I've done this in a few rooms where I want different light levels depending on whether it's day or night.
On my Variables page, I used an inverter ('NOT') block to generate a Night value based on the Daylight input from the Time Functions list, and set memory flags for Daylight and Night. These are used as inputs to AND blocks in the rooms where I want this behaviour.
Here's a simple example for the study, which only has downlights. The AND blocks take Daylight or Night as an input. Both AND blocks also take the room switch as an input. Depending on whether it's day or night, a different scene is triggered.
It isn't pretty or compact, but it works fine. It's easy to cut and paste the relevant blocks across pages so doesn't take much time to implement in different rooms.
If you prefer different times, you could use the O output of a Schedule block (and its inverse via the NOT function) instead of Daylight/Not Daylight values.