If you will be drawing with opengl, the usual approach is to use
an Fl_Gl_Window with mode() set to those flags. That has been
tested more thoroughly and it does work on arm64 (macOS at least
as several developers use that).
Only if you want to use gl calls from within normal FLTK Windows
you would need to actually call Fl::gl_visual.
-- ggar...@gmail.com
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And how to know if hardware supports FL_OPENGL3 ?
And how to know if hardware supports FL_OPENGL3 ?
Le vendredi 4 juillet 2025 à 16:59:55 UTC+2, danielc...@gmail.com a écrit :And how to know if hardware supports FL_OPENGL3 ?