So this means that it’s in accordance with AdSense policies to advertise with the HTML IMA SDK for HTML5 games then?
You’re speaking mainly of full screen video ads? Is it possible to have banners (overlay ads with pictures) as well or is that out of the question?
Our idea is to have a full screen game with the pointer locked (and thus invisible). We would like to show ads in between matches (on the score screen) and remove the ads when the user presses “play again” or similar. We would like to place these overlay ads on top of our HTML5 canvas that is run in full screen.
I'm going to address your points one by one, as follows:So this means that it’s in accordance with AdSense policies to advertise with the HTML IMA SDK for HTML5 games then?That is correct. In fact, game implementations that use the IMA SDK for advertising needs are to use AdSense as the ad server.
The closest thing to an overlay ad that AdSense provides is a full-slot ad (fig. 3). These ads are linear, so they interrupt the game progress. As explained on that page, full-slot ads are ideal for when the game loads, between game levels, or at the end of the game.You’re speaking mainly of full screen video ads? Is it possible to have banners (overlay ads with pictures) as well or is that out of the question?
Our idea is to have a full screen game with the pointer locked (and thus invisible). We would like to show ads in between matches (on the score screen) and remove the ads when the user presses “play again” or similar. We would like to place these overlay ads on top of our HTML5 canvas that is run in full screen.Let us know if full-slot ads work for you. These either time out and collapse after 15 seconds, or once manually dismissed by the user. You could use z-index here to layer the AdsManager and your HTML5 canvas if needed.
Vu ChauIMA SDK Team
On Tuesday, July 19, 2016 at 9:31:40 AM UTC-4, Willem Demmers wrote:Hello Vu,Thanks for your swift yet thorough reply. I appreciate it.So this means that it’s in accordance with AdSense policies to advertise with the HTML IMA SDK for HTML5 games then?You’re speaking mainly of full screen video ads? Is it possible to have banners (overlay ads with pictures) as well or is that out of the question?Our idea is to have a full screen game with the pointer locked (and thus invisible). We would like to show ads in between matches (on the score screen) and remove the ads when the user presses “play again” or similar. We would like to place these overlay ads on top of our HTML5 canvas that is run in full screen.Do you think this is possible? Can it be done with DoubleClick otherwise?ThanksWillem DemmersOn Monday 18 July 2016 at 17:08, 'Vu Chau (IMA SDK Team)' via Interactive Media Ads SDK wrote:
Hi Willem,IMA supports both video-based and game-based advertisement. Since the majority of use cases we support is around video environments, that is why most of the docs are geared in that direction.So to get started with integrating the HTML5 SDK into your games, you would need to sign up for AdSense for Games. Once done, you will get an ad tag that you will use to plug into the SDK to serve ads. Let us know if you any questions regarding ad tags, VAST, et al.The way the HTML5 SDK works is that we layer our own ad player on top of your content player, so that when the ad plays, the content can start buffering. That is a great advantage, but since there essentially would be no content video, you can leave out any code in our samples having to do with the content video player.You can have your code on the same page as your game. Once the ad is over (detectable via the COMPLETE event for a single ad, or ALL_ADS_COMPLETED for an ad playlist), call .destroy() on the AdsManager to remove it from the page, and start your game logic. Or, you can have the ad serving code on its own page, and once one of the aforementioned ad events gets called, redirect the user to your game page.The SDK supports simulated full screen, if that matters to your game implementation. See our live example for a demo of how it looks and behaves.Let us know if you have any questions,Vu ChauIMA SDK Team
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[...] and doesn't even stop when the user clicks the ad
Am I going to be rejected?
This repository contains the source code for the Google Mobile Ads Unity plugin. This plugin enables Unity developers to easily serve Google Mobile Ads on Android and iOS apps without having to write Java or Objective-C code. The plugin provides a C# interface for requesting ads that is used by C# scripts in your Unity project."