What are the different tuio variabels available from the skeleton method

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RenatoPerotti Edgar

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Sep 14, 2013, 8:43:29 PM9/14/13
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I am hoping to use LKB for head tracking, The skeleton tracking method should send relative coordinates of each joint, and an absolute coordinate of the whole skeleton, right? Are these absolute coordinates (position of the skeleton)  sent through TUIO?  If so I should I recognize the variable for use in my application (flash). 
Thanx

Nicolas Zalaquett

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Sep 17, 2013, 12:38:35 PM9/17/13
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Hi, the skeleton method sends tuio objects with different tuio object id for each joint. I don't actually remember their order but in the source it should be documented. The positions are absolute but there was an option for relative coordinates (but i think we only implemented the hand part, maybe, and hopefully the others as well :) ). If you are receiving through flash you might have some sandbox issues with TUIO but there are ways that i don't remember right now to make it work. If you get the TUIO data you should filter by object ID to get each joint. There is also a hands only method that also sends tuio cursors (as well as objects) when the hand is considered pressed (the demo video shows this).
Good luck! 


On Sat, Sep 14, 2013 at 9:43 PM, RenatoPerotti Edgar <in...@renatoperotti.com> wrote:
I am hoping to use LKB for head tracking, The skeleton tracking method should send relative coordinates of each joint, and an absolute coordinate of the whole skeleton, right? Are these absolute coordinates (position of the skeleton)  sent through TUIO?  If so I should I recognize the variable for use in my application (flash). 
Thanx

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RenatoPerotti architectuurstudio

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Sep 18, 2013, 8:38:08 AM9/18/13
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Thank you for this clear answer, I will dig in to it and when I come up with some other questions, I know where to find you! :-D
Yours Edgar
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