Group: http://groups.google.com/group/FrontRangeInfinity/topics
- Rules Discussions/Reviews [11 Updates]
- New player [3 Updates]
Topic: Rules Discussions/Reviews"Rob (BlueDagger)" <Robert...@Hotmail.com> Mar 03 12:18PM -0800 ^
Thought I'd toss up a post about things we find out as we play that
were either interesting points of fun things you find as you review
the rules. After playing last night and reviewing rules today here is
some things I found interesting:
Big Ones that came up from our matches last night and I researched
today:
- If Hit by an enemy attack from behind, a friend within 8" is hit, or
an enemy enters your 8" you can use an ARO to turn to face the enemy.
Note you must face the enemy, not just turn to have them in your LoF.
- ARO must always be used against the miniature that caused it (pg 137
main rules under ARO, bolded) .
- If an Order triggers AROs on multiple enemy's you only trigger a
face to face with models that are being affected. AKA if you fire a
sniper at an enemy HMG and trigger AROs from that enemy HMG and his
two sniper buddies, you only trigger a face to face with the HMG.. the
two sniper buddies get their one reactive shots without a face to face
roll.
- If a model is in prone and higher then it's enemy it gains a 3+
cover. To shoot at a prone figure you have to be able to see it's
base, but it doesn't state any restriction to shoot with the prone
model. Someone please find a clarification for this one since it
sounds like if a snipe is up high behind a knee high wall he can shoot
at an enemy model, but can't be fired back upon in return because his
base would obviously not be visible.
Lots of other fun stuff discovered:
- Adhesive Launcher: You roll to hit as normal with the weapon, but
the save is made as a PH roll -6 (ouch) if failed the vehicle is
immobed (not disabled).
-Shotguns: When using standard ammon you place the small teardrop is a
straight line between you and the target with the small end over top
of the target and the large end pointing away from the firer. The
teardrop can not be angled at all and if firing special ammo you do
not get the teardrop template.
-Hack Airborne Deployment: Hackers may try to hack the enemy's
Airborne Deployment craft using a WIP -9 roll. If successful the enemy
must immediately drop them with a PH-9 roll and disperse as per
standard combat jump. Can't ARO this
-EVO Repeater: Jesus these things are just wrong lol.
- Hack Aiborne deployment: Yeah... that -9 to try and hack it goes
to a -6... if successful then the hacker gets to choose where they
immediately combat jump into. That's gonna be messy, though you still
have the -9 PH dispersion so it randomizes where they will hit a bit.
- When hacking you can halve the target's BTS rounding up, possess
a non-combine army tag with only one successful hack order, blow an
order per hacker to combine you hackers into a hack attempt (aka 3
hackers help another hacker hack attack an opposing hacker for a WIP
+9 for 4 orders... that's a dead hacker), or blow one order to give a
+3 to your combat jumping unit (or units if you coordinated jump).
These EVO ability do NOT stack though and you can't use them in ARO.
- If you defensively hack guided ammo with a evo you cause all
further guided ammo aimed at that target to auto-miss. If a different
marker hits the target you will have to reattempt the hack, but the
previous mark is still toast.
- A sniper using a Multi-Sniper rifle that has 2 burst shots suffers
no decrease in shots for using specialty ammo. If using a different
type of MULTI your burst is reduced to two for using specialty ammo.
- If the order and the ARO affect each other (shoot/shoot, shoot/
dodge, etc) then you face to face, but if you do another skill like
Alert you don't have to face to face.
Sooooo many fun things in these rules. I'm like a damn kid in a candy
factory.
Gobbo <lee.la...@gmail.com> Mar 03 02:49PM -0700 ^
I am in agreement about a Prone sniper. That seems dumb. If you are prone
and considered the size of your base, then you can't fire if they can't
shoot at you!
It is like being a kid in a candy store!
Twilight is like soccer. They run around for 2 hours, nobody scores, and its
billions of fans insist that you just don't understand.
My Blog: http://gobbosforge.blogspot.com/
On Thu, Mar 3, 2011 at 1:18 PM, Rob (BlueDagger)
"Robert Brock " <robert...@hotmail.com> Mar 03 10:05PM ^
Actually I found the answer if that one. The addendum states that the game has at least a you see me I see you clause so if the sniper fires the model getting shot at can see him and arguably the otherrs in LoF.
Sent via BlackBerry from T-Mobile
-----Original Message-----
From: Gobbo <lee.la...@gmail.com>
Date: Thu, 3 Mar 2011 21:49:26
To: <frontrang...@googlegroups.com>
Subject: Re: [FRIG] Rules Discussions/Reviews
I am in agreement about a Prone sniper. That seems dumb. If you are prone and considered the size of your base, then you can't fire if they can't shoot at you!
It is like being a kid in a candy store!
Twilight is like soccer. They run around for 2 hours, nobody scores, and its billions of fans insist that you just don't understand.
My Blog: http://gobbosforge.blogspot.com/
On Thu, Mar 3, 2011 at 1:18 PM, Rob (BlueDagger) <Robert...@hotmail.com <mailto:Robert...@hotmail.com> > wrote:
Thought I'd toss up a post about things we find out as we play that
were either interesting points of fun things you find as you review
the rules. After playing last night and reviewing rules today here is
some things I found interesting:
Big Ones that came up from our matches last night and I researched
today:
- If Hit by an enemy attack from behind, a friend within 8" is hit, or
an enemy enters your 8" you can use an ARO to turn to face the enemy.
Note you must face the enemy, not just turn to have them in your LoF.
- ARO must always be used against the miniature that caused it (pg 137
main rules under ARO, bolded) .
- If an Order triggers AROs on multiple enemy's you only trigger a
face to face with models that are being affected. AKA if you fire a
sniper at an enemy HMG and trigger AROs from that enemy HMG and his
two sniper buddies, you only trigger a face to face with the HMG.. the
two sniper buddies get their one reactive shots without a face to face
roll.
- If a model is in prone and higher then it's enemy it gains a 3+
cover. To shoot at a prone figure you have to be able to see it's
base, but it doesn't state any restriction to shoot with the prone
model. Someone please find a clarification for this one since it
sounds like if a snipe is up high behind a knee high wall he can shoot
at an enemy model, but can't be fired back upon in return because his
base would obviously not be visible.
Lots of other fun stuff discovered:
- Adhesive Launcher: You roll to hit as normal with the weapon, but
the save is made as a PH roll -6 (ouch) if failed the vehicle is
immobed (not disabled).
-Shotguns: When using standard ammon you place the small teardrop is a
straight line between you and the target with the small end over top
of the target and the large end pointing away from the firer. The
teardrop can not be angled at all and if firing special ammo you do
not get the teardrop template.
-Hack Airborne Deployment: Hackers may try to hack the enemy's
Airborne Deployment craft using a WIP -9 roll. If successful the enemy
must immediately drop them with a PH-9 roll and disperse as per
standard combat jump. Can't ARO this
-EVO Repeater: Jesus these things are just wrong lol.
- Hack Aiborne deployment: Yeah... that -9 to try and hack it goes
to a -6... if successful then the hacker gets to choose where they
immediately combat jump into. That's gonna be messy, though you still
have the -9 PH dispersion so it randomizes where they will hit a bit.
- When hacking you can halve the target's BTS rounding up, possess
a non-combine army tag with only one successful hack order, blow an
order per hacker to combine you hackers into a hack attempt (aka 3
hackers help another hacker hack attack an opposing hacker for a WIP
+9 for 4 orders... that's a dead hacker), or blow one order to give a
+3 to your combat jumping unit (or units if you coordinated jump).
These EVO ability do NOT stack though and you can't use them in ARO.
- If you defensively hack guided ammo with a evo you cause all
further guided ammo aimed at that target to auto-miss. If a different
marker hits the target you will have to reattempt the hack, but the
previous mark is still toast.
- A sniper using a Multi-Sniper rifle that has 2 burst shots suffers
no decrease in shots for using specialty ammo. If using a different
type of MULTI your burst is reduced to two for using specialty ammo.
- If the order and the ARO affect each other (shoot/shoot, shoot/
dodge, etc) then you face to face, but if you do another skill like
Alert you don't have to face to face.
Sooooo many fun things in these rules. I'm like a damn kid in a candy
factory.
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Gobbo <lee.la...@gmail.com> Mar 03 03:06PM -0700 ^
Cool. That sounds MUCH better!
Twilight is like soccer. They run around for 2 hours, nobody scores, and its
billions of fans insist that you just don't understand.
My Blog: http://gobbosforge.blogspot.com/
Jay Button <jayb...@gmail.com> Mar 03 02:32PM -0800 ^
Thanks for taking the time to look this up. I knew most of these. I
am sorry if I was not more clear last night. They only thing I would
question is the first point that you made, concerning turning to face
your attacker. Can you tell us where you found that. It sounds like
you are saying that you must turn your model to face directly at your
opponent rather than turning to any facing that would include your
attacker in your line of fire. That doesn't sound right to me.
Thanks!
Jay
Gobbo <lee.la...@gmail.com> Mar 03 03:34PM -0700 ^
I would agree with Jay on that one. That makes little sense, but I would
need a reference point to verify.
Twilight is like soccer. They run around for 2 hours, nobody scores, and its
billions of fans insist that you just don't understand.
My Blog: http://gobbosforge.blogspot.com/
"Rob (BlueDagger)" <Robert...@Hotmail.com> Mar 03 03:36PM -0800 ^
PG 133: Zone of Control paragraph 2: "... provided with a reaction an
ARO to turn around and face his enemy." Note it's doesn't state
getting the enemy in LoF but rather to face the opponent and in the
graphic 4 it reference (albeit it a crappy pic) the facing of the
models is designated by a small arrow on the edge of the model if you
look closely and the red arrow is pointed directly at the opposing
player model that triggered the ARO.
PG 157: Change Facing: same reference to ".. face any enemy miniture..
"
There is multiple references to LoF and "seeing" your enemy which is
refered to as the 180 arc, but not facing them. As is real life facing
someone is turning your head to look at someone, at which point your
"seeing" is 180 degrees from the direction you are looking at. There
is no difference in game play between your model turning his head to
"face" his target which would change his "seeing" 180 degree centered
on the enemy and actually turning your model to point at the enemy.
It is a gray area, but the wording leads me to believe you have to
actually face the enemy not just see them.
Jay Button <jayb...@gmail.com> Mar 03 04:13PM -0800 ^
I am sorry, but I can't agree with you on this one, Rob. I don't see
anywhere on page 133 or page 157 where it says you need to face your
model "directly" at the model causing the ARO. Also, I don't think
that you can infer that the model has to face directly at the model
causing the ARO just because the model happens to be doing that in the
illustration on page 134.
You are facing any model in your forward arc.
Jay
On Mar 3, 4:36 pm, "Rob (BlueDagger)" <Robert_Br...@Hotmail.com>
wrote:
Gobbo <lee.la...@gmail.com> Mar 03 05:43PM -0700 ^
I will see what I can find in the rules section of the Infinity forums when
I get home.
My common sense is tingling!
>> actually face the enemy not just see them.
>> On Mar 3, 3:34 pm, Gobbo <lee.langs...@gmail.com> wrote:
>> > I would agree with Jay on that one. That makes little sense, but I
would
>> > need a reference point to verify.
>> > Twilight is like soccer. They run around for 2 hours, nobody scores,
and its
>> > > On Mar 3, 3:06 pm, Gobbo <lee.langs...@gmail.com> wrote:
>> > > > Cool. That sounds MUCH better!
>> > > > Twilight is like soccer. They run around for 2 hours, nobody
scores, and
>> > > > billions of fans insist that you just don't understand.
>> > > > My Blog:http://gobbosforge.blogspot.com/
>> > > > On Thu, Mar 3, 2011 at 3:05 PM, Robert Brock <
robert_br...@hotmail.com
>> > > >wrote:
>> > > > > Actually I found the answer if that one. The addendum states
that the
>> > > game
>> > > > > has at least a you see me I see you clause so if the sniper fires
the
>> > > > > To: <frontrang...@googlegroups.com>
>> > > > > Subject: Re: [FRIG] Rules Discussions/Reviews
>> > > > > I am in agreement about a Prone sniper. That seems dumb. If you
are
>> > > prone
>> > > > > and considered the size of your base, then you can't fire if they
can't
>> > > > > shoot at you!
>> > > > > It is like being a kid in a candy store!
>> > > > > Twilight is like soccer. They run around for 2 hours, nobody
scores,
>> > > Robert_Br...@hotmail.com<mailto:
>> > > > > Robert_Br...@hotmail.com> > wrote:
>> > > > > Thought I'd toss up a post about things we find out as we play
that
>> > > > > were either interesting points of fun things you find as you
review
>> > > > > the rules. After playing last night and reviewing rules today
here is
>> > > > > some things I found interesting:
>> > > > > Big Ones that came up from our matches last night and I
researched
>> > > > > today:
>> > > > > - If Hit by an enemy attack from behind, a friend within 8" is
hit, or
>> > > > > an enemy enters your 8" you can use an ARO to turn to face the
enemy.
>> > > > > Note you must face the enemy, not just turn to have them in your
LoF.
>> > > > > - ARO must always be used against the miniature that caused it
(pg 137
>> > > > > main rules under ARO, bolded) .
>> > > > > - If an Order triggers AROs on multiple enemy's you only trigger
a
>> > > > > face to face with models that are being affected. AKA if you
fire a
>> > > > > sniper at an enemy HMG and trigger AROs from that enemy HMG and
his
>> > > > > two sniper buddies, you only trigger a face to face with the
HMG.. the
>> > > > > two sniper buddies get their one reactive shots without a face
to face
>> > > > > roll.
>> > > > > - If a model is in prone and higher then it's enemy it gains a
3+
>> > > > > cover. To shoot at a prone figure you have to be able to see
it's
>> > > > > base, but it doesn't state any restriction to shoot with the
prone
>> > > > > model. Someone please find a clarification for this one since it
>> > > > > sounds like if a snipe is up high behind a knee high wall he can
shoot
>> > > > > at an enemy model, but can't be fired back upon in return
because his
>> > > > > base would obviously not be visible.
>> > > > > Lots of other fun stuff discovered:
>> > > > > - Adhesive Launcher: You roll to hit as normal with the weapon,
but
>> > > > > the save is made as a PH roll -6 (ouch) if failed the vehicle is
>> > > > > immobed (not disabled).
>> > > > > -Shotguns: When using standard ammon you place the small
teardrop is a
>> > > > > straight line between you and the target with the small end over
top
>> > > > > of the target and the large end pointing away from the firer.
The
>> > > > > teardrop can not be angled at all and if firing special ammo you
do
>> > > > > not get the teardrop template.
>> > > > > -Hack Airborne Deployment: Hackers may try to hack the enemy's
>> > > > > Airborne Deployment craft using a WIP -9 roll. If successful the
enemy
>> > > > > standard combat jump. Can't ARO this
>> > > > > -EVO Repeater: Jesus these things are just wrong lol.
>> > > > > - Hack Aiborne deployment: Yeah... that -9 to try and hack it
goes
>> > > > > to a -6... if successful then the hacker gets to choose where
they
>> > > > > immediately combat jump into. That's gonna be messy, though you
still
>> > > > > have the -9 PH dispersion so it randomizes where they will hit a
bit.
>> > > > > - When hacking you can halve the target's BTS rounding up,
possess
>> > > > > a non-combine army tag with only one successful hack order, blow
an
>> > > > > order per hacker to combine you hackers into a hack attempt (aka
3
>> > > > > hackers help another hacker hack attack an opposing hacker for a
WIP
>> > > > > +9 for 4 orders... that's a dead hacker), or blow one order to
give a
>> > > > > +3 to your combat jumping unit (or units if you coordinated
jump).
>> > > > > These EVO ability do NOT stack though and you can't use them in
ARO.
>> > > > > - If you defensively hack guided ammo with a evo you cause
all
>> > > > > further guided ammo aimed at that target to auto-miss. If a
different
>> > > > > marker hits the target you will have to reattempt the hack, but
the
>> > > > > previous mark is still toast.
>> > > > > - A sniper using a Multi-Sniper rifle that has 2 burst shots
suffers
>> > > > > no decrease in shots for using specialty ammo. If using a
different
>> > > > > type of MULTI your burst is reduced to two for using specialty
ammo.
>> > > > > - If the order and the ARO affect each other (shoot/shoot,
shoot/
>> > > > > dodge, etc) then you face to face, but if you do another skill
like
>> > > > > Alert you don't have to face to face.
>> > > > > Sooooo many fun things in these rules. I'm like a damn kid in a
candy
>> > > > > factory.
>> > > > > --
>> > > > > You received this message because you are subscribed to the
>> > > > >http://groups.google.com/group/FrontRangeInfinity?hl=en.
>> > > > > --
>> > > > > You received this message because you are subscribed to the
>> > > > >http://groups.google.com/group/FrontRangeInfinity?hl=en.
>> > > > > --
>> > > > > You received this message because you are subscribed to the
>> > > > > To unsubscribe from this group, send email to
>> > > > > FrontRangeInfin...@googlegroups.com.
>> > > > > For more options, visit this group at
http://groups.google.com/group/FrontRangeInfinity?hl=en.-Hidequoted
>> > > > - Show quoted text -
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Jay Button <jayb...@gmail.com> Mar 03 05:13PM -0800 ^
I think the forums are a good idea. The Corvus Belli guys rarely
post, so you will probably not get an official decision, but it would
be good to get some other people's point of view.
Jay
"Rob (BlueDagger)" <Robert...@Hotmail.com> Mar 03 09:12PM -0800 ^
I'll agree to the ruling since it makes the game less rigid. It's
really grey since they don't define what extactly "facing" is and I
doubt it would effect a whole lot of situations.
Topic: New playerGobbo <lee.la...@gmail.com> Mar 03 06:28AM -0700 ^
Awesome to hear! I love fast delivery! They are UBER detailed! I can not
wait to actually get painting on mine...
Twilight is like soccer. They run around for 2 hours, nobody scores, and its
billions of fans insist that you just don't understand.
My Blog: http://gobbosforge.blogspot.com/
On Wed, Mar 2, 2011 at 11:28 PM, Rob (BlueDagger)
Jay Button <jayb...@gmail.com> Mar 03 06:13AM -0800 ^
Coolness!
If you have any trouble constructing your remotes, post on the
official forums and someone will help you out.
Jay
"Robert Brock " <robert...@hotmail.com> Mar 03 02:19PM ^
--
Blasphemy! I loves me a good challenge. There is a lot of pin work to do that's for sure
Sent via BlackBerry from T-Mobile
-----Original Message-----
From: Jay Button <jayb...@gmail.com>
Date: Thu, 3 Mar 2011 14:13:10
To: <FrontRang...@googlegroups.com>
Subject: [FRIG] Re: New player
Coolness!
If you have any trouble constructing your remotes, post on the
official forums and someone will help you out.
Jay
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