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I fully agree. I used to be very enthusiastic about OsmAnd and I also have OsmAnd+.
I still follow the developments and I see great functionality being added, but this main two topics (again: for me) has now lead to the fact that I stopped using OsmAnd(+). If I need to buy an expensive phone just to run OsmAnd, when all other nav apps run fine, I can just as well buy a TomTom. I don't game on my phone so why should I need an big, expensive phone.
The app which I loved so much in the 1.1, 1.3 and 1.5 versions simply grew unusable to me.
1. the OSM data along your route could have some bugs, e.g. unconnected roads or wrong speed limits. You could look for those in "OSM Inspector" or "Osmose" web tools.
2. the OsmAnd routing file contains assumes wrong max speeds depending on road type (e.g. it could think a "ramp" where somebody put maxspeed=130 it faster than the real highway (motorway, where assumed maxspeed is 110). See https://github.com/osmandapp/OsmAnd-resources/blob/master/routing/routing.xml#L180 . You can make a customized version of this file and put it in your OsmAnd data folder.
3. increasing slowness of OsmAnd may also be caused by actually increasing data being put into OSM (e.g. more minor roads that OsmAnd must judge now). Depends on the coverage quality of the regions you guys are talking about.
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It's not very fair to compare OsmAnd with Scout. Scout uses some extra data that's not available to OsmAnd. See http://stevecoast.com/2014/05/19/why-openstreetmap-is-now-navigation-ready-for-people-like-you/
It's not very fair to compare OsmAnd with Scout. Scout uses some extra data that's not available to OsmAnd. See http://stevecoast.com/2014/05/19/why-openstreetmap-is-now-navigation-ready-for-people-like-you/
2. the OsmAnd routing file contains assumes wrong max speeds depending on road type (e.g. it could think a "ramp" where somebody put maxspeed=130 it faster than the real highway (motorway, where assumed maxspeed is 110). See https://github.com/osmandapp/OsmAnd-resources/blob/master/routing/routing.xml#L180 . You can make a customized version of this file and put it in your OsmAnd data folder.I could do this, but why can't the developers define a version with meaningful default settings?
3. increasing slowness of OsmAnd may also be caused by actually increasing data being put into OSM (e.g. more minor roads that OsmAnd must judge now). Depends on the coverage quality of the regions you guys are talking about.The OSM maps are the basis for Osmand as well as for Scout. So the amount of data should be (nearly) the same for the same region. The size of the map files in MB is also quite the same in both apps. so I would exclude major map differences as the root of problems in Osmand. Besides this: initial route calculation may be influenced by the map size and quality, but the time it takes Osmand to draw the recalculated route after the message for this event appears, is also not acceptable - sometimes it takes 10 to 20 seconds. A time, when in urban environment I have already passed some junctions and missed the recommended route again ...
I meant that even if you took OsmAnd 1.3 2 years ago and 1.3 today, you would be using different maps, the one today being much bigger with more data. So even an unchanged OsmAnd code would render slower today. So even if OsmAnd 1.9 had the same renderer as 1.3, it would appear slower.
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The 1.3 version is less accurate in calculating the correct or optimal route. In long routes it is not a problem and neither in short routes. In routes between 80-150 kilometers it sometimes takes strange "decisions" in what should be the correct route.
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as far as I know the GPU is not being used at all
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Hi
>> Conclusion, What is the problem, You and the other developers. Not the circumstances. Because other developers do not cause such problems to me.Shall I take it personally? I'm not sure the discussion goes in the right direction, if you satisfied with 1.8 more than with 1.9, you would better stay with it. If you like the product you have, you use it. If you would like to get it better, you collaborate.
I don't see any changes between 1.8 and 1.9 in the routing engine, it could be only route configuration change (routing.xml) which was done by another cyclist and may be not tested enough.
But I guess FPS widget was existing that time and if I'm not mistaken 1.3 was quite slow if turn on POI to display on the map. So to solve that problem we introduced one more layer of pre-image. And that make app impossible to use for old phone with memory limitation, on new system app is allowed to use up to 50MB, on old Android it was just 20MB. Anyway that layer potentially introduced a delay.
To be quite honest 1.3 was released 2 years ago, so if your phone is older than 3 years that was probably right software. The things are changing and even developers change their phones, nowadays S3 is considered as slow phone (please take into account phone really degrades over time, especially with often install/uninstall).