pod 'Google-Mobile-Ads-SDK', '~> 7.6' --
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The latest release of the plugin (3.0.1) should fix issues with Unity Cloud Build. However, you will have to modify the plugin to disable bitcode for the Xcode generated project. This can be done by adding the following code snippet to line 61 of 'Postprocessor.cs':
project.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
Once the Google Mobile Ads iOS SDK is updated to support bitcode (which should be very soon), this change will no longer be required. Please note you will have to include the Google Mobile Ads iOS SDK within the 'Assets/Plugins/iOS/' directory of your Unity plugin as well.
- Ram
Hi! Podfile is the same that go with 3.0.0 plugin.And pod can't deliver SDK library in Unity Cloud Build because last not support it.
2016-02-08 21:27 GMT+02:00 Veer Arjun Busani <mobileadssdk-advisor+veer@google.com>:
Hi Влад,You would have to install the pods only if your pod file is not properly implemented in the Xcode build. Let's say that you are using multiple plugins, which would have their own pod file, the build post processor of Unity would pick only one of the those pod files and make a build. So the other plugins pods would never be implemented, causing the error you are currently facing.Could you confirm me the contents of the pod file you have in the Xcode build? If you do not see Google Mobile Ads pod, there is an easy way to fix this. Simply copy the contents of other pod file into Mobile Ad's and vice versa. You can find pod file in Unity for Mobile Ads at Assets -> GoogleMobileAds -> Editor -> Podfile.Thanks,Veer Arjun BusaniMobile Ads SDK Team
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