Though the process is more complex (it used to be this simple), you
can think of constructing a wing as starting with two airfoil sections
-- the root and tip section.
At the beginning, both are located at the origin, both are
not-rotated, not-scaled (chord=1), etc.
To build a wing, you scale, rotate, and translate the two sections
into their final states -- the wing is then constructed by connecting
the two together into a surface.
The x-axis runs from nose to tail, which is expected to be aligned
with the chordwise direction.
Dihedral is a rotation of the tip airfoil about the x-axis. Using the
'rotate airfoil to match dihedral' complicates this a bit, but you
should get the idea.
So, dihedral doesn't care about which x/c line you reference it to.
If your wing thickness tapers geometrically, the top/bottom surface
will have slightly different apparent dihedral than the value you
specified.
OpenVSP performs these transformations assuming your initial airfoil
has its leading edge at (0,0) and its trailing edge at (1,0). If this
is true for your root and tip foils, then you should see the LE and TE
fall along the nominal dihedral angle. If this is not true for your
foils, things will be off. Twist will also throw this off.
You've asked a bunch of questions like this (some in private), but you
haven't talked about what you are actually trying to do.
What actual problem are you trying to solve? Are you trying to
duplicate OpenVSP's wing? Trying to reconstruct in CAD? Something
else? There may be an easier/better way.
If you are really looking for a definitive description of exactly how
the wing is constructed, it is very complicated (especially with
blending) and you're going to be better off trying to understand the
code.
Rob
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