On 26 Sep 2023, at 22:04, Matt wrotYes I have an audio license.
I'm not sure but I think stereo. If it changes the solution I can find out.
The idea is to have the horses start at one end underneath the house seats, and then cross over to the other side - left to right (or right to left).
In the following examples I have 3 speakers L C R on 3 cue outputs

Q1 has a horse galloping from left to right with a clear point between 6 and 8 seconds where the horse passes the listener.
If you played this effect just routed to 2 speakers under the seats left and right (cue outputs 1+3 ) then you would get a very good effect of a horse passing.
As you have a centre speaker under the seats, perhaps placed more behind the audience, this allows you to enhance the effect by building the level at the point the horse passes and pulling the image behind the audience at the doppler point.
To do this you would just route the audio cue to the left and right speakers as normal and also fade up the centre speaker with the left and right channels routed to it over 6 seconds or so and then fade the centre channel out again.
In the timeline group Q3:
Q4 is the same horse effect with the centre speaker fed from both ch of the recording

Q5 Builds in the centre speaker (cue output 2)

Q6 Fades the centre speaker

The other way of doing these effects is with a mono recording with a fairly constant distance and tone and purely using changes in level (amplitude) to achieve the panning
In Timeline group Q7:
We start the audio cue Q8 with cue outputs 1 to 3 out

Then in Q9 we fade up the Left speaker (cue output 1)

in Q10 we crossfade to the centre speaker (cue output 2)

in Q11 we crossfade to the right speaker (cue output 3)

and in Q12 we face out the right speaker (cue output 3)

As you can hear in the screen recording (attached to my next post) amplitude panning a mono cue doesn't have much realism or subtlety and the end result is often crude or comical.
If you listen to the first example which is a true stereo recording you can hear several things that are lacking in the amplitude panned example.
There is a subtle change of pitch when the horse passes the listener (doppler)
The further away the horse is from the listener, the less high frequency content there is.
In Timeline group Q13 we achieve a doppler in Q17 by quickly fading the playback rate to 0.85 of the original rate

All the levels are the same as in the previous example, but when the audio cue starts there is a LPF (low pass filter) in the audio FX tab set to filter all frequencies above 1500Hz

In Q15 as well as fading up the left speaker we also open the filter to allow all the high frequency content of the audio to be heard

Qs 16 +18 crossfade thru the centre channel as in Qs 10 + 11 in the previous. example (remember Q17 is the rate change doppler)
In Q 19 as well as fading out the right speaker we also close the LPF back down so as the horse recedes so do the upper frequencies.

This sounds much better, though nowhere near as good as a proper stereo or multichannel recording.
Screen recording in the next post......
Mic