how to use 2 controllers with Mupen64plus

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Bluerose

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Jan 27, 2016, 1:40:37 AM1/27/16
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well, the nightmare of configuring mupen64plus isnt quite over as I had hoped. While I was successful in getting at least 1 controller to work with mupen64plus by editing the autoconfig.ini file, it now it seems setting up a second controller is just as much of a hassle. 

First off I will say this - which file is the file to configure for multiple controllers? The ones I have seen are:

autoconfig.ini 
mupen64plus.cfg
mupen64plus-qt.conf
mupen64plus-input-sd-so

What I want to do is configure controller 1 to be "Twin USB Joystick" and controller 2 to be "Logitech Gamepad F310". WHen I laucnh the game only the Twin USB joystick works. I know the second joystick is being registered by the machine, because I have tested it with other applications. 

As you can see in the mupen64plus.cfg config below, both are set for [Input-SDL-Control1] and [Input-SDL-Control2], but then again, this might not even be the right file to be editing. Hard to know when there are at least 4 floating around in different directories. 

Here is the out put of the mupen64plus.cfg file:

# Mupen64Plus Configuration File

# This file is automatically read and written by the Mupen64Plus Core library


[Audio-SDL]


# Mupen64Plus SDL Audio Plugin config parameter version number

Version = 1

# Frequency which is used if rom doesn't want to change it

DEFAULT_FREQUENCY = 32767

# Swaps left and right channels

SWAP_CHANNELS = False

# Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.

PRIMARY_BUFFER_SIZE = 16384

# Fullness level target for Primary audio buffer, in equivalent output samples

PRIMARY_BUFFER_TARGET = 10240

# Size of secondary buffer in output samples. This is SDL's hardware buffer.

SECONDARY_BUFFER_SIZE = 2048

# Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial

RESAMPLE = "trivial"

# Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume)

VOLUME_CONTROL_TYPE = 1

# Percentage change each time the volume is increased or decreased

VOLUME_ADJUST = 36

# Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1

VOLUME_DEFAULT = 80



[Core]


# Mupen64Plus Core config parameter set version number. Please don't change this version number.

Version = 1.010000

# Draw on-screen display if True, otherwise don't draw OSD

OnScreenDisplay = False

# Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more

R4300Emulator = 2

# Disable compiled jump commands in dynamic recompiler (should be set to False)

NoCompiledJump = False

# Disable 4MB expansion RAM pack. May be necessary for some games

DisableExtraMem = False

# Increment the save state slot after each save operation

AutoStateSlotIncrement = False

# Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support

EnableDebugger = False

# Save state slot (0-9) to use when saving/loading the emulator state

CurrentStateSlot = 8

# Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used

ScreenshotPath = ""

# Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used

SaveStatePath = ""

# Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used

SaveSRAMPath = ""

# Path to a directory to search when looking for shared data files

SharedDataPath = "/usr/local/share/mupen64plus"

# Delay interrupt after DMA SI read/write

DelaySI = True

# Force number of cycles per emulated instruction

CountPerOp = 0



[CoreEvents]


# Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.

Version = 1

# SDL keysym for stopping the emulator

Kbd Mapping Stop = 27

# SDL keysym for switching between fullscreen/windowed modes

Kbd Mapping Fullscreen = 0

# SDL keysym for saving the emulator state

Kbd Mapping Save State = 286

# SDL keysym for loading the emulator state

Kbd Mapping Load State = 288

# SDL keysym for advancing the save state slot

Kbd Mapping Increment Slot = 0

# SDL keysym for resetting the emulator

Kbd Mapping Reset = 290

# SDL keysym for slowing down the emulator

Kbd Mapping Speed Down = 291

# SDL keysym for speeding up the emulator

Kbd Mapping Speed Up = 292

# SDL keysym for taking a screenshot

Kbd Mapping Screenshot = 293

# SDL keysym for pausing the emulator

Kbd Mapping Pause = 112

# SDL keysym for muting/unmuting the sound

Kbd Mapping Mute = 109

# SDL keysym for increasing the volume

Kbd Mapping Increase Volume = 93

# SDL keysym for decreasing the volume

Kbd Mapping Decrease Volume = 91

# SDL keysym for temporarily going really fast

Kbd Mapping Fast Forward = 102

# SDL keysym for advancing by one frame when paused

Kbd Mapping Frame Advance = 47

# SDL keysym for pressing the game shark button

Kbd Mapping Gameshark = 103

# Joystick event string for stopping the emulator

Joy Mapping Stop = ""

# Joystick event string for switching between fullscreen/windowed modes

Joy Mapping Fullscreen = ""

# Joystick event string for saving the emulator state

Joy Mapping Save State = ""

# Joystick event string for loading the emulator state

Joy Mapping Load State = ""

# Joystick event string for advancing the save state slot

Joy Mapping Increment Slot = ""

# Joystick event string for taking a screenshot

Joy Mapping Screenshot = ""

# Joystick event string for pausing the emulator

Joy Mapping Pause = ""

# Joystick event string for muting/unmuting the sound

Joy Mapping Mute = ""

# Joystick event string for increasing the volume

Joy Mapping Increase Volume = ""

# Joystick event string for decreasing the volume

Joy Mapping Decrease Volume = ""

# Joystick event string for fast-forward

Joy Mapping Fast Forward = ""

# Joystick event string for pressing the game shark button

Joy Mapping Gameshark = ""



[Input-SDL-Control1]


# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.

version = 2

# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic

mode = 2

# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number

device = 0

# SDL joystick name (or Keyboard)

name = "Twin USB Joystick"

# Specifies whether this controller is 'plugged in' to the simulated N64

plugged = True

# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak

plugin = 2

# If True, then mouse buttons may be used with this controller

mouse = False

# Scaling factor for mouse movements. For X, Y axes.

MouseSensitivity = "2.00,2.00"

# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.

AnalogDeadzone = "4096,4096"

# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value

AnalogPeak = "32768,32768"

# Digital button configuration mappings

DPad R = "hat(0 Right)"

DPad L = "hat(0 Left)"

DPad D = "hat(0 Down)"

DPad U = "hat(0 Up)"

Start = "button(9)"

Z Trig = "button(7)"

B Button = "button(1)"

A Button = "button(3)"

C Button R = "axis(3+)"

C Button L = "axis(3-)"

C Button D = "axis(2+)"

C Button U = "axis(2-)"

R Trig = "button(4)"

L Trig = "button(5)"

# Analog axis configuration mappings

X Axis = "axis(0-,0+)"

Y Axis = "axis(1-,1+)"

Mempak switch = ""

Rumblepak switch = ""



[Input-SDL-Control2]


# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.

version = 2

# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic

mode = 0

# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number

device = -1

# SDL joystick name (or Keyboard)

name = "Logitech Gamepad F310"

# Specifies whether this controller is 'plugged in' to the simulated N64

plugged = True

# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak

plugin = 2

# If True, then mouse buttons may be used with this controller

mouse = False

# Scaling factor for mouse movements. For X, Y axes.

MouseSensitivity = "2.00,2.00"

# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.

AnalogDeadzone = "4096,4096"

# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value

AnalogPeak = "32768,32768"

# Digital button configuration mappings

DPad R = "hat(0 Right)"

DPad L = "hat(0 Left)"

DPad D = "hat(0 Down)"

DPad U = ""hat(0 Up)"

Start = "button(7)"

Z Trig = "button(5)"

B Button = "button(2)"

A Button = "button(0)"

C Button R = "axis(3+)"

C Button L = "axis(3-)"

C Button D = "axis(4+)"

C Button U = "axis(4-)"

R Trig = "axis(5+)"

L Trig = "axis(2+)"

Mempak switch = ""

Rumblepak switch = ""

# Analog axis configuration mappings

X Axis = "axis(0-,0+)"

Y Axis = "axis(1-,1+)"




Richard Goedeken

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Feb 25, 2016, 1:32:27 AM2/25/16
to mupen...@googlegroups.com

On 01/26/2016 07:43 PM, Bluerose wrote:
> well, the nightmare of configuring mupen64plus isnt quite over as I had hoped.
> While I was successful in getting at least 1 controller to work with
> mupen64plus by editing the autoconfig.ini file, it now it seems setting up a
> second controller is just as much of a hassle.
>
> First off I will say this - which file is the file to configure for multiple
> controllers? The ones I have seen are:
>
> autoconfig.ini
> mupen64plus.cfg
> mupen64plus-qt.conf
> mupen64plus-input-sd-so

For the console UI (I don't know about the other front-ends) the only files
that really matter here are the autoconfig.ini and the mupen64plus.cfg. The
'master' config file is mupen64plus.cfg. If that one is found then it will
have the first shot at setting things up. You need to read the parameter
descriptions in this file, and the output from the console. This will tell
you what's going on. I see from your .cfg file that you have your first
controller (presumably the Twin USB Joystick) set up for "mode=2", which is
fully automatic and will use the InputAutoCfg.ini file. You have your second
controller set up for "mode=0" (fully manual), which will use the parameters
stored in the .cfg file. Since you also have device=-1 for this controller,
it will not use any SDL device (joystick), which is why it's not working for you.

There are multiple different ways that you could make this work in the way
that you want. Probably the easiest and most flexible would be to set both
controllers to mode=1 (auto with named device) and then set the Name
parameters to "Twin USB Joystick" and "Logitech Gamepad F310". This way they
will still be numbered as you want even if you switch ports and the joysticks
get reordered by SDL.

Richard

drew...@gmail.com

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Sep 27, 2016, 10:56:44 PM9/27/16
to mupen64plus
hope someone can help... I keep trying to configure exit emulator key. 
# Joystick event string for stopping the emulator

Joy Mapping Stop = ""

I put in J0B8, but once emulator starts it overwrites the mupen64plus.cfg file to default values which is blank.
How can I prevent mupen to stop overwriting my settings?

Richard Goedeken

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Sep 28, 2016, 12:39:41 AM9/28/16
to mupen...@googlegroups.com
Which version of Mupen64Plus are you running, and are you using the console-ui application or a different front-end?  It shouldn't overwrite these values with defaults unless the version parameter in the CoreEvents section is removed.

Richard
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Andrew

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Sep 28, 2016, 1:36:44 AM9/28/16
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Using the latest version for retropie/emulation station. Its not part of libretro.  Here is my config, all the joy mapping values are empty. Im just trying to add only one for exiting the emulator. Not sure what to do..

# Mupen64Plus Configuration File
# This file is automatically read and written by the Mupen64Plus Core library

[Audio-OMX]

Version = 1
OUTPUT_PORT = "0"
# Frequency which is used if rom doesn't want to change it
DEFAULT_FREQUENCY = 33600
# Swaps left and right channels
SWAP_CHANNELS = False
# Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
DEFAULT_MODE = 0


[Core]

# Mupen64Plus Core config parameter set version number.  Please don't change this version number.
Version = 1.010000
# Draw on-screen display if True, otherwise don't draw OSD
OnScreenDisplay = False
# Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
R4300Emulator = 2
# Disable compiled jump commands in dynamic recompiler (should be set to False)
NoCompiledJump = False
# Disable 4MB expansion RAM pack. May be necessary for some games
DisableExtraMem = False
# Increment the save state slot after each save operation
AutoStateSlotIncrement = False
# Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
EnableDebugger = False
# Save state slot (0-9) to use when saving/loading the emulator state
CurrentStateSlot = 0
# Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
ScreenshotPath = "/home/pi/RetroPie/roms/n64"
# Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
SaveStatePath = "/home/pi/RetroPie/roms/n64"
# Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used
SaveSRAMPath = "/home/pi/RetroPie/roms/n64"
# Path to a directory to search when looking for shared data files
SharedDataPath = "/opt/retropie/configs/n64"
mode = 0
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = 0
# SDL joystick name (or Keyboard)
name = "Xin-Mo Xin-Mo Dual Arcade"
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = True
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements.  For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = ""
DPad L = ""
DPad D = ""
DPad U = ""
Start = "button(7)"
Z Trig = "button(4)"
B Button = "button(3)"
A Button = "button(1)"
C Button R = ""
C Button L = ""
C Button D = "button(0)"
C Button U = "button(2)"
R Trig = "button(5)"
L Trig = ""
Mempak switch = ""
Rumblepak switch = ""
# Analog axis configuration mappings
X Axis = "axis(0-, 0+)"
Y Axis = "axis(1-, 1+)"


[Input-SDL-Control2]

# Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
version = 2
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 0
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = -1
# SDL joystick name (or Keyboard)
name = ""
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = False
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
plugin = 1
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements.  For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = ""
DPad L = ""
DPad D = ""
DPad U = ""
Start = ""
Z Trig = ""
B Button = ""
A Button = ""
C Button R = ""
C Button L = ""
C Button D = ""
C Button U = ""
R Trig = ""
L Trig = ""
Mempak switch = ""
Rumblepak switch = ""
# Analog axis configuration mappings
X Axis = ""
Y Axis = ""


[Input-SDL-Control3]

# Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
version = 2
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 0
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = -1
# SDL joystick name (or Keyboard)
name = ""
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = False
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
plugin = 1
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements.  For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = ""
DPad L = ""
DPad D = ""
DPad U = ""
Start = ""
Z Trig = ""
B Button = ""
A Button = ""
C Button R = ""
C Button L = ""
C Button D = ""
C Button U = ""
R Trig = ""
L Trig = ""
Mempak switch = ""
Rumblepak switch = ""
# Analog axis configuration mappings
X Axis = ""
Y Axis = ""


[Input-SDL-Control4]

# Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
version = 2
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 0
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = -1
# SDL joystick name (or Keyboard)
name = ""
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = False
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
plugin = 1
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements.  For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = ""
DPad L = ""
DPad D = ""
DPad U = ""
Start = ""
Z Trig = ""
B Button = ""
A Button = ""
C Button R = ""
C Button L = ""
C Button D = ""
C Button U = ""
R Trig = ""
L Trig = ""
Mempak switch = ""
Rumblepak switch = ""
# Analog axis configuration mappings
X Axis = ""
Y Axis = ""


[UI-Console]

# Mupen64Plus UI-Console config parameter set version number.  Please don't change this version number.
Version = 1
# Directory in which to search for plugins
PluginDir = "./"
# Filename of video plugin
VideoPlugin = "mupen64plus-video-GLideN64.so"
# Filename of audio plugin
AudioPlugin = "mupen64plus-audio-omx.so"
# Filename of input plugin
InputPlugin = "mupen64plus-input-sdl.so"
# Filename of RSP plugin
RspPlugin = "mupen64plus-rsp-hle.so"


[Video-General]

Fullscreen = False
ScreenWidth = 640
ScreenHeight = 480
# If true, activate the SDL_GL_SWAP_CONTROL attribute
VerticalSync = False


[Video-GLideN64]

configVersion = 13
bilinearMode = 1
CacheSize = 192
EnableFBEmulation = False
UseNativeResolutionFactor = 1
EnableLegacyBlending = True
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
AspectRatio = 1
# Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
BufferSwapMode = 0
# Max level of Anisotropic Filtering, 0 for off
MaxAnisotropy = False
# Enable color noise emulation.
EnableNoise = True
# Enable LOD emulation.
EnableLOD = True
# Enable hardware per-pixel lighting.
EnableHWLighting = False
# Use persistent storage for compiled shaders.
EnableShadersStorage = True
# Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
CorrectTexrectCoords = 0
# Render 2D texrects in native resolution to fix misalignment between parts of 2D image.
EnableNativeResTexrects = False
# Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.
EnableFragmentDepthWrite = True
# Copy auxiliary buffers to RDRAM
EnableCopyAuxiliaryToRDRAM = False
# Enable N64 depth compare instead of OpenGL standard one. Experimental.
EnableN64DepthCompare = False
# Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
DisableFBInfo = True
# Read color buffer by 4kb chunks (strict follow to FBRead specification)
FBInfoReadColorChunk = False
# Read depth buffer by 4kb chunks (strict follow to FBRead specification)
FBInfoReadDepthChunk = True
# Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)
EnableCopyColorToRDRAM = 2
# Enable depth buffer copy to RDRAM  (0=do not copy, 1=copy from video memory, 2=use software render)
EnableCopyDepthToRDRAM = 0
# Enable color buffer copy from RDRAM.
EnableCopyColorFromRDRAM = False
# Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
txFilterMode = 0
# Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
txEnhancementMode = 0
# Deposterize texture before enhancement.
txDeposterize = False
# Don't filter background textures.
txFilterIgnoreBG = False
# Size of filtered textures cache in megabytes.
txCacheSize = 100
# Use high-resolution texture packs if available.
txHiresEnable = False
# Allow to use alpha channel of high-res texture fully.
txHiresFullAlphaChannel = False
# Use alternative method of paletted textures CRC calculation.
txHresAltCRC = False
# Enable dump of loaded N64 textures.
txDump = False
# Zip textures cache.
txCacheCompression = True
# Force use 16bit texture formats for HD textures.
txForce16bpp = False
# Save texture cache to hard disk.
txSaveCache = True
# Path to folder with hi-res texture packs.
txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
# File name of True Type Font for text messages.
fontName = "FreeSans.ttf"
# Font size.
fontSize = 18
# Font color in RGB format.
fontColor = "B5E61D"
# Enable bloom filter
EnableBloom = False
# Brightness threshold level for bloom. Values [2, 6]
bloomThresholdLevel = 4
# Bloom blend mode (0=Strong, 1=Mild, 2=Light)
bloomBlendMode = 0
# Blur radius. Values [2, 10]
blurAmount = 10
# Blur strength. Values [10, 100]
blurStrength = 20
# Force gamma correction.
ForceGammaCorrection = False
# Gamma correction level.
GammaCorrectionLevel = 2


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Richard Goedeken

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Oct 9, 2016, 4:49:34 PM10/9/16
to mupen...@googlegroups.com
Your config file looks fine. Unfortunately I don't have a raspberry pi for
testing this, and I don't know which version of Mupen64Plus is included in
EmulationStation. The last release of that project was march 2015, so it
probably has v2.0.0. I would recommend getting v2.5 or building the latest
code from our git repository. I just ran a test on my linux PC and I was able
to map the emulator quit function to a button on my joystick, and it worked
and didn't delete the config settings.

Richard

Andrew

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Oct 9, 2016, 5:49:17 PM10/9/16
to mupen...@googlegroups.com
Thanks for responding .. I finally figured it out I had to uncomment a couple lines in the executable file. All is good now. 
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