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Context2d
getContext2d()
void
setCoordinateSpaceHeight(int height)
void
setCoordinateSpaceWidth(int width)
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var p;var canvas = document.createElement("canvas");
var img1=document.createElement("img");
function getBase64Image(){
p=document.getElementById("fileUpload").value;
img1.setAttribute('src', p);
canvas.width = img1.width;
canvas.height = img1.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(img1, 0, 0);
var dataURL = canvas.toDataURL("image/png");alert("from getbase64 function"+dataURL );
return dataURL;
}
document.getElementById("fileUpload")
I could even show a image preview to the user before send it to the server!