Current status of Pyglet

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Matthias F. Brandstetter

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Jan 11, 2014, 9:25:58 AM1/11/14
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Hey guys,

I want to start a new 2.5d game dev project, using Python, so I was looking for a decent game/graphics engine based on Python (using OpenGL). I saw the last release of PyGame is from 2009, so I was looking for a more recent alternative. So I eventually came across Pyglet, and from what I have seen so far it looks like what I was l searching for.

However, I also noticed that the last release is from mid-2012 (excl. repo of course), and apparently the official docs are not fully in sync with latest versions.

So to my question: Is Pyglet still being actively maintained? I see there are some open issues, will they be fixed in some near future? Are there any open major bugs at the moment?

Also, are there any plans to update the documentaiton?

Please don't get me wrong, I fully understand how much time is involved to create a game engine, and I understand this cannot be done in only some spare hours every now and then. I appreciate the work you guys did very much. I would just be interested whether I can/should rely on Pyglet, since now it is the time for me to choose "the right" engine for my needs...

Thanks in advance for all your feedback!

Kind regards, Matthias

"Juan J. Martínez"

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Jan 11, 2014, 9:31:05 AM1/11/14
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On 11/01/14 14:25, Matthias F. Brandstetter wrote:
> [...]
> So to my question: Is Pyglet still being actively maintained? I see
> there are some open issues, will they be fixed in some near future? Are
> there any open major bugs at the moment?

pyglet is "kind of" maintained and eventually version 1.2 will be
released as stable. Version 1.1.x is not maintained and it has problems
that have been fixed in 1.2.

> Also, are there any plans to update the documentaiton?

You can find a link to the development documentation in:
http://pyglet.org/documentation.html

We try to keep it up to date, although there are some issues regarding
the documentation.

> Please don't get me wrong, I fully understand how much time is involved
> to create a game engine, and I understand this cannot be done in only
> some spare hours every now and then. I appreciate the work you guys did
> very much. I would just be interested whether I can/should rely on
> Pyglet, since now it is the time for me to choose "the right" engine for
> my needs...

Well, pyglet code from the repository mostly works although, it's true
that you may find issues that potentially you may have to fix/workaround
yourself.

Regards,

Juan

--
jjm's home: http://www.usebox.net/jjm/
blackshell: http://blackshell.usebox.net/

Matthias F. Brandstetter

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Jan 11, 2014, 9:32:20 AM1/11/14
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Thanks for this quick reply.
I think I will go for Pyglet anyway :)

Cheers!



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