There's currently no new capability in ES 3 / WebGL 2 for uploading
part of an HTML video, image, or canvas element to a texture, though
it could be added.
This would have to be plumbed all the way back to the video decoder, I
think, so that at no point would the browser be doing unnecessary
blits of the entire video.
Could you please provide a small test case showing the poor
performance, with assets that aren't copyright-encumbered?
> --
> You received this message because you are subscribed to the Google Groups
> "WebGL Dev List" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to
webgl-dev-lis...@googlegroups.com.
> For more options, visit
https://groups.google.com/d/optout.