Or, just create 2d line work in solid works and extrude to your liking - if your artwork isn't solid blocks of color, you'll be better eroff just drawing what you want.
The tinkercad route:
In tinkercad, you spec the extrusion of the svg when you import - so if you want different depths, you'll need to plan two different svgs and join them together after import.
A while back, there were a bunch of work to make lithophanes from bitmaps. I wonder if they could do the job by suitably coloring the source image to fixed levels?
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Take an image, insert it into a drawing in solidworks, trace it (just draw lines over it), offset the lines to give you thickness, extrude.Shouldn't take more than 10-20 minutes max for any of the ones on that site.. they just aren't that complicated.
Oh - and here's the link to the Tinkercad file. Not sure if this URL will work, but here goes:
https://tinkercad.com/things/7zIAHoI4MRb-pumpkin-cookie-cutter
On Thursday, November 7, 2013 12:48:18 PM UTC-8, BTHOON wrote:Here's a method you can use. I realize I'm ignoring a lot of the discussion below, but wanted to throw this in here in case any novices want a solution to the problem that's very straightforward and easy.
For this example, I used Inkscape and Tinkercad (just as PrettySmallThings recommended). It assumes a vector file as input.
Take a look at the video tutorial at: http://youtu.be/PffWg1MApM4
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You shouldn't assume that because -you- can't do something, that others can't. I work in solidworks for a living, though this requires no special skills.19 minutes 43.05 seconds.. and that's with a few stupid mistakes in the process.
Nice!
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Some artistic license is required in those circumstances so is be impressed if you could simplify that process of making the line art.
My method has the added flexibility in that you only need something to draw on top of, every image becomes a template. Obviously your method is awesome for the times when you have clean art though.
That said, "slicing" profiles (or "tooling", in CAD/CAM parlance) can offer significantly different outcomes for any digital model. This aspect is often overlooked and can be useful when unique conditions are encountered or desired. Tweaking these settings (beyond the basic options) requires getting under the hood in most slicers and into the variables used in underlying scripts. Experimentation and good notes can pay big dividends when tweaking variables -- you may not always get what you want, but you'll gain a lot of insight into the complexity of 3D printing with extrusion methods.
For instance, ever notice the really fat bead on the first layer of a raft? This is far wider than the nozzle diameter and taller than the layer thickness for the rest of the print, and is the result of a very slow move with continuous extrusion. Theoretically, one could make a custom profile to do an entire print using this method (with some experimentation) but it would be very slow and lack good detail.
Better to model exactly what you want and then optimize the slicing profile (if necessary) to address any special conditions.
~Dave
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