03 02:19PM ^<https://mail.google.com/mail/html/compose/static_files/blank_quirks.h...>
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